ismaelmakina.5103 Posted November 21, 2017 Share Posted November 21, 2017 Hi!! Is it possible that in the future you create an amulet with these stats: · Condition damage · Healing Power · Vitality · Expertise/thoughness i play condi engin and i use many healing habilities but i cant enjoy this play-style fullnes because the perfect amulet for this does not exist. Thanks alot. Link to comment Share on other sites More sharing options...
Duzik.9137 Posted November 21, 2017 Share Posted November 21, 2017 > @ismaelmakina.5103 said: > Hi!! > > Is it possible that in the future you create an amulet with these stats: > · Condition damage > · Healing Power > · Vitality > · Expertise/thoughness > > i play condi engin and i use many healing habilities but i cant enjoy this play-style fullnes because the perfect amulet for this does not exist. > > Thanks alot. Sages fit best for that purpose Link to comment Share on other sites More sharing options...
Exciton.8942 Posted November 21, 2017 Share Posted November 21, 2017 I think it is discussed before. Major healing power + condition damage + some additional vitality is considered to be overpowered. The only thing you might be able to get is major healing power + condition damage but no more other defensive stats. Link to comment Share on other sites More sharing options...
Morwath.9817 Posted November 21, 2017 Share Posted November 21, 2017 Fooooo, Quaggan not approves. "Healers" are supposed to "heal" and support, not give aids to everyone around while tanking damage. Link to comment Share on other sites More sharing options...
Velimere.7685 Posted July 19, 2018 Share Posted July 19, 2018 Personally, I'd like a condi hybrid version of the Mender's Amulet: >* 1050 Power >* 1050 Healing Power >* 560 Vitality >* 560 Condition Damage Here, we'd have Condition Damage replacing Precision. Link to comment Share on other sites More sharing options...
DarkHamster.7908 Posted July 19, 2018 Share Posted July 19, 2018 I would love something like 1050 Condition Damage 1050 Healing Power 560 Precision 560 Vitality Or a toned down version 1050 Condition Damage 1050 Precision 560 Healing Power 560 Vitality Link to comment Share on other sites More sharing options...
rigour.8749 Posted July 19, 2018 Share Posted July 19, 2018 If you picture that in fruition you get an unkillable AoE DoT damage 1-man tank and that sounds like a really bad idea so i'm sure ANET will add it. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted July 19, 2018 Share Posted July 19, 2018 On engi this amulet wouldn't be bad but on a firebrand this kind of amulet would be damn terrifying. I always thought Shaman's would be the perfect stat for PvP firebrand. Just pick Leadership runes and you get boon duration as well... Link to comment Share on other sites More sharing options...
Zenix.6198 Posted July 19, 2018 Share Posted July 19, 2018 > @"Exciton.8942" said: > I think it is discussed before. > > Major healing power + condition damage + some additional vitality is considered to be overpowered. > > The only thing you might be able to get is major healing power + condition damage but no more other defensive stats. How is it considered OP? We never had such a combination in the game. The only combination that has been considered OP was major Healing power + major Toughness or major Vitality + Toughness. Settler, Soldier, Sentinel or Cleric amulet all had one of those combinations and they ALL have been removed. Amulets that provide high toughness have always been an issue in PvP...especially when paired with Healing Power, since it simply adds just so much more value to your heals than vitality. Sage amulet (even with just minor vit/healing stats) already is in the game and still no meta build uses it. Link to comment Share on other sites More sharing options...
BeLZedaR.4790 Posted July 19, 2018 Share Posted July 19, 2018 > @"Zenix.6198" said: > > @"Exciton.8942" said: > > I think it is discussed before. > > > > Major healing power + condition damage + some additional vitality is considered to be overpowered. > > > > The only thing you might be able to get is major healing power + condition damage but no more other defensive stats. > > How is it considered OP? > We never had such a combination in the game. > The only combination that has been considered OP was major Healing power + major Toughness or major Vitality + Toughness. > Settler, Soldier, Sentinel or Cleric amulet all had one of those combinations and they ALL have been removed. > > Amulets that provide high toughness have always been an issue in PvP...especially when paired with Healing Power, since it simply adds just so much more value to your heals than vitality. Sage amulet (even with just minor vit/healing stats) already is in the game and still no meta build uses it. I’m gonna assume you didn’t play during the broken mercenary amulet times? (Season 2~) What is suggested here is even better, mercenary was removed for a reason. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted July 19, 2018 Share Posted July 19, 2018 > @"BeLZedaR.4790" said: > > @"Zenix.6198" said: > > > @"Exciton.8942" said: > > > I think it is discussed before. > > > > > > Major healing power + condition damage + some additional vitality is considered to be overpowered. > > > > > > The only thing you might be able to get is major healing power + condition damage but no more other defensive stats. > > > > How is it considered OP? > > We never had such a combination in the game. > > The only combination that has been considered OP was major Healing power + major Toughness or major Vitality + Toughness. > > Settler, Soldier, Sentinel or Cleric amulet all had one of those combinations and they ALL have been removed. > > > > Amulets that provide high toughness have always been an issue in PvP...especially when paired with Healing Power, since it simply adds just so much more value to your heals than vitality. Sage amulet (even with just minor vit/healing stats) already is in the game and still no meta build uses it. > > I’m gonna assume you didn’t play during the broken mercenary amulet times? (Season 2~) > What is suggested here is even better, mercenary was removed for a reason. > Yes, I remember the mercenary times. OP is suggesting a vit+healingpower combination....so how again is it "even better"? All I am saying is that toughness amulets have been historically problematic. Personally I dont see an issue with Condi, healing, vit and expertise. Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted July 19, 2018 Share Posted July 19, 2018 > @"BeLZedaR.4790" said: > > @"Zenix.6198" said: > > > @"Exciton.8942" said: > > > I think it is discussed before. > > > > > > Major healing power + condition damage + some additional vitality is considered to be overpowered. > > > > > > The only thing you might be able to get is major healing power + condition damage but no more other defensive stats. > > > > How is it considered OP? > > We never had such a combination in the game. > > The only combination that has been considered OP was major Healing power + major Toughness or major Vitality + Toughness. > > Settler, Soldier, Sentinel or Cleric amulet all had one of those combinations and they ALL have been removed. > > > > Amulets that provide high toughness have always been an issue in PvP...especially when paired with Healing Power, since it simply adds just so much more value to your heals than vitality. Sage amulet (even with just minor vit/healing stats) already is in the game and still no meta build uses it. > > I’m gonna assume you didn’t play during the broken mercenary amulet times? (Season 2~) > What is suggested here is even better, mercenary was removed for a reason. > Those who don't understand history are doomed to repeat it. I didn't remember the name, but I knew this OP stat combo was attempted before. OP, rest of the thread, it's a bad idea. /thread. Link to comment Share on other sites More sharing options...
Hiki.9310 Posted July 19, 2018 Share Posted July 19, 2018 I want a boon duration and condition amulet. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted July 20, 2018 Share Posted July 20, 2018 really do not want condi healing tank scourges dishing out endless weakness coupled in with extremely high barriers... Link to comment Share on other sites More sharing options...
Velimere.7685 Posted July 20, 2018 Share Posted July 20, 2018 Well, my suggestion has Condition Damage listed as a minor stat... I think that's fair. Link to comment Share on other sites More sharing options...
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