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[Q] What skill/effect from GW1 u will wanna see it at GW2


DreamyLove.8947

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don't care about some already have same name skill/effect on gw2

 

----

 

why u post, try post gw1 desc

and if can also post what u think it for work gw2 version

 

```

### skill/effect name

 

> gw1 desc

 

ur desc

 

_for : _ what class

```

 

old topic: https://forum-en.guildwars2.com/forum/professions/necromancer/What-skill-effect-u-wanna-back-from-gw1

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### Soul Barbs

 

> Hex Spell. (30 seconds.) Deals 15…27…30 damage when an enchantment or hex is cast on target foe.

 

when target get/lost a boon/cond, deal small dmg for each get/lost, 5/10s, (cd: 40s

 

_for necro / mes_

 

 

 

### Order of Pain

> Enchantment Spell. Enchants all party members (5 seconds). 3…13…16 more damage whenever these party members hit with physical damage.

 

in 5s, when allies deal success hit, deal small dmg for each hit, u lost ( life-force / hp ) for each, end when u have ( no life-force / 50% hp ), this dmg ignore 25%T

 

_for necro_

 

### Life Bond

 

> Enchantment Spell. Half of the damage target ally takes from attacks is redirected to you. Redirected damage is reduced by 3…25…30.

 

in 10s, when allies get dmg, transfer 5/10% dmg to u, u lost hp, end when ur hp < 50%, Redirected damage is reduced % (by heal power), dmg can be reduced by other effect

u get life-force for each

 

_for Guardian / necro_

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## anet/ppl not allow get this

 

Mark of Subversion

Hex Spell. (6 seconds.) Target foe’s next spell fails and you steal 10…76…92 Health.

 

Scourge Healing

Hex Spell. (30 seconds.) Whenever target foe is healed, the healer takes 15…67…80 holy damage

 

Spiteful Spirit

Elite Hex Spell. (8…18…20 seconds.) Deals 5…29…35 damage to target and adjacent foes whenever this foe attacks or uses a skill.

 

 

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https://wiki.guildwars.com/wiki/Nature_ritual

 

### Tranquility

> Nature Ritual. Creates a level 1…8…10 spirit (15…51…60 second lifespan). Enchantments expire 20…44…50% faster on creatures in range. Does not affect spirits.

 

boon duration reduced % on foe, get small dmg when foe get new boon

 

_for ranger / necro_

 

### Brambles

> Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits.

 

get dmg and Bleed when foe got cc, ( include cc a breakbar, maybe include cc a foe with stab )

 

_for ranger / engi _

 

### Edge of Extinction

> Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health.

 

deal small dmg when a foe or any summons die

 

_for ranger / necro_

 

### Nature's Renewal

 

> Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). For creatures in range, enchantments and Hexes [sic] take twice as long to cast and it costs twice as much Energy to maintain enchantments. Does not affect spirits.

 

cond duration reduced 5/10% that deal by foe

 

_for ranger / rev_

 

### Quicksand

 

> Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures lose 1 Energy each time they attack or use a skill. Does not affect spirits.

 

when for deal a success hit, it get dmg, trigger once every 3s for each foe

 

_for ranger / necro / rev_

 

### Toxicity

 

> Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan.) Poisoned or Diseased creatures within range have -2 Health degeneration.

 

Poisoned foe get 3% more dmg by any type

 

_for ranger / necro / rev_

 

 

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