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Linked servers shouldn't see where enemy main servers are and vice-versa


Threather.9354

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When will this get fixed?

 

For those that don't know:

- Players on linked servers can see where enemy server players/commanders are just by blocking/friending them

- Only main servers can't see other main servers

 

Yes there are other ways to spy where enemy are but none of such low effort. This just promotes stacking servers even further because the strongest blob/guild can just follow the weaker one before they even leave the spawn unless they all go invisible which disables guild chats/reduces amount of people joining.

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> @"Threather.9354" said:

> When will this get fixed?

>

> For those that don't know:

> - Players on linked servers can see where enemy server players/commanders are just by blocking/friending them

> - Only main servers can't see other main servers

>

> Yes there are other ways to spy where enemy are but none of such low effort. This just promotes stacking servers even further because the strongest blob/guild can just follow the weaker one before they even leave the spawn unless they all go invisible which disables guild chats/reduces amount of people joining.

 

I always just assumed it could be done whether on main or link, did not know it only applied to link servers. Maybe there is no easy fix without changing the way friends/guildmates/followers/blocks appear in the userlists without screwing how it currently works.

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> @"Balthazzarr.1349" said:

> The linked servers aren’t actually IN the matchup per se. They are simply some pugs yanked together by anet to help a REAL server in its battle. That’s why they can see everything basically speaking.

 

Yes that is cause of the problem, why not just throw in some separate piece of code, that gets the servers in mu from existing part, that hides enemy servers in matchup?

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