DreamyLove.8947 Posted November 8, 2017 Share Posted November 8, 2017 don't care about some already have same name skill/effect on gw2 ---- why u post, try post gw1 desc and if can also post what u think it for work gw2 version ``` ### skill/effect name > gw1 desc ur desc _for : _ what class ``` old topic: https://forum-en.guildwars2.com/forum/professions/necromancer/What-skill-effect-u-wanna-back-from-gw1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted November 8, 2017 Share Posted November 8, 2017 I don't understand the reason of the poll... Still, I'd like to see the return of the _Putrid bile_ effect. Hexing one of your foe so that when it die, it explode dealing damage to foes around it. Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted November 8, 2017 Author Share Posted November 8, 2017 ### Soul Barbs > Hex Spell. (30 seconds.) Deals 15…27…30 damage when an enchantment or hex is cast on target foe. when target get/lost a boon/cond, deal small dmg for each get/lost, 5/10s, (cd: 40s _for necro / mes_ ### Order of Pain > Enchantment Spell. Enchants all party members (5 seconds). 3…13…16 more damage whenever these party members hit with physical damage. in 5s, when allies deal success hit, deal small dmg for each hit, u lost ( life-force / hp ) for each, end when u have ( no life-force / 50% hp ), this dmg ignore 25%T _for necro_ ### Life Bond > Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3…25…30. in 10s, when allies get dmg, transfer 5/10% dmg to u, u lost hp, end when ur hp < 50%, Redirected damage is reduced % (by heal power), dmg can be reduced by other effect u get life-force for each _for Guardian / necro_ Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted November 8, 2017 Author Share Posted November 8, 2017 ## Condition. ### Disease > While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind. for necro only Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted November 8, 2017 Author Share Posted November 8, 2017 ## anet/ppl not allow get this Mark of Subversion Hex Spell. (6 seconds.) Target foe’s next spell fails and you steal 10…76…92 Health. Scourge Healing Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15…67…80 holy damage Spiteful Spirit Elite Hex Spell. (8…18…20 seconds.) Deals 5…29…35 damage to target and adjacent foes whenever this foe attacks or uses a skill. Link to comment Share on other sites More sharing options...
Rym.1469 Posted November 8, 2017 Share Posted November 8, 2017 [https://wiki.guildwars.com/wiki/Grenth%27s_Balance](https://wiki.guildwars.com/wiki/Grenth%27s_Balance "https://wiki.guildwars.com/wiki/Grenth%27s_Balance") Link to comment Share on other sites More sharing options...
DreamyLove.8947 Posted November 8, 2017 Author Share Posted November 8, 2017 https://wiki.guildwars.com/wiki/Nature_ritual ### Tranquility > Nature Ritual. Creates a level 1…8…10 spirit (15…51…60 second lifespan). Enchantments expire 20…44…50% faster on creatures in range. Does not affect spirits. boon duration reduced % on foe, get small dmg when foe get new boon _for ranger / necro_ ### Brambles > Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. get dmg and Bleed when foe got cc, ( include cc a breakbar, maybe include cc a foe with stab ) _for ranger / engi _ ### Edge of Extinction > Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. deal small dmg when a foe or any summons die _for ranger / necro_ ### Nature's Renewal > Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits. cond duration reduced 5/10% that deal by foe _for ranger / rev_ ### Quicksand > Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits. when for deal a success hit, it get dmg, trigger once every 3s for each foe _for ranger / necro / rev_ ### Toxicity > Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration. Poisoned foe get 3% more dmg by any type _for ranger / necro / rev_ Link to comment Share on other sites More sharing options...
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