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[BUG] Obstructed on walls in WvW


dzeRnumbrd.6129

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hi Devs,

 

Are you working on a resolution for this bug or is this "working as intended".

 

Currently our shades are completely useless on walls whereas marks and wells do not need LoS requirements.

 

No other casting class has this restriction on their wall AoEs.

 

A necros role is to keep the walls hot so that players can't disable our siege - the obstructed bug is basically robbing us of one of our prime roles in WvW.

 

I understand you need us not to be able to shoot around corners but walls and gates in WvW need to be relaxed in regard to LoS requirements.

 

Please revert the pathing / LoS changes you've made on Scourge shades until you can come up with a better solution.

 

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I cannot hit anything with shades. It is not just on walls. If they are standing on a ledge, if they are on ground that is not exact level as you, or if I am walking the other direction, it says obstructed. This feature should not remain. Being able to counter defenders on wall is a must. Meteor shower can still hit people, shade should too.

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> @Svarty.8019 said:

> This feature should remain. It's hard enough to defend an objective without enemies being able to place spammable wells on the wall.

 

PLZ go to ele forum and plz explain them that meteor only hits with LoS. they will RIP you xD.

 

like someguy already said. its not just hitting walls (that i could understand). its that shades doesnt hit anything behind a LITTLE bow or hill in the ground. EVERY projectile or other AOE hits 1000 times better than shades. thats completely moronic.

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> @Zero.3871 said:

> > @Svarty.8019 said:

> > This feature should remain. It's hard enough to defend an objective without enemies being able to place spammable wells on the wall.

>

> PLZ go to ele forum and plz explain them that meteor only hits with LoS. they will RIP you xD.

>

> like someguy already said. its not just hitting walls (that i could understand). its that shades doesnt hit anything behind a LITTLE bow or hill in the ground. EVERY projectile or other AOE hits 1000 times better than shades. thats completely moronic.

 

fact is - shades are wells on steroids with a manifest cd of 10sec - a desert shroud on 16 sec and a couple of other stuff on 6-12sec. basically shades are 4 fold stronger than well of suffering with half the cd.

its not particularly wrong to require some conditions to place that dmg down.

 

maybe not hitting stuff behind a blade of grass is too much sure. but until somebody on the developers team figures out how to prevent an area of denial on walls for 20min with just shades... its not too bad for a rushed fix?

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> @Svarty.8019 said:

> This feature should remain. It's hard enough to defend an objective without enemies being able to place spammable wells on the wall.

 

Everyone else has spammable skills that can hit walls just fine. If they keep this feature they need to apply it across the board to all AoE skills.

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> fact is - shades are wells on steroids with a manifest cd of 10sec - a desert shroud on 16 sec and a couple of other stuff on 6-12sec. basically shades are 4 fold stronger than well of suffering with half the cd.

> its not particularly wrong to require some conditions to place that dmg down.

 

> maybe not hitting stuff behind a blade of grass is too much sure. but until somebody on the developers team figures out how to prevent an area of denial on walls for 20min with just shades... its not too bad for a rushed fix?

 

They are not spammable - LF drains very quickly using Desert Shroud and is difficult to rebuild quickly. The only thing that will regen LF quickly is players going double down on the wall.

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> @dzeRnumbrd.6129 said:

> > fact is - shades are wells on steroids with a manifest cd of 10sec - a desert shroud on 16 sec and a couple of other stuff on 6-12sec. basically shades are 4 fold stronger than well of suffering with half the cd.

> > its not particularly wrong to require some conditions to place that dmg down.

>

> > maybe not hitting stuff behind a blade of grass is too much sure. but until somebody on the developers team figures out how to prevent an area of denial on walls for 20min with just shades... its not too bad for a rushed fix?

>

> They are not spammable - LF drains very quickly using Desert Shroud and is difficult to rebuild quickly. The only thing that will regen LF quickly is players going double down on the wall.

 

if there is a door... or basically anything to attack. use staff autoattack... plenty of LF

shades are absolutely out of whack on walls. you can not deny it!

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> @Aetatis.5418 said:

> > @Zero.3871 said:

> > > @Svarty.8019 said:

> > > This feature should remain. It's hard enough to defend an objective without enemies being able to place spammable wells on the wall.

> >

> > PLZ go to ele forum and plz explain them that meteor only hits with LoS. they will RIP you xD.

> >

> > like someguy already said. its not just hitting walls (that i could understand). its that shades doesnt hit anything behind a LITTLE bow or hill in the ground. EVERY projectile or other AOE hits 1000 times better than shades. thats completely moronic.

>

> fact is - shades are wells on steroids with a manifest cd of 10sec - a desert shroud on 16 sec and a couple of other stuff on 6-12sec. basically shades are 4 fold stronger than well of suffering with half the cd.

> its not particularly wrong to require some conditions to place that dmg down.

>

> maybe not hitting stuff behind a blade of grass is too much sure. but until somebody on the developers team figures out how to prevent an area of denial on walls for 20min with just shades... its not too bad for a rushed fix?

 

No1 here said that shade are not strong but that they cant hit kitten now cos they are 99% of the time obstructed. Burning oil obstructed, obstructed on F1 cast, obstructed if theres a tree, obstructed on the bridge, etc... such a feature...

