Mik.3401 Posted March 1, 2021 Share Posted March 1, 2021 I think it would be nice to remove the shatters and replace them with some sort of mechanism bringing the GW1 mesmer back to life. Hex skills and maybe summoning monster phantasms instead of clones would be cool Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted March 3, 2021 Share Posted March 3, 2021 There is probably still an equivalent but i think shatters should be replaced by something new. Similarly how scourge got something new but still kept some functionality of suroud. Link to comment Share on other sites More sharing options...
Cromx.3941 Posted March 3, 2021 Share Posted March 3, 2021 I think shatter has become to limiting for Mesmer. YOu almost have to do it and it's not really that enjoyable of a mechanic since its slow and fails a lot and really doesn't do anything but get you close to par with other classes who do not have to go through all that krap. Shattering should be OPTIONAL and not something you feel compelled to do all the time. I think the next elite spec should just have a negative trait that reduces shatter damage by 50% in it so that they can buff the elite spec in other ways to compensate so there is some variety with Mesmers. Link to comment Share on other sites More sharing options...
Tseison.4659 Posted March 3, 2021 Author Share Posted March 3, 2021 > @"Cromx.3941" said: > I think shatter has become to limiting for Mesmer. YOu almost have to do it and it's not really that enjoyable of a mechanic since its slow and fails a lot and really doesn't do anything but get you close to par with other classes who do not have to go through all that krap. Shattering should be OPTIONAL and not something you feel compelled to do all the time. I think the next elite spec should just have a negative trait that reduces shatter damage by 50% in it so that they can buff the elite spec in other ways to compensate so there is some variety with Mesmers. I totally agree with you and understand the frustration because I experience the same hate with shatters. It's not original at all when our class has had our damage and everything else tied to shatters while other professions get a more "evolved" version of their mechanics...I personally do not shatter because the damage is very sub par and if your target dies before your illusions reach then that's a LOSS in damage. So in both PvE & WvW content I mostly use my phantasms and I feel our illusions should've been more like phantasmal attacks. I get the whole "deception" feel that they wanted to pull off with the clones, but it doesn't work nor does it fool anyone. If they wanted to give us a more deceptive/illusionary skill(s), they should've implemented the [White Mantle Mesmer](https://wiki.guildwars2.com/wiki/White_Mantle_Mesmer) skill that casts a sort of "Glamour" on the user and when it's destroyed, it reveals the actual Mesmer. At the end of the day, I'm hoping for the best when EoD arrives. Link to comment Share on other sites More sharing options...
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