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Dagger Change Suggestion


Swadow.6213

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So currently necromancer is overall in a weird spot and definitely needs some changes and I would like to suggest one. Right now MH Dagger offers really nothing more than having decent-ish autoattack and some slight survivability, but traits related to it are in the "support" traitline and it is not really that synergetic with itself either due to not having access to bleeding to increase the healing of Life Siphon. It also contests with Axe for being the better power weapon due to being melee and as such it needs to have higher damage output than the Axe. So I would like to suggest making MH Dagger the defacto support weapon of necromancer and also making it more **vampiric** weapon.

 

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# Autoattack chain

## Necrotic Slash

Slash your foe twice. Applies bleeding on each hit

 

_Not much changed here, but now applies bleeding to synergize with Life Siphon's damage_

## Necrotic Stab

Stab your foe again draining their stamina. Gain 5% endurance if target is bleeding.

 

_Quite simple buff here, now also grants some utility for the weapon_

##Necrotic Bite

Strike your foe gaining life force and healing allies around you. Healing increased if enemy is bleeding.

 

_Very simple change again, healing around you with increasing the healing when bleeding, more synergy with bleeding_

 

**These would be changes to make the dagger a bit more vampiric and also a supportier weapon with healing.**

 

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#Life Siphon

Siphon health from your foe. Healing effectiveness increased if you are bleeding. Damage increases by 5% per stack of bleeding. Overflowing blood is expelled to grant regeneration and damage nearby enemies if used above the health threshold.

 

_Self-Healing stays same, a bit more damage synergy with bleeding_

_When heal target is above the health threshold grants 2s of regeneration per pulse and deals the healing amount around the healed target_

 

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#Dark Pact

Immobilize your foe. Bleed yourself violently blasting area around you. Consume two stacks of bleeding on enemy to instantly deal their damage and grant yourself quickness.

 

_Not much changed except consuming of bleeding stacks and added blast finisher around the necro_

_Deal full leftover damage of the bleed stacks instantly_

_Quickness would be a small amount to help catching up the rooted foes. 0.5s or so_

_Still synergizes well with Life Siphon and self-bleeding_

 

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#Overflowing Thirst (Trait _renamed_)

Increases movement speed while wielding a dagger. Dagger skills recharge faster if activated while above the health threshold. Main Hand Dagger benefits are shared with allies.

 

_Mainly stays same but all the benefits from MH Dagger are shared with allies, this means endurance and heal(Ally healing basically doubled) from auto chain, heal+overflow from Life Siphon and Quickness from Dark Pact. Again more pushing the dagger towards supportier role and to be a more **vampiric** weapon. This would also allow the Axe to overtake the damage potential of the dagger since they would no longer be competing for the same spot of being the power weapon of the bunch_

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