Axl.8924 Posted May 26, 2020 Share Posted May 26, 2020 Necromancer Necrotic Slash: Removed unnecessary hit effects on the necromancer when they successfully strike an enemy. Necrotic Stab: Removed unnecessary hit effects on the necromancer when they successfully strike an enemy. Necrotic Bite: Removed unnecessary hit effects on the necromancer when they successfully strike an enemy. Life Rend: Removed unnecessary hit effects on the necromancer when they successfully strike an enemy. Life Slash: Removed unnecessary hit effects on the necromancer when they successfully strike an enemy. Dusk Strike: Removed unnecessary hit effects on the necromancer when they successfully strike an enemy. Fading Twilight: Removed unnecessary hit effects on the necromancer when they successfully strike an enemy. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted May 26, 2020 Share Posted May 26, 2020 What does it mean exactly? Edit: Never mind, just a special effect removal. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted May 26, 2020 Share Posted May 26, 2020 > @"Methuselah.4376" said: > What does it mean exactly? > Edit: Never mind, just a special effect removal. I was waiting for the inevitable necro forum whining and then people's realization that it is a visual effect change. :p Link to comment Share on other sites More sharing options...
Orack.9756 Posted May 26, 2020 Share Posted May 26, 2020 Is it really just visual ? Or the animation removal gonna make the chain a bit faster ? Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted May 26, 2020 Share Posted May 26, 2020 > @"Orack.9756" said: > Is it really just visual ? Or the animation removal gonna make the chain a bit faster ? I hoped that would be the case but no, just visual removal. Which is a shame, cause I personally liked the visual. Link to comment Share on other sites More sharing options...
Orack.9756 Posted May 26, 2020 Share Posted May 26, 2020 Ok was just to be sur, thx. Link to comment Share on other sites More sharing options...
Axl.8924 Posted May 26, 2020 Author Share Posted May 26, 2020 > @"Infusion.7149" said: > > @"Methuselah.4376" said: > > What does it mean exactly? > > Edit: Nevermind, just a special effect removal. > > I was waiting for the inevitable necro forum whining and then people's realization that it is a visual effect change. :p Ah it depends there weren't any really incompetent changes done. If anet had decided for instance to delete terror and Nerfing the dmg completely neutering reaper shroud dmg, then yes there would be tons of whining including from me Link to comment Share on other sites More sharing options...
KrHome.1920 Posted May 26, 2020 Share Posted May 26, 2020 The "unnecessary effect" of necrotic slap, stab, bite (the dagger auto attacks) might be the tiny bit of remaining damage of these skills. Just remove it entirely.... it doesn't make a difference. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted May 26, 2020 Share Posted May 26, 2020 > @"Axl.8924" said: > > @"Infusion.7149" said: > > > @"Methuselah.4376" said: > > > What does it mean exactly? > > > Edit: Nevermind, just a special effect removal. > > > > I was waiting for the inevitable necro forum whining and then people's realization that it is a visual effect change. :p > > Ah it depends there weren't any really incompetent changes done. > > If anet had decided for instance to delete terror and Nerfing the dmg completely neutering reaper shroud dmg, then yes there would be tons of whining including from me Why would anyone nerf terror? Link to comment Share on other sites More sharing options...
Axl.8924 Posted May 26, 2020 Author Share Posted May 26, 2020 > @"Nimon.7840" said: > > @"Axl.8924" said: > > > @"Infusion.7149" said: > > > > @"Methuselah.4376" said: > > > > What does it mean exactly? > > > > Edit: Nevermind, just a special effect removal. > > > > > > I was waiting for the inevitable necro forum whining and then people's realization that it is a visual effect change. :p > > > > Ah it depends there weren't any really incompetent changes done. > > > > If anet had decided for instance to delete terror and Nerfing the dmg completely neutering reaper shroud dmg, then yes there would be tons of whining including from me > > Why would anyone nerf terror? Cause people whining about fear itself and terror. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted May 26, 2020 Share Posted May 26, 2020 > @"Axl.8924" said: > > @"Nimon.7840" said: > > > @"Axl.8924" said: > > > > @"Infusion.7149" said: > > > > > @"Methuselah.4376" said: > > > > > What does it mean exactly? > > > > > Edit: Nevermind, just a special effect removal. > > > > > > > > I was waiting for the inevitable necro forum whining and then people's realization that it is a visual effect change. :p > > > > > > Ah it depends there weren't any really incompetent changes done. > > > > > > If anet had decided for instance to delete terror and Nerfing the dmg completely neutering reaper shroud dmg, then yes there would be tons of whining including from me > > > > Why would anyone nerf terror? > > Cause people whining about fear itself and terror. Can only be bad people, but I don't mind loosing terror and instead gaining dmg elsewhere Link to comment Share on other sites More sharing options...
Shadowmoon.7986 Posted May 26, 2020 Share Posted May 26, 2020 I can understand dagger, and gs, but ax? Because ax has no projectile, it is now just phantom damage. Another effect, legendaries like frostfang no longer have the ice strike effect. I would not mind but necros appear to be the only class that legendary effects are being removed. First it was gs5 removing its effects, now it is ax 1 and 2. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted May 26, 2020 Share Posted May 26, 2020 > @"Axl.8924" said: > Necromancer > Removed splashy hit effects... Nooooooooo (T_T) I loved those effects almost as much as the floaty dark field bits marks used to have. Link to comment Share on other sites More sharing options...
