Oglaf.1074 Posted September 19, 2017 Share Posted September 19, 2017 _"Get over here!"_ **shoot harpoon** I mean, this kind of skill is a staple for most melee classes in (MMO)RPGs. Warriors have some skills that can take them to their foe, but why not one skill to do the opposite? Link to comment Share on other sites More sharing options...
psizone.8437 Posted September 19, 2017 Share Posted September 19, 2017 Spellbreakers are technically getting one: https://wiki.guildwars2.com/wiki/Magebane_Tether_(trait_skill) (You'll need to copy/paste as the forums don't like brackets in links) Link to comment Share on other sites More sharing options...
Malicious.3716 Posted September 19, 2017 Share Posted September 19, 2017 > @psizone.8437 said: > Spellbreakers are technically getting one: https://wiki.guildwars2.com/wiki/Magebane_Tether_(trait_skill) > (You'll need to copy/paste as the forums don't like brackets in links) This. Even though it's not a skill it's basically awarding you for landing a burst, in which most players will try to run away which makes it perfect for pulling them back. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 19, 2017 Share Posted September 19, 2017 I wonder what happens with magebane if you hit a killshot at 1500 range? Link to comment Share on other sites More sharing options...
Zin.6170 Posted September 19, 2017 Share Posted September 19, 2017 > @choovanski.5462 said: > I wonder what happens with magebane if you hit a killshot at 1500 range? Nothing, you have to be within 600, or at least that is how I read it. Be withing 600 when landing it, and they can't go further than that. Link to comment Share on other sites More sharing options...
Malicious.3716 Posted September 19, 2017 Share Posted September 19, 2017 > @Zin.6170 said: > > @choovanski.5462 said: > > I wonder what happens with magebane if you hit a killshot at 1500 range? > > Nothing, you have to be within 600, or at least that is how I read it. Be withing 600 when landing it, and they can't go further than that. I believe after 600 range it will pull you back towards the warrior. Link to comment Share on other sites More sharing options...
CadeRG.4508 Posted September 19, 2017 Share Posted September 19, 2017 Spear has a pull though :^) Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted September 19, 2017 Author Share Posted September 19, 2017 > @CadeRG.4508 said: > Spear has a pull though :^) ... touché. Link to comment Share on other sites More sharing options...
YuiRS.8129 Posted September 20, 2017 Share Posted September 20, 2017 Thieves have it and they never use it. If Warriors had a pull it would come on a janky projectile that misses and gets obstructed for no reason 50% of the time. Link to comment Share on other sites More sharing options...
Jzaku.9765 Posted September 20, 2017 Share Posted September 20, 2017 > @Malicious.3716 said: > > @Zin.6170 said: > > > @choovanski.5462 said: > > > I wonder what happens with magebane if you hit a killshot at 1500 range? > > > > Nothing, you have to be within 600, or at least that is how I read it. Be withing 600 when landing it, and they can't go further than that. > > I believe after 600 range it will pull you back towards the warrior. Nothing as of last Beta. You need to be within 600 range for the Tether to FORM too. Also really the only other place in the current warrior skillset a pull could be added is making Bolas work like Chieftain's on Forest of Niflheim, a piercing immob flying outwards and a pull on the return. Link to comment Share on other sites More sharing options...
Cerby.1069 Posted September 20, 2017 Share Posted September 20, 2017 Better question is why do you and anet think every single class in the game needs a pull? You have bulls rush, thats like the inverse opposite of a pull. So instead of pushing the enemy your pushing yourself. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 20, 2017 Share Posted September 20, 2017 > @Cerby.1069 said: > Better question is why do you and anet think every single class in the game needs a pull? You have bulls rush, thats like the inverse opposite of a pull. So instead of pushing the enemy your pushing yourself. Because people kite and outrun us...I mean we can't even outrun a centaur. Link to comment Share on other sites More sharing options...
Cerby.1069 Posted September 20, 2017 Share Posted September 20, 2017 > @"Red Haired Savage.5430" said: > > @Cerby.1069 said: > > Better question is why do you and anet think every single class in the game needs a pull? You have bulls rush, thats like the inverse opposite of a pull. So instead of pushing the enemy your pushing yourself. > > Because people kite and outrun us...I mean we can't even outrun a centaur. People kite us cause our skills proc very slowly, and they got stealth/teleport People outrun us cause their movement skills are higher burst, faster and longer distance. I think it makes more sense to deal with one of those things than giving us a pull. But whatever....logic is never part of the equation. Giving people free cake when they cry enough is though. GIVE ME MY CAKE! Link to comment Share on other sites More sharing options...
Lalainnia.3598 Posted September 20, 2017 Share Posted September 20, 2017 I wonder if the reveal from megabane tether will still activate on a killshot that would be pretty nice Link to comment Share on other sites More sharing options...
Malicious.3716 Posted September 20, 2017 Share Posted September 20, 2017 > @Lalainnia.3598 said: > I wonder if the reveal from megabane tether will still activate on a killshot that would be pretty nice I believe it does if I remember it correctly from the demo weekend. If you killshot from further than 600 it will not attach the pull to them though. Link to comment Share on other sites More sharing options...
Jzaku.9765 Posted September 20, 2017 Share Posted September 20, 2017 > @Lalainnia.3598 said: > I wonder if the reveal from megabane tether will still activate on a killshot that would be pretty nice Not to be a downer or anything but there is ZERO chance spellbreaker will use rifle in any decent build. The entire playstyle revolves around abusing the one new mechanic on the class, full counter, which basically means you're on point all day because it's a melee ability. Not to mention T