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Rifle Rework Ideas


Maugetarr.6823

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So, Rifle is in a bit of a weird position. It's underpowered against people who understand thieves and can respond to them, and overpowered against newer players. Additionally, it gives up too much mobility without gaining a lot of utility, and the damage, while decent when kneeling, is initiative hungry. My idea is to change this weapon into more of a sustained damage weapon instead of a burst weapon, and basically have it flip back and forth between what would be "hip fire" and "aim down sight" in an FPS game. While you'd still lose the core steal because of Deadeye's mark, you'd hopefully gain some mobility while in the unshouldered mode with the rifle. Additionally, there's a lot more situational utility and hopefully better, less initiative hungry, sustained damage. It does have shorter range than currently while kneeling, but it has more piercing attacks as a tradeoff and the ability to move.

 

**Unshouldered weapon skills**

 

 

1) Auto Attack

Range: 750

Multiplier: 0.5

Cast Time: 0.25 (0.5 seconds shot to shot)

Piercing

Number of Targets: 5

Vulnerability: 1 (8 seconds)

Additional Vulnerability vs Marked Target: 2 (8 seconds)

 

Stealth Attack

Range: 750

Multiplier: 0.5

Cast Time: 0.25 seconds

Steal 1 Boon

Transfer 1 Condition

Unblokable

 

2) Skirmisher's Shot

Range: 750

Initiative: 3

Multiplier: 1.25

Cast Time: 0.5 seconds (0.75 seconds shot to shot)

Piercing

Number of Targets: 5

Cripple: 4 seconds

Vigor: 4 seconds

 

3) Strafing Shot

Range: 750

Initiative: 4

0.25 Multiplier

Cast time: 0.75 seconds, (interrupts other casts and pre/aftercasts)

Blur: 0.5 seconds

Swiftness: 5 seconds

 

4) Three Round Burst

Range: 750

Initiative: 5

1.65 Multiplier

Cast time: 0.75 seconds (1 second shot to shot)

Might Gain: 3 per hit (8 seconds)

Piercing

Number of Targets: 5

 

5) Shoulder Weapon

Initiative: 3

Stealth 3 seconds

Gain access to Shouldered Weapon Skills

 

 

**Shouldered Weapon Skills**

Movement speed capped at -66% (walking/chilled speed)

 

1) Deadly Aim

Range: 1500

Multiplier: 0.9

Cast time: 0.75 seconds (0. 9 seconds shot to shot)

Piercing

Number of Targets: 3

Vulnerability: 1 (8 seconds)

Additional Vulnerability vs Marked Target: 2 (8 seconds)

 

Stealth Attack

Range: 1500

Multiplier: 1.0

Cast time: 0.25 seconds

Steal 2 Boons

Transfer 2 conditions

Daze: 1 second

Unblockable

 

 

2) Spotter's Shot

Range: 1500

Initiative: 3

Multiplier:1.25

Cast Time: 0.5 seconds (0.75 seconds shot to shot time)

Immobilize target:1 second

Cripple: 5 seconds

Fury: 3 seconds per target hit

Piercing

Number of Targets: 3

 

3) Death's Retreat

Initiative: 4

Radius 180

Cast Time: 0.25 seconds (blind occurs at the beginning of the cast)

Shadowstep Backwards: 450

Number of Targets: 3

Blind: 5 seconds

Remove 1 damaging condition

 

4) Death's Judgement

Initiative: 5

Range: 1500

Cast Time: 0.75 seconds

Multiplier 1.5

Damage increase: 10% per stack of malice

Daze: 0.5 seconds

Quickness: 1.5 seconds +20% per stack of malice

Slow: 1.5 seconds +20% per stack of malice

Reveal Yourself

 

5) Run and Gun

Initiative: 0

Gain access to Unshouldered weapon skills

Reveal Yourself

Lose movement impairing conditions.

Gain Superspeed: 3 seconds

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