Mad Queen Malafide.7512 Posted May 27, 2020 Share Posted May 27, 2020 They should have removed the damage and improved the effects. Link to comment Share on other sites More sharing options...
Axl.8924 Posted May 27, 2020 Author Share Posted May 27, 2020 Wasn't this in essence a bad idea? people gonna cry and ask for nerfs to all our DPS because no particle effects, Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted May 27, 2020 Share Posted May 27, 2020 Wow, terrible update imo. Why would you want this? It’s not like those effects were really that flashy to begin with. Way to remove the Necro flavor Anet. \emGolfClap Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted May 27, 2020 Share Posted May 27, 2020 > @"Methuselah.4376" said: > > @"Orack.9756" said: > > Is it really just visual ? Or the animation removal gonna make the chain a bit faster ? > I hoped that would be the case but no, just visual removal. Which is a shame, cause I personally liked the visual. So why change it? I mean anyone can list a dozen or so 'small' fixes that really need to happen in this game (my vote: allow us to block text and copy/paste from the chat box), but instead they spend development hours on something that does nothing? I don't care if this was coded during a 30min hotpocket break, those 30 minutes could have been spent to do something that actually changes the game. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted May 27, 2020 Share Posted May 27, 2020 When you realise that some "unnecessary effects" lasted 8 years in the game... Honestly, how much time and effort were dedicated to removing those "unnecessary effects"? Was it necessary to remove them? I agree with Turkeyspit, even taking the time to list those "change" in the patch not wasn't worth it. They could have just said: "cleaned up some visual effects" and left it like that. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted May 28, 2020 Share Posted May 28, 2020 > @"Dadnir.5038" said: > When you realise that some "unnecessary effects" lasted 8 years in the game... Honestly, how much time and effort were dedicated to removing those "unnecessary effects"? Was it necessary to remove them? I agree with Turkeyspit, even taking the time to list those "change" in the patch not wasn't worth it. They could have just said: "cleaned up some visual effects" and left it like that. Current PvP crowd is confused by splashy effects applied by Necromancers to indicate they are hit. Arenanet is fixing this. Link to comment Share on other sites More sharing options...
KidRoleplay.3615 Posted May 28, 2020 Share Posted May 28, 2020 Would have rather this removal be put into the LoD limit option, but oh well. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted May 28, 2020 Share Posted May 28, 2020 > @"Anchoku.8142" said: > > @"Dadnir.5038" said: > > When you realise that some "unnecessary effects" lasted 8 years in the game... Honestly, how much time and effort were dedicated to removing those "unnecessary effects"? Was it necessary to remove them? I agree with Turkeyspit, even taking the time to list those "change" in the patch not wasn't worth it. They could have just said: "cleaned up some visual effects" and left it like that. > > Current PvP crowd is confused by splashy effects applied by Necromancers to indicate they are hit. Arenanet is fixing this. Imagine someone being confused about necro dagger autoattack splashing effect. LoL As if you ever see someone auto attacking with dagger infight. Maybe to cleave downs, but that's it. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted May 28, 2020 Share Posted May 28, 2020 > @"Nimon.7840" said: > > @"Anchoku.8142" said: > > > @"Dadnir.5038" said: > > > When you realise that some "unnecessary effects" lasted 8 years in the game... Honestly, how much time and effort were dedicated to removing those "unnecessary effects"? Was it necessary to remove them? I agree with Turkeyspit, even taking the time to list those "change" in the patch not wasn't worth it. They could have just said: "cleaned up some visual effects" and left it like that. > > > > Current PvP crowd is confused by splashy effects applied by Necromancers to indicate they are hit. Arenanet is fixing this. > > Imagine someone being confused about necro dagger autoattack splashing effect. > LoL > > As if you ever see someone auto attacking with dagger infight. Maybe to cleave downs, but that's it. Not even, considering how superior Greatsword is for cleaving downs with Gravedigger. Link to comment Share on other sites More sharing options...
Nimon.7840 Posted May 28, 2020 Share Posted May 28, 2020 > @"Methuselah.4376" said: > > @"Nimon.7840" said: > > > @"Anchoku.8142" said: > > > > @"Dadnir.5038" said: > > > > When you realise that some "unnecessary effects" lasted 8 years in the game... Honestly, how much time and effort were dedicated to removing those "unnecessary effects"? Was it necessary to remove them? I agree with Turkeyspit, even taking the time to list those "change" in the patch not wasn't worth it. They could have just said: "cleaned up some visual effects" and left it like that. > > > > > > Current PvP crowd is confused by splashy effects applied by Necromancers to indicate they are hit. Arenanet is fixing this. > > > > Imagine someone being confused about necro dagger autoattack splashing effect. > > LoL > > > > As if you ever see someone auto attacking with dagger infight. Maybe to cleave downs, but that's it. > > Not even, considering how superior Greatsword is for cleaving downs with Gravedigger. Oh yeah. Forgot that xD But to build up lifeforce auto attacking with daggers is pretty effective. Just not in pvp :D Link to comment Share on other sites More sharing options...
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