And if its a problem the shade spam on wall than theres a bigger promel called 10k acs on the wall, siege behind the gate that can destroy rams, etc... This is not a place to talk about that but on the other side anet doesn't care at all about that

 

Btw there are also other 2 bugs: shade trained with patch of corruption will corrupt 4 boons and F2-5 spam will not always proc dhuumfire (if you have that trait).

If you go in the bug forum you can see that anet answered (FINALLY!!!) to the visual glitch after 4-5 weeks that every1 already reported it and only after they see multiple post but but but, even if there are lot of post here (necro forum) and there (bug forum) for this problem anet just dont answer. Maybe we should create more post till they will merge them to have an answer...

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> @stormwings.8329 said:

> > @Aetatis.5418 said:

> > > @Zero.3871 said:

> > > > @Svarty.8019 said:

> > > > This feature should remain. It's hard enough to defend an objective without enemies being able to place spammable wells on the wall.

> > >

> > > PLZ go to ele forum and plz explain them that meteor only hits with LoS. they will RIP you xD.

> > >

> > > like someguy already said. its not just hitting walls (that i could understand). its that shades doesnt hit anything behind a LITTLE bow or hill in the ground. EVERY projectile or other AOE hits 1000 times better than shades. thats completely moronic.

> >

> > fact is - shades are wells on steroids with a manifest cd of 10sec - a desert shroud on 16 sec and a couple of other stuff on 6-12sec. basically shades are 4 fold stronger than well of suffering with half the cd.

> > its not particularly wrong to require some conditions to place that dmg down.

> >

> > maybe not hitting stuff behind a blade of grass is too much sure. but until somebody on the developers team figures out how to prevent an area of denial on walls for 20min with just shades... its not too bad for a rushed fix?

>

> No1 here said that shade are not strong but that they cant hit kitten now cos they are 99% of the time obstructed. Burning oil obstructed, obstructed on F1 cast, obstructed if theres a tree, obstructed on the bridge, etc... such a feature...

> And if its a problem the shade spam on wall than theres a bigger promel called 10k acs on the wall, siege behind the gate that can destroy rams, etc... This is not a place to talk about that but on the other side anet doesn't care at all about that

>

> Btw there are also other 2 bugs: shade trained with patch of corruption will corrupt 4 boons and F2-5 spam will not always proc dhuumfire (if you have that trait).

> If you go in the bug forum you can see that anet answered (FINALLY!!!) to the visual glitch after 4-5 weeks that every1 already reported it and only after they see multiple post but but but, even if there are lot of post here (necro forum) and there (bug forum) for this problem anet just dont answer. Maybe we should create more post till they will merge them to have an answer...

 

dhuumfire simply has an icd of 1/2 sec. if you spam fast more than 1 f skill it get just proced 1 time. if you wait 1/2 sec, after casting a f skill and than cast the next dhuumfire will proc everytime.

 

thats really baad, but its the way dhuumfire work atm.

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> @Zero.3871 said:

> > @stormwings.8329 said:

> > > @Aetatis.5418 said:

> > > > @Zero.3871 said:

> > > > > @Svarty.8019 said:

> > > > > This feature should remain. It's hard enough to defend an objective without enemies being able to place spammable wells on the wall.

> > > >

> > > > PLZ go to ele forum and plz explain them that meteor only hits with LoS. they will RIP you xD.

> > > >

> > > > like someguy already said. its not just hitting walls (that i could understand). its that shades doesnt hit anything behind a LITTLE bow or hill in the ground. EVERY projectile or other AOE hits 1000 times better than shades. thats completely moronic.

> > >

> > > fact is - shades are wells on steroids with a manifest cd of 10sec - a desert shroud on 16 sec and a couple of other stuff on 6-12sec. basically shades are 4 fold stronger than well of suffering with half the cd.

> > > its not particularly wrong to require some conditions to place that dmg down.

> > >

> > > maybe not hitting stuff behind a blade of grass is too much sure. but until somebody on the developers team figures out how to prevent an area of denial on walls for 20min with just shades... its not too bad for a rushed fix?

> >

> > No1 here said that shade are not strong but that they cant hit kitten now cos they are 99% of the time obstructed. Burning oil obstructed, obstructed on F1 cast, obstructed if theres a tree, obstructed on the bridge, etc... such a feature...

> > And if its a problem the shade spam on wall than theres a bigger promel called 10k acs on the wall, siege behind the gate that can destroy rams, etc... This is not a place to talk about that but on the other side anet doesn't care at all about that

> >

> > Btw there are also other 2 bugs: shade trained with patch of corruption will corrupt 4 boons and F2-5 spam will not always proc dhuumfire (if you have that trait).

> > If you go in the bug forum you can see that anet answered (FINALLY!!!) to the visual glitch after 4-5 weeks that every1 already reported it and only after they see multiple post but but but, even if there are lot of post here (necro forum) and there (bug forum) for this problem anet just dont answer. Maybe we should create more post till they will merge them to have an answer...

>

> dhuumfire simply has an icd of 1/2 sec. if you spam fast more than 1 f skill it get just proced 1 time. if you wait 1/2 sec, after casting a f skill and than cast the next dhuumfire will proc everytime.

>

> thats really baad, but its the way dhuumfire work atm.

 

i already noticed that theres an hidden icd but the problem here is that its not written anywhere and there was no icd before the last balance patch. Also remember that its the only F1 trait that now has an icd

 

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