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The three banners. Why you should use them all


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If your power, the dragon banner will wreck the opposing enemy in chokes. To avoid, one only needs to dodge the 5th skill but, skilled 2 once trigered can be dropped continuously as massive ae bomb.

 

Tanky healer? Get the turtle banner. Skill 2 is waters every 7 seconds. A commander's wet dream. Push, water blast. Regroup water blast. Skill 3. Invul every 15 seconds. Oh yeah, survive those hard balls deep pushes. And skill 4 anti Condi. Skill 5 is stab cc.

 

Condi? Use the centaur. 2 is like sword of justice. Three is imob. 5 is the ultimate - i.e. warrior starting story where that centaur just pushed people down and they die. 5 utility block imob etc.

 

I may be wrong on skills on where it is because it's my setup. But be sure to read them. And use them.

 

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Use it all. These are the lol makes enemies into mmm moments.

 

It really favors the many.

 

https://wiki.guildwars2.com/wiki/Dragon_Banner

 

https://wiki.guildwars2.com/wiki/Turtle_Banner

 

https://wiki.guildwars2.com/wiki/Centaur_Banner

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> @"DemonSeed.3528" said:

> I actually like giving a whirl on all banners. People seem to hate on turtle and centaur but you just need to know their situational uses. I find them invaluable at times. Fun stuff for sure.

 

Aye, healers will love he turtle. For unrelenting sustain? There's the op banner.

 

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