Jukens.1693 Posted November 4, 2017 Share Posted November 4, 2017 Right now its too tedious to use because of both the long cooldown and RNG involved, also provides an advantage in WvW with %5 protection, passive health regen and %15 speed boost. And there is a noise problem. What i suggest: 1-) Remove the cooldown from the item completely, if the transforms are a problem remove the transforms. Instead of transforms you simply gain nothing. 2-) Remove the %5 Damage Reduction, Healthful Rejuvenation and %15 Speed Bonus in WvW, just like in SPvP it currently is. 3-) Noise generated from transformation part of the item can be very annoying, especially in large zergs with multiple people using it, please disable that one too. 4-) If this item is eventually decided to be updated please don't nerf its other parts or it will become useless, its currently a nice gold sink. Link to comment Share on other sites More sharing options...
Ajaxx.3157 Posted November 4, 2017 Share Posted November 4, 2017 A simple "**consume all**" for what ever amount of candy corn you have in your bags would be nice. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted November 4, 2017 Share Posted November 4, 2017 /spanishguylaughing You don't get the gobbler time and gold sink function, isn't it? Hint: it costs as 2 boosters. Link to comment Share on other sites More sharing options...
Jukens.1693 Posted November 4, 2017 Author Share Posted November 4, 2017 > @Ajaxx.3157 said: > A simple "**consume all**" for what ever amount of candy corn you have in your bags would be nice. That would be great too, but the WvW combat boosts still needs to go. They provide clear advantage against others players. Link to comment Share on other sites More sharing options...
Vavume.8065 Posted November 4, 2017 Share Posted November 4, 2017 As much as I would love it if they removed the cooldown on using the candy corn gobbler I really cannot see them doing so, this is Anet we are talking about, they love to gate everything behind time sinks... Link to comment Share on other sites More sharing options...
Jukens.1693 Posted November 4, 2017 Author Share Posted November 4, 2017 > @Vavume.8065 said: > As much as I would love it if they removed the cooldown on using the candy corn gobbler I really cannot see them doing so, this is Anet we are talking about, they love to gate everything behind time sinks... Hope remains. Link to comment Share on other sites More sharing options...
Nutjob.9021 Posted November 6, 2017 Share Posted November 6, 2017 The candy corn gobbler used to be a MUCH more effective tool, but it got downgraded because it was too useful and no longer available to the majority of players who didn't realize how great an item it was when it appeared in the store the first time. You used to be able to get a row of long lasting, useful buffs relatively quickly if you spent the candy corn. You might spend five minutes using the thing and end up with 30 minutes to an hour of decent buffs. Now you spend five minutes frantically clicking to get five minutes worth of so-so buffs. I don't think they are going to upgrade it. Link to comment Share on other sites More sharing options...
Carighan.6758 Posted November 6, 2017 Share Posted November 6, 2017 > @Jukens.1693 said: > That would be great too, but the WvW combat boosts still needs to go. They provide clear advantage against others players. But those are just boosters? I mean, playing Asura provides an advantage, too. Don't see anyone removing them for that reasons. It happens. Some classes are better than others, too. There are **much** bigger imbalances around. :( Link to comment Share on other sites More sharing options...
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