DreamyLove.8947 Posted November 7, 2017 Share Posted November 7, 2017 Plague Sending: This trait has had its functionality changed. It now causes your first strike after entering shroud to transfer two conditions to your target. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted November 7, 2017 Share Posted November 7, 2017 This would be a good change if they hadn't gutted my build at the same time. Link to comment Share on other sites More sharing options...
mazut.4296 Posted November 7, 2017 Share Posted November 7, 2017 I dislike that it force me to enter shroud. Link to comment Share on other sites More sharing options...
Merlin Dyfed Avalon.5046 Posted November 7, 2017 Share Posted November 7, 2017 And there goes our one automated attrition attribute in curses. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted November 7, 2017 Share Posted November 7, 2017 I like it. The ICD is now 10s right? Link to comment Share on other sites More sharing options...
Zefiris.8297 Posted November 7, 2017 Share Posted November 7, 2017 May actually be a buff for scourge, especially if you aren't running condi transfers. Make sure BiP -> F5 is done, for added damage :) Link to comment Share on other sites More sharing options...
Vitali.5039 Posted November 8, 2017 Share Posted November 8, 2017 Is to not turn the new Unholy Martyr into a broken trait when paired with Plague Sending. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted November 8, 2017 Share Posted November 8, 2017 The change is great though, you have more control over it, and it happens more frequently too. Link to comment Share on other sites More sharing options...
Cylokin.2560 Posted November 8, 2017 Share Posted November 8, 2017 The change is great, less passive traits the better. Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted November 8, 2017 Author Share Posted November 8, 2017 the bad thing is it ask u "entering shroud" this is realy bad on pvp/wvw and on pve is also some bad too 1. u wanna save shound for save ur life 2. u don't wanna enter shound skill for make cond transfer 3. not work on non-shound 4. dealy ( because u need have cond > enter > hit, the old is u have cond > hit Link to comment Share on other sites More sharing options...
ilmau.9781 Posted November 8, 2017 Share Posted November 8, 2017 > @Zefiris.8297 said: > May actually be a buff for scourge, especially if you aren't running condi transfers. Make sure BiP -> F5 is done, for added damage :) for Scourge.... i do not give a fuck about Scourge!!! for Reaper do not work. I am testing my reaper right now and there is no way it works it is totally dead class right now. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted November 8, 2017 Share Posted November 8, 2017 > @DreamyLove.8947 said: > the bad thing is it ask u "entering shroud" > this is realy bad on pvp/wvw > > and on pve is also some bad too > 1. u wanna save shound for save ur life > 2. u don't wanna enter shound skill for make cond transfer > 3. not work on non-shound > 4. dealy ( because u need have cond > enter > hit, the old is u have cond > hit The trait is great, considering that it is just an adept trait. You usually (well you **should**) enter shroud when someone engages you to sustain the burst while counterbursting. I hope you are not this kind of player who enters shroud for the first time in a fight, when you are at 20% health. - if a thief engages you: transfer weakness / poison / blind - if an S/D thief engages you: transfer immob - if a burn guard engages you: transfer burns - if trap DH engages you: transfer cripple - if a ranger knocks you back: transfer immob to him or his pet ... and in a lot of other scenarios it's still a nice relibale condi cleanse. Plague Sending was useless at higher skill-levels as you could not use it strategically. And even if it was not on CD, it was often worse because it needed 3 conditions at once to trigger. The 40s CD was also a joke. And you have always to think about the fact that every transfer adds trash conditions to your own soft cc or damaging conditions making it more difficult for your opponent to cleanse them. One of the best balance changes for necro in this update. In most scenarios it outperforms the Speed of Shadows condi removal. That's another reason to run Curses over Soul Reaping. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted November 8, 2017 Share Posted November 8, 2017 The other nice part is that it combos nicely with Weakening Shroud to instantly transfer conditions to anyone in melee range. For WvW, also works with Hydromancy/Geomancy sigils. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted November 8, 2017 Share Posted November 8, 2017 > @"Drarnor Kunoram.5180" said: > The other nice part is that it combos nicely with Weakening Shroud to instantly transfer conditions to anyone in melee range. For WvW, also works with Hydromancy/Geomancy sigils. ...and Spiteful Spirit. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted November 8, 2017 Share Posted November 8, 2017 And desert shroud too! Link to comment Share on other sites More sharing options...
