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Where to cast Feedback?


Sarpan.9074

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New support Chrono here and confused about the use of Feedback. The tooltip indicates you cast it on your enemies to reflect their projectiles back on them. Other places says cast it on self and allies to reflect the projectiles. So, the question is, is it best to cast on foes or allies?

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depends

 

cast on allies = projectile-free zone (defensive, no blockable projectiles will get into the field, especially if projectiles are coming from multiple directions)

cast on enemies = projectile-denial zone (offensive, you will reflect all blockable projectiles fired in the field right back at the enemy)

anywhere between = acts as a wall

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> @"Noodle Ant.1605" said:

> depends

>

> cast on allies = projectile-free zone (defensive, no blockable projectiles will get into the field, especially if projectiles are coming from multiple directions)

> cast on enemies = projectile-denial zone (offensive, you will reflect all blockable projectiles fired in the field right back at the enemy)

> anywhere between = acts as a wall

 

> @"Leonidrex.5649" said:

> usually its better to use it on allies, if you use it on enemy they can just move out of it. if you use it on ally they can decide to stay inside, but it depends on the situation.

 

Ah, so both but leaning toward allies. Thanks.

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> @"Sarpan.9074" said:

> New support Chrono here and confused about the use of Feedback. The tooltip indicates you cast it on your enemies to reflect their projectiles back on them. Other places says cast it on self and allies to reflect the projectiles. So, the question is, is it best to cast on foes or allies?

 

Defensively - cast on allies to keep them safe from all enemies attacking from different directions. You can also put it on coke points as a possible means of escape.

Offensive - cast on enemy while also running into field. Denies them the projectile, and while they run out you continue to benefit from the reflect (if you get inside on time).

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  • 2 weeks later...

You asked the wrong question. Not **where,** but **how** and **when**._ Feedback_ is a skill that can reflect projectiles or protect your team. But you don't use it on the enemy or allies, but on a specific enemy attack (Matthiass) or to protect its allies from attack. It all depends on **what your goal is,** because both descriptions you found **are correct.**

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> @"Shaqix.6839" said:

> You asked the wrong question. Not **where,** but **how** and **when**._ Feedback_ is a skill that can reflect projectiles or protect your team. But you don't use it on the enemy or allies, but on a specific enemy attack (Matthiass) or to protect its allies from attack. It all depends on **what your goal is,** because both descriptions you found **are correct.**

 

This.

 

If this is about pve, then where to place feedback is nearly irrelevant as long as it is somewhere between the NPC and the players. The important part is when to use it.

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