Glott.7239 Posted October 22, 2017 Share Posted October 22, 2017 Manifest Sand Shade needs to be split **but** im not talking about a gamemode split like everyone else, i mean actually splitting it into to two skills. You would have your F1 "Manifest Sand Shade" which (baseline) dose **nothing** but _"Manifest a Sand Shade"_ then you create a different, "new" skill, let's call it "Shade Strike" for now. "Shade Strike" is the attack that Sand Shades use when they attack and **this** skill is the one that inherits all "Shroud Skill 1" traits. Sand Shade's will use "Shade Strike" when ever you use a skill that has the classification "Shade" but, for obvious reasons, is not considered as such itself. This would make it a lot clearer which skill/trait does what, in summery it would look like this: * Reaper's Might * Unyielding Blast * Dhuumfire Are all tied to "Shade Strike" * Unending Corruption * Desert Empowerment * Sadistic Searing (wich should get swapped) Are tied to "Manifest Sand Shade" Please note that this is not meant to be a Buff but simply to make interactions between skills and traits a little more clear wich, in the long run, will help to make buffing certain aspects of the spec a lot easier. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted October 22, 2017 Share Posted October 22, 2017 Yeah, much agree, been saying this several times already. It could be represented like the traits that have another skill that gets referenced, above it. Like how weakening shroud shows what 'enfeeble' is. Link to comment Share on other sites More sharing options...
Aplethoraof.2643 Posted October 23, 2017 Share Posted October 23, 2017 Please apply for a job at the anet necromancer balance team association of scientists. Link to comment Share on other sites More sharing options...
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