Zefrost.3425 Posted December 2, 2017 Share Posted December 2, 2017 I was bored • Banshee unlocks the warhorn as a main-hand weapon. • Gain pulsing perma-stealth while in shroud. Shroud skills consume life force. Automatically kicked from shroud when revealed. **Shroud skill 1:** Apply vulnerability to nearby foes and might to nearby allies. (1s cd) **Shroud skill 2:** Apply slow to nearby foes and quickness to nearby allies. (3s cd) **Shroud skill 3:** Apply fear to nearby foes and stability to nearby allies. (5s cd) **Shroud skill 4:** Apply weakness to nearby foes and fury to nearby allies. (5s cd) **Shroud skill 5:** Taunt nearby foes and reveal yourself. **Adept** **Adept** **Adept** *Minor:* **Major:** Shroud skills also siphon health. **Major:** Granting allies protection also grants barrier. **Major:** Fear also applies (inflicts?) superspeed. Applying superspeed removes additional stability/breakbar. *Minor:* Granting allies boons also grants alacrity. **Master:** **Master:** While in shroud, you are a dark field, but shroud also drains faster. Dark fields now also grant stealth. **Master:** Shroud skills apply additional conditions and grant additional effects but also consume more life force: **Shroud skill 1:** Apply vulnerability/poison to nearby foes and might/regeneration to nearby allies. (1s cd) **Shroud skill 2:** Apply slow/cripple to nearby foes and quickness/swiftness to nearby allies. (3s cd) **Shroud skill 3:** Apply fear/daze to nearby foes and stability/aegis to nearby allies. (5s cd) **Shroud skill 4:** Apply weakness/blind to nearby foes and fury/retaliation to nearby allies. (5s cd) **Shroud skill 5:** Taunt nearby foes and reveal yourself. Also breaks stuns and grants protection/resistance for user only. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted December 3, 2017 Share Posted December 3, 2017 I'm not sure about Wh main hand but the concept isn't bad at all. There might be a bit to many outgoing boons for anet necromancer's design thought. I like how you resurected the old _plague_ and added another layer of depth on top of it. I think that stealth would have fit the shroud skill 5 instead of being the base statut. And the GM trait that add a layer of effect would just deserve 1 condition or 1 boon not both. for example if: shrd1 have might and a bit of damage (this is because you can already trait for vuln) shrd 2 have slow and swiftness (maybe a movement effect on top of it?) shrd 3 have fear and stability shrd 4 have weakness and fury shrd 5 have stealth (group wide) then shrd1 gain poison or bleed shrd 2 gain quickness shrd 3 gain blind shrd 4 gain retal shrd 5 reveal foes. Link to comment Share on other sites More sharing options...
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