Maugetarr.6823 Posted December 8, 2017 Share Posted December 8, 2017 So, Rifle is in a bit of a weird position. It's underpowered against people who understand thieves and can respond to them, and overpowered against newer players. Additionally, it gives up too much mobility without gaining a lot of utility, and the damage, while decent when kneeling, is initiative hungry. My idea is to change this weapon into more of a sustained damage weapon instead of a burst weapon, and basically have it flip back and forth between what would be "hip fire" and "aim down sight" in an FPS game. While you'd still lose the core steal because of Deadeye's mark, you'd hopefully gain some mobility while in the unshouldered mode with the rifle. Additionally, there's a lot more situational utility and hopefully better, less initiative hungry, sustained damage. It does have shorter range than currently while kneeling, but it has more piercing attacks as a tradeoff and the ability to move. **Unshouldered weapon skills** 1) Auto Attack Range: 750 Multiplier: 0.5 Cast Time: 0.25 (0.5 seconds shot to shot) Piercing Number of Targets: 5 Vulnerability: 1 (8 seconds) Additional Vulnerability vs Marked Target: 2 (8 seconds) Stealth Attack Range: 750 Multiplier: 0.5 Cast Time: 0.25 seconds Steal 1 Boon Transfer 1 Condition Unblokable 2) Skirmisher's Shot Range: 750 Initiative: 3 Multiplier: 1.25 Cast Time: 0.5 seconds (0.75 seconds shot to shot) Piercing Number of Targets: 5 Cripple: 4 seconds Vigor: 4 seconds 3) Strafing Shot Range: 750 Initiative: 4 0.25 Multiplier Cast time: 0.75 seconds, (interrupts other casts and pre/aftercasts) Blur: 0.5 seconds Swiftness: 5 seconds 4) Three Round Burst Range: 750 Initiative: 5 1.65 Multiplier Cast time: 0.75 seconds (1 second shot to shot) Might Gain: 3 per hit (8 seconds) Piercing Number of Targets: 5 5) Shoulder Weapon Initiative: 3 Stealth 3 seconds Gain access to Shouldered Weapon Skills **Shouldered Weapon Skills** Movement speed capped at -66% (walking/chilled speed) 1) Deadly Aim Range: 1500 Multiplier: 0.9 Cast time: 0.75 seconds (0. 9 seconds shot to shot) Piercing Number of Targets: 3 Vulnerability: 1 (8 seconds) Additional Vulnerability vs Marked Target: 2 (8 seconds) Stealth Attack Range: 1500 Multiplier: 1.0 Cast time: 0.25 seconds Steal 2 Boons Transfer 2 conditions Daze: 1 second Unblockable 2) Spotter's Shot Range: 1500 Initiative: 3 Multiplier:1.25 Cast Time: 0.5 seconds (0.75 seconds shot to shot time) Immobilize target:1 second Cripple: 5 seconds Fury: 3 seconds per target hit Piercing Number of Targets: 3 3) Death's Retreat Initiative: 4 Radius 180 Cast Time: 0.25 seconds (blind occurs at the beginning of the cast) Shadowstep Backwards: 450 Number of Targets: 3 Blind: 5 seconds Remove 1 damaging condition 4) Death's Judgement Initiative: 5 Range: 1500 Cast Time: 0.75 seconds Multiplier 1.5 Damage increase: 10% per stack of malice Daze: 0.5 seconds Quickness: 1.5 seconds +20% per stack of malice Slow: 1.5 seconds +20% per stack of malice Reveal Yourself 5) Run and Gun Initiative: 0 Gain access to Unshouldered weapon skills Reveal Yourself Lose movement impairing conditions. Gain Superspeed: 3 seconds Link to comment Share on other sites More sharing options...
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