Jump to content
  • Sign Up

Theoretical New Elite Specialisation: Assassin


getalifeturd.8139

Recommended Posts

I present the Assassin from Cantha as the next elite specialisation. Inspired From Guild Wars 1 this will bring back weapon combos with a new mechanic for thieves called combos. Lead attacks, off-hand attacks and dual attacks will come with the new weapon set dual swords. Focused around knocking down the target with the lead attack leading into more powerful attacks with the off-hand like dealing extra damage when the enemy is knocked down and finally finishing off with a dual attack to deal more damage if all other combos have landed. Changes steal into a lead attack teleport which can be followed up with off-hand attacks and finally dual attacks. Utilities focus on weapon combos and conditions. These dual swords replace existing weapons as a stand-alone weapon set.

 

**Dual swords:**

 

1: (A) Autoattack begins with a lead attack called Leaping Mantis Sting (Range: 130). Hit target foe to cripple them.

 

(B) 2nd part of autoattack is an off-hand attack called Trampling Ox (Range: 130). If target foe is crippled knock them down (1 second).

 

© 3rd part of autoattack is a dual attack called Impale (Range: 130). If target foe is in down state stomp them (similiar to https://wiki.guildwars2.com/wiki/Finishing_Blow).

 

2: Teleport to target foe (Range: 900). Temple Strike: Inflicts Daze for 3 seconds (Costs 4 initiative). This counts as an off-hand attack.

 

3: Dual attack Combo skill. Starburst Stream: 16 hits: Horizontal slash, Uppercut slash and full circle spin, horizontal slash continuing spin, horizontal slash with both swords, downward X-slash, upward X-slash, 2 opposite direction diagonal slashes, lift swords up and turn away reversing grip, reverse grip downward X-slash, Corkscrew attack and shift swords into forward grip, downward X-slash, upward X-slash, Diagonal slash and spin, horizontal slash, uppercut slash with both swords, downwards vertical slash, downward diagonal slash and spin, downward diagonal slash, forward thrust and forward lunge. (Costs 10 initiative; Open to balance by Arenanet.)

 

4: Shroud of Distress: You have 75% chance to block but no effect unless your health is below 50%. (Lasts 3 seconds and costs 5 initiative).

 

5: Flashing Blades: For 5 seconds while attacking you have a 75% chance to block. (Costs 8 initiative).

 

**Heal:** Dark Escape: Take 50% less damage as long as you're not attacking for 5 seconds and heal over time.

 

**Utility skills:**

 

Iron Palm: (Range:130) Causes knockdown (3 seconds) if target has a condition. This skill counts as a lead attack and off-hand attack. (20 second cooldown).

 

Shroud of Silence: For 5 seconds your critical hits remove boons. (50 second cooldown).

 

Moebius Strike: (Range: 130) Gives you 6 initiative back If you have just used a dual attack skill. This skill counts as a lead and off-hand attack. (30 second cooldown).

 

Way of the Master: For 10 seconds you cause a new type of condition called Deep Wound (This lowers the person's health by 20%) for 3 seconds with your attacks. (40 second cooldown).

 

**Elite skill:**

 

Shadow Form: For 5 seconds Hostile spells targeting you fail and attacks against you miss. (60 second cooldown).

 

**Traits:**

 

**Adept:**

 

Minor: Steal becomes Wastrel's collapse: Teleport skill (1200 range) If target is not using any skill then target is knocked down. This skill counts as a lead attack. (Same cooldown as Steal affected by Trickery traits). Access to Dual swords and combo skills. Lead attacks must be followed by off-hand and then dual attacks.

 

Critical Hits: For each autoattack chain you finish you gain 1 initiative.

 

Sword Mastery: There is a chance that your autoattacks will gain quickness.

 

Assassin's Promise: Your utility skills cooldown is reduced by 20%. (This does not affect Shadow Form).

 

**Master:**

 

Minor: Starburst Stream now has a 20% increased chance to critically hit.