Zefiris.8297 Posted November 8, 2017 Share Posted November 8, 2017 > @ilmau.9781 said: > > @Zefiris.8297 said: > > May actually be a buff for scourge, especially if you aren't running condi transfers. Make sure BiP -> F5 is done, for added damage :) > > for Scourge.... i do not give a kitten about Scourge!!! for Reaper do not work. I am testing my reaper right now and there is no way it works it is totally dead class right now. What is stopping you from using Blood is Power, then switching into shroud? Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted November 8, 2017 Author Share Posted November 8, 2017 if this func is > when u entering shroud, u get a boon ( first strike transfer two conditions to your target. only trigger when u have cond ) i think will more usefull Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted November 8, 2017 Share Posted November 8, 2017 > @KrHome.1920 said: > > @"Drarnor Kunoram.5180" said: > > The other nice part is that it combos nicely with Weakening Shroud to instantly transfer conditions to anyone in melee range. For WvW, also works with Hydromancy/Geomancy sigils. > ...and Spiteful Spirit. Yeah, but I was trying to stick in the same traitline. Link to comment Share on other sites More sharing options...
ilmau.9781 Posted November 9, 2017 Share Posted November 9, 2017 it is dead for reapers for sure, also killed a couple working builds for reapre who were focusing on corruption and fill yourself with condition to then send them to your opponent. BUT HEY IT IS AMAZING WITH THE NEW SCOURGE, so all is working as intended. Now go buy the expansion if you haven t done already beacouse otherswise you are totally useless in any game mode. Link to comment Share on other sites More sharing options...
Kumouta.4985 Posted November 10, 2017 Share Posted November 10, 2017 Finally i can stop using offhand dagger and still use BiP well! I never stopped liking you, focus. Link to comment Share on other sites More sharing options...
HardRider.2980 Posted November 10, 2017 Share Posted November 10, 2017 > @ilmau.9781 said: > > @Zefiris.8297 said: > > May actually be a buff for scourge, especially if you aren't running condi transfers. Make sure BiP -> F5 is done, for added damage :) > > for Scourge.... i do not give a kitten about Scourge!!! for Reaper do not work. I am testing my reaper right now and there is no way it works it is totally dead class right now. You shouldn't be in curses if you're Reaper. Condition Reaper is no more now.. It's better as a power than it is condi. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted November 10, 2017 Share Posted November 10, 2017 I like the change, too, for the same reasons others have mentioned. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted November 11, 2017 Share Posted November 11, 2017 I dislike the plague sending trait change as it was probably the best and only option we had against a Moa Condi Chronomancer. Most Condi Chronos come up to a Necro to Moa and burst him from the start without trying to check/trigger the plague sending trait first. I could in Moa form, rush up to the Chrono and peck him to death by triggering the plague sending trait. I can't do that now since it is tied to shroud entering, which Moa prevents... Link to comment Share on other sites More sharing options...
JonasBL.8270 Posted November 11, 2017 Share Posted November 11, 2017 > @KrHome.1920 said: > > @DreamyLove.8947 said: > > the bad thing is it ask u "entering shroud" > > this is realy bad on pvp/wvw > > > > and on pve is also some bad too > > 1. u wanna save shound for save ur life > > 2. u don't wanna enter shound skill for make cond transfer > > 3. not work on non-shound > > 4. dealy ( because u need have cond > enter > hit, the old is u have cond > hit > The trait is great, considering that it is just an adept trait. You usually (well you **should**) enter shroud when someone engages you to sustain the burst while counterbursting. I hope you are not this kind of player who enters shroud for the first time in a fight, when you are at 20% health. > > - if a thief engages you: transfer weakness / poison / blind > - if an S/D thief engages you: transfer immob > - if a burn guard engages you: transfer burns > - if trap DH engages you: transfer cripple > - if a ranger knocks you back: transfer immob to him or his pet > ... and in a lot of other scenarios it's still a nice relibale condi cleanse. Plague Sending was useless at higher skill-levels as you could not use it strategically. And even if it was not on CD, it was often worse because it needed 3 conditions at once to trigger. The 40s CD was also a joke. > > And you have always to think about the fact that every transfer adds trash conditions to your own soft cc or damaging conditions making it more difficult for your opponent to cleanse them. > > One of the best balance changes for necro in this update. In most scenarios it outperforms the Speed of Shadows condi removal. That's another reason to run Curses over Soul Reaping. "if a thief engages you: transfer weakness / poison / blind" The blind will be a problem there - you will not hit and you will not transfer anything and you wasted time in shroud, where every sec is dear now. "if a burn guard engages you: transfer burns" High risk that the insane burning stacks from a burnguard will depleat your shroud faster then you can get to him. "if a ranger knocks you back: transfer immob to him or his pet" Your shroud is blown up or so depleated that you have no defence left before you are free (or on your feets after longbow knockback) Link to comment Share on other sites More sharing options...
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