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Splitting Manifest Sand Shade


Glott.7239

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Manifest Sand Shade needs to be split **but** im not talking about a gamemode split like everyone else, i mean actually splitting it into to two skills. You would have your F1 "Manifest Sand Shade" which (baseline) dose **nothing** but _"Manifest a Sand Shade"_ then you create a different, "new" skill, let's call it "Shade Strike" for now. "Shade Strike" is the attack that Sand Shades use when they attack and **this** skill is the one that inherits all "Shroud Skill 1" traits. Sand Shade's will use "Shade Strike" when ever you use a skill that has the classification "Shade" but, for obvious reasons, is not considered as such itself. This would make it a lot clearer which skill/trait does what, in summery it would look like this:

* Reaper's Might

* Unyielding Blast

* Dhuumfire

Are all tied to "Shade Strike"

 

* Unending Corruption

* Desert Empowerment

* Sadistic Searing (wich should get swapped)

Are tied to "Manifest Sand Shade"

 

Please note that this is not meant to be a Buff but simply to make interactions between skills and traits a little more clear wich, in the long run, will help to make buffing certain aspects of the spec a lot easier.

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