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[POLL}Are you satisfied with the way the crafting is working ?


Kaizok.7839

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For a game with so much RNG, it is disappointing there is no RNG in crafting.

 

Why can I not have crafting outcome be affected by RNG and hidden variables?

 

It is nice to have a minimum outcome but, without some chance of failed, lower, higher, and exceptional outcome, there is little reward for doing more than the minimum and not much fun.

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There is nothing in this game I've had so many struggles with as I did with crafting. It's so incredibly time consuming non-interactive and thus boring that I have never bothered with it until I couldn't find a reasonable way around it anymore (which was when I needed the first ascendet things) and even then I struggled to level up my crafting and actually quit the game for a few months because I hated it so much.

I hope they will change it at some point and make it more interactive - I don't mind crafting beeing tedious but atleast make it fun and engaging instead of just huge lists and waiting times until your 250 Mithril Ingots are done. At the very least give us some visual stimulation, like our Character using an Amboss or ANYTHING other than a progress bar filling up 250 times...

 

pwetty pwease

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<---New Player: The one thing no one can ever get back is time! I am wasting much of it trying to figure out why! Why after doing some crafting in Artificer to level 49, the new recipes given are all red, and all the rest of the recipes light gray, meaning I can no longer craft. A clue to get recipes that will afford experience would be grand. I have checked with the NPC supplies. I bought the first on the list and it is a red recipe. Checked on BL Trading and no recipes at all to be had.

 

Other than the above issue, which is NOT a complaint in regards to "crafting", I would like to warn! GW2 crafting system is an absolute GEM compared to the nightmares of other games crafting systems!

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I think the current crafting system isn't fun, intuitive or even really usable without external guides, but at least it's functional.

 

Positive:

- If you have the recipe unlocked, crafting the item and any sub-items is easy.

- Materials are taken from inventory and storage.

- The crafting result is predictable.

 

Negative:

- Unlocking new recipes can be far from intuitive (especially cooking).

- Recipes can be spread across the entire game and only wiki knows where to get the recipe you're looking for.

- Some recipes require a mix of mystic forge and crafting station components. Sometimes an item requires components from multiple different crafting stations. Not being able to craft the item from start to end at one station is unnecessarily complicated.

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