 

Critical Defenses: You gain Dark Escape on being affected by any crowd control (60 second cooldown).

 

Aura of Displacement: Wastrel's collapse has a shorter cooldown by 20% which stacks with trickery traits.

 

Assassin's Remedy: Your next 10 attacks you use remove 1 condition (30 second cooldown).

 

**Grandmaster:**

 

Minor: Gain Flashing blades for 5 seconds when your health drops belows 50% health (40 second cooldown).

 

Way of the assassin: Shadow form can be shared to allies for 5 seconds. (60 second cooldown).

 

Critical Agility: Shroud of Distress now triggers when your health drops below 50% health (30 second cooldown).

 

Way of Perfection: You are healed for every critical hit and remove a condition.

 

Link to comment
Share on other sites

> @getalifeturd.8139 said:

> **Elite skill:**

>

> Shadow Form: For 10 seconds Hostile spells targeting you fail and attacks against you miss. (60 second cooldown).

 

Ahahaha no...

 

maybe 2 or 2,5 sec would be enough, this is with that CD ridiculous OP. Change CD to 120 sec or 240 sec.

 

 

Link to comment
Share on other sites

I'd welcome dual sword spec but...

 

> @getalifeturd.8139 said:

> **Dual swords:**

>

> 1: (A) Autoattack begins with a lead attack called Palm strike (Range: 130).Touch target foe to cripple them.

>

> (B) 2nd part of autoattack is an off-hand attack called Trampling Ox (Range: 130). If target foe is crippled knock them down.

 

This is where I stopped reading. You realise that this is simply a perma-knockdown?

Link to comment
Share on other sites

Just... no. Just...... no.

Not just that thief is already a capable assassin without it being in the name, and this doesn't even fit the style that Anet is going when they make new specs. But because this specialization sounds like all sorts of unfun to fight against.

 

If anything, the next one is going to be this.

 

Thief Mesmer hybrid, Arcane Trickster / Harlequin which is centered around CC, mind games, and support with spike damage on CCed targets. Thief gets Alacrity and improved initiative restoration. New Weapon is Great Sword.

Thief Ranger Hybrid, Pathfinder and revolves around Spirits. New Weapon is Sword off hand.

Thief Revenant Hybrid, Enlightened Thief? Access to Legends. New Weapon is Torch off hand.

Thief Necro Hybrid, Some sort of Soul Thief? My guess is the mechanic is changed to let the thief rip someone's soul out of their body and hit the soul instead of their physical form. Or to use stolen souls to power themselves up. Axe both hands.

 

Link to comment
Share on other sites

> @Sobx.1758 said:

> I'd welcome dual sword spec but...

>

> > @getalifeturd.8139 said:

> > **Dual swords:**

> >

> > 1: (A) Autoattack begins with a lead attack called Palm strike (Range: 130).Touch target foe to cripple them.

> >

> > (B) 2nd part of autoattack is an off-hand attack called Trampling Ox (Range: 130). If target foe is crippled knock them down.

>

> This is where I stopped reading. You realise that this is simply a perma-knockdown?

 

A permanent-knockdown on auto-attack? What could possibly be wrong with that? I think this is a totally reasonable suggestion and this person should be in charge of balancing.

 

Also, they should change dagger auto attack to grant stealth without causing revealed.

 

 

Link to comment
Share on other sites

Why do other professions get overpowered stuff but people are so scared to buff thieves? Half of you are thieves and don't want your own profession buffed. Meanwhile other professions are laughing at how you guys just give up on even becoming meta at all. Maybe you guys don't even play thieves and just pretend to so that you can make sure thieves never get the overpowered shit other professions get.

 

This was an over-exaggerated joke and you guys all take it seriously. The reality is Arenanet never listens to their own player-base or even balances the game. It doesn't matter what I post so I just went all out on imagination and ridiculousness. But let me give you some comparisons to other professions with some of these skills.

 

Invulnerability already exists on Elementalist with obsidian flesh on a 50 second cooldown (can be reduced to 40 seconds with trait) and mist form on 60 second cooldown (can be reduced to 48 with trait). Guardian has renewed focus on a 90 second cooldown (can be reduced to 72 with trait) that also resets virtues. Ranger has stone signet on 80 second cooldown (can be reduced to 64 with trait). Warrior has endure pain on 60 second cooldown and shield block on 25 second cooldown (can be reduced to 20 seconds with trait). Mesmer has blurred frenzy on a 12 second cooldown (can be reduced to 9 and 1/2 with trait) and distortion on a 50 second cooldown (can be reduced to 42 and 1/2 with trait). Engineer has elixir S on a 60 second cooldown (can be reduced to 48 with trait). Revenant has crystal hibernation on a 25 second cooldown and Facet of light on a 30 second cooldown.

 

All of the above doesn't even mention the elite specialisations all of the professions got. Also it doesn't mention that many of those skills I wrote about can also be passively traited as well to double up on their use. The Power creep has been happening since heart of thorns. If you guys think that this game is balanced in its current state you're lying to yourself. I barely play anymore because the game has become boring waiting on passive cooldowns to run out before I can play the game.

Link to comment
Share on other sites

> @getalifeturd.8139 said:

> Half of you are thieves and don't want your own profession buffed.

 

Mate, because we know how to play Thief, we know his weaknesses, his strong side.. and we know what need to be buffed, etc.

But you write something what is completely big joke, e.g. also you state this topic joke from you, but you do not mention it above in your first post.

 

Also when you want to buff thief, write something what have logic.. not perma-knockdown, invul for 10 sec etc... that is not buff... that's complete bullshit. And whole concept which you mention have no logic. No DPS, only none useful blocks, etc.

 

 

 

Link to comment
Share on other sites

Better go back to GW1 n play there Assassins

What you proposed here is basically just the wish to have assassin 2.0 in the game, without understanding the gameplay mechanics of GW2, that what you suggest here simply doesn#t work with GW2s combat system, the basic thief design and mixed this together with complete overpowered skill suggestions, the the two mentioned examples people already mentioned, like, like beign 10 seconds immune to all damage, or beign able to perma knockdown an enemy on AA.. just the plain idea of thinking about this skill shows, how less you understand about skill balance and how much more you basically just thoiught what sounds "cool" as skill effect or under your imagination of what would look like cool for an Assassin.

 

And you know what? Do you think, people don't know, that you implemented into this concept one of many well known anime dual sword skills of latehistory into your "concept" andl iterally completely 1:1 copied it into your concept, because you literally just want to mary sue one anime character with your idea, that is Kirito from sword Art Online???

 

*cough* just mentioning this says everything about your "concept" ...

 

Quote:

Dual attack Combo skill. **Starburst Stream: 16 hits: Horizontal slash**, Uppercut slash and full circle spin, horizontal slash continuing spin, horizontal slash with both swords, downward X-slash, upward X-slash, 2 opposite direction diagonal slashes, lift swords up and turn away reversing grip, reverse grip downward X-slash, Corkscrew attack and shift swords into forward grip, downward X-slash, upward X-slash, Diagonal slash and spin, horizontal slash, uppercut slash with both swords, downwards vertical slash, downward diagonal slash and spin, downward diagonal slash, forward thrust and forward lunge. (Costs 10 initiative; Open to balance by Arenanet.)

 

Do you really believe just only for a single second/cent, that this would be a balanced skill for a Game like GW2, to just copy paste a skill from an anime/manga other video game series that is an Offline RPG designed for a SINGLE PLAYER, would really work here???

Here the proof for your shameless copy paste

 

Kirito using Starburst Stream in exactly the way, how you described the skill ... play Sword Art Online Hollow Realization, there its also described as a 16hit skill ... or just reread on here ...

http://swordartonline.wikia.com/wiki/Starburst_Stream

 

Don't misunderstand me, personally I also like and love the franchise SAO, but stuff like this absolutely has no place in GW2, conceptunally, also as like in regard of licensing, copy rights ect. pp

 

Link to comment
Share on other sites

> @"Orpheal.8263" said:

**Better go back to GW1 n play there Assassins**

> What you proposed here is basically just the wish to have assassin 2.0 in the game, **without understanding the gameplay mechanics of GW2**, that what you suggest here simply doesn#t work with GW2s combat system, the basic thief design and mixed this together with complete overpowered skill suggestions, the the two mentioned examples people already mentioned, like, like beign 10 seconds immune to all damage, or beign able to perma knockdown an enemy on AA.. just the plain idea of thinking about this skill shows, **how less you understand about skill balance** and how much more you basically just thoiught what sounds "cool" as skill effect or under your imagination of what would look like cool for an Assassin.

>

> And you know what? Do you think, people don't know, that you implemented into this concept one of many well known anime dual sword skills of latehistory into your "concept" andl iterally completely 1:1 copied it into your concept, because you literally just want to mary sue one anime character with your idea, that is Kirito from sword Art Online???

>

> *cough* just mentioning this says everything about your "concept" ...

>

> Quote:

> Dual attack Combo skill. **Starburst Stream: 16 hits: Horizontal slash**, Uppercut slash and full circle spin, horizontal slash continuing spin, horizontal slash with both swords, downward X-slash, upward X-slash, 2 opposite direction diagonal slashes, lift swords up and turn away reversing grip, reverse grip downward X-slash, Corkscrew attack and shift swords into forward grip, downward X-slash, upward X-slash, Diagonal slash and spin, horizontal slash, uppercut slash with both swords, downwards vertical slash, downward diagonal slash and spin, downward diagonal slash, forward thrust and forward lunge. (Costs 10 initiative; Open to balance by Arenanet.)

>

> Do you really believe just only for a single second/cent, that this would be a balanced skill for a Game like GW2, to just copy paste a skill from an anime/manga other video game series that is an Offline RPG designed for a SINGLE PLAYER, would really work here???

> Here the proof for your **shameless** copy paste

>

>

> Kirito using Starburst Stream in exactly the way, how you described the skill ... play Sword Art Online Hollow Realization, there its also described as a 16hit skill ... or just reread on here ...

> http://swordartonline.wikia.com/wiki/Starburst_Stream

>

> Don't misunderstand me, personally I also like and love the franchise SAO, but stuff like this absolutely has no place in GW2, conceptunally, also as like in regard of licensing, **copy rights** ect. pp

 

I often go back to Guild Wars 1 for the nostalgia but thanks for the advice. You didn't even spellcheck your post but you're criticising me for not understanding the game which is hypocritical. Your post is full of ad hominem insults. You can buy the rights to use a copyright if you get permission from the owner. Of course Arenanet can balance this by initiative costs and cooldowns however they want that's why I said it's open to balance.

 

This elite specialisation would be fun and give thief some much needed survivability through passive traits like the rest of the professions. There already exists many 1shots in the game so all this is doing is power creeping the game to make more overpowered stuff to fight overpowered stuff. Arenanet has already proven they like to add 1shots so let me give you some threads for examples of Arenanet not caring to balance stuff that's already in the game.

 

https://en-forum.guildwars2.com/discussion/18989/video-compilation-500-kills-one-shot-weaver-20k-dps-wvw-pvp#latest

https://en-forum.guildwars2.com/discussion/13695/why-can-mesmers-insta-down-people#latest

https://en-forum.guildwars2.com/discussion/16204/22k-deaths-judgement-after-the-fix#latest

 

Link to comment
Share on other sites

If you think, that bursting your fanboy dream bubble of a mary sue-ish "concept" that includes copy pasted mental property of one of the latest very well known anime/game franchises, is an insult - then so be it, please play the so hurted oversensitive person for all of us here..thats exactly what we need here now - drama queens

 

And you - lol, play it off, as if this is nothing, as if it would be the most normal thing to steal and copy paste mental property from other franchises and call the result then "your concept"....

Have the other posters, which didn't share your opinion and didn't liked your concept as well and pointed out as well like me, that they find that an AA perma knock down is absolutely overpowered and 10 seconds of total immunity to all damage sources is absolute ABSURD and out of reason - have they also now insulted you too, cause of that? Awww... one round of sympathy please!

Because thats literally exactly, what I did here only, I just agreed to what people said before me, that I too find these effects too powerful for these skills.

 

Ok, mentioning that you should better play GW1 was maybe a step too far, but I have written it only, because I thought.. if you already kind of write somethign up like this, that looks like just a try hard Assassin 2.0 with exactly only GW1 Assassin Skills copy pasted into it - showing absolutely no real own creativity here, that you can't even come up with completely own thought out skills that have own new names and aren't all just copied from GW1 - who here should take your "concept" then any serious, if everythign you did was literally all just only copy pasting GW1 content??? Because thats then not called a concept anymoe, its just a plagiate!"

 

If everything you want is basically just only a plagiate of the Assassin for GW2, then the easier solution is simply to stay better at GW1 and play this, because Anet adding an old GW1 plagiate just into GW2 will NEVER happen - and if there is just more than just only childish hope in your head, you know, something called that is common sense, then you will know that I'm right with this!

 

You seem to believe, only because there exist currently some overpowered gameplay aspects in the game, like those examples you posted, that it is absolutely ok for this Game, that Anet simply just counters powercreep with even more powercreep permanently, like fighting fire with fire and everything is instantly balanced?? ROFLMAO.

How good that you aren't responsible for this game's balance, otherwise I think this game would already by your design style overflow with so much powercreep everywhere, that Dragon Ball Z's battles look compared to that like little babies and the power meter would surpass already far beyond over 9000 high a gazillion lol (sarcasm) :trollface:

Brief said.. it is never good to balance a game with continously always more powercreep, to shut down one overpowered thing in a game with a next new more overpowered thing to counterplay the previous overpowered game content.

It leads only automatically quickly into a death spiral for the game with everyone later 1shotting each other and that is absolutely not at all the meaning of a balanced game, nor will this be in any form FUN to play for anyone.

 

Buying Copyrights, just for having the right to name a single skill after a more or less famous anime character's skill.

Yes sure *rolleyes* You have any better ideas, on how ANet should completely WASTE their ressources??? Absolute priceless....

 

Last thing to say - It is absolute one thing to accuse people of having insulted you for not sharing your opinion and liking instantly your "concept" that is nothing but just a plain simple plagiate in real.

 

It is another thing to be to another person just rude and complain towards people, which clearly and obviously (more or less for native speakers) aren't English native speakers, like I am - and I'm not the only one of that sort here, so get used to it, that they have spelling and grammar mistakes in their posts.

I also don't let out instantly, like English people in their slang would say now - the "grammar nazi" (theoretically it would even fit lol, cause I'm a German xD) and complain what kind of spelling and writing mistakes you did in your posts - because, who am I to correct you and what you write? I'm not your English Teacher...

So which right do you seem to believe to have to correct me, trying to say, as if I have nothing to say here, only because my English maybe isn't Oxford perfect English??

 

You clearly have understood perfectly fine everything. Otherwise you wouldn't have been able to understand, what I said essencially.

You just have no arguments towards my proof, which showed that you just copy pasted mental property of something else into your so called "concept", so you decided to go insultive towards me and and my personal lack in English - thats really pathetic and so far in your thread here the only real form of an insult you will find in this whole thread.

 

But you know what? I know, that I and my English aren't perfect, but I stand over this and that is literally also why I decided to report you not for insulting me personally for my lack in a language, only because I showcased people, that you concepted here nothing, but just copied GW1 content and tried to obviously plagiate a well known skill from an anime franchise for those, which know it and instantly recognize it by the detailed copied description of the skill you did...

 

So, thats it, won't post more in this thread,

Isn't worth it to waste my time on something, that has from begin on no chance to never see the light of the day, because the TO thinks, its ok to make usage of plagiarism of other franchises and literally just wants to have Assassin 2.0 copied into the game with powercreep, that is just there to counter the already existing powercreep.

With this being said, and having said with this last posting here everything I wanted to say...

 

Good Luck

Link to comment
Share on other sites

> @"Kallist.5917" said:

> Would be cool to see them do an elite for the thief that was as drastic as removing the initiative system, then doing the combo system from the GW1 assassin, where one attack has to come before another, 2 lead, 2 offhand, 1 dual, and give Utilities that are a Final hit.

>

 

I tried to incorporate that idea into the new changes I made for the utilities because I decided its highly unlikely Arenanet will bring hexes back. The final hit you referred to is probably Starburst Stream which will cost alot of initiative and do a lot of burst dps. Thank you all for the discussions and suggestions (even negative) because all feedback is necessary. And I'm sorry if I offended you Orpheal because it was not my intention I was just trying to justify my elite specialisation to you and others.

Link to comment
Share on other sites

i like the idea of a dual wielding sword thief, with a fast gameplay and acrobatic style like sword weaver or how the original autoattack animation for sword ranger used to be, though not with the skills you made, but with a fast pased gameplay like staff daredevil, we need a proper dual wielding sword class, (no, chrono and revenant doesnt count, they are too slow).

 

however, considering that so far all elites have been a dps elite, and a support elite for all classes but thief, who now has 2 dps elites, i feel that the chance of the next elite specialization for thief being another dps spec are slim

Link to comment
Share on other sites

> @"Sobx.1758" said:

> I'd welcome dual sword spec but...

>

> > @getalifeturd.8139 said:

> > **Dual swords:**

> >

> > 1: (A) Autoattack begins with a lead attack called Palm strike (Range: 130).Touch target foe to cripple them.

> >

> > (B) 2nd part of autoattack is an off-hand attack called Trampling Ox (Range: 130). If target foe is crippled knock them down.

>

> This is where I stopped reading. You realise that this is simply a perma-knockdown?

 

Yep. That would be SO broken i didnt even bother reading the rest....

Link to comment
Share on other sites

Every expansion has added better skills and synergies to classes over core specs. As the players learn how to use each elite spec we see that the game is introducing more powerful builds. Each of these builds counters each other in a way. Do you guys want a game with no “Overpowered” skills and everything the same and boring? Everybody plays for or against a profession and thinks it is Overpowered. Well I am simply going to say that is your opinion. There is no balance when everything is “overpowered”. More power creep to balance power creep...If everything is overpowered is it balanced?

Link to comment
Share on other sites

I uhh yeah I don't even know what to say, this is umm a thing of total beauty.

 

Hmm it's like really really hard, like really reallly realllly hard to... Improve, on what you did here. Don't worry though I have some good input I hope. Something I noticed is that a lot of these skills already kinda exist sorta.

 

Take twisting fangs for example, did you know that this is actually already a thief weapon skill? It exists, you can use it right now in game. Or palm strike, I thiiiiiiiiiink that might already be a thief skill. And one last thing... Uhh I don't know if you know this but there are already some trait things called deadly arts and shadow arts (but don't worry not even **sindrener** knows they exist they are so secret, so it's fine if you missed those).

 

Now aside for these tiny naming things, yeah I think this is perfect and yeah literally it's perfect in every single way... Yep... Perfect.

Link to comment
Share on other sites

  • 3 weeks later...

Revert Unhindered Combatant Change...I compare Elusive Mind to it and just shake my head at the obvious power creep pay2win difference. Remove Dire Armor and TrailBlazers armor from WvWvW. Split some skills if necessary for WvWvW to not affect the precious pve raids meta. Revert Stability back to non stacking since it can now be corrupted anyway at least make it so it lasts an actual zerg fight. The stability stacks don't scale to blobbing at all. Most importantly make sure when they nerf something on a class that they also nerf everything else that's just as overpowered too on other classes.

Repost and Bump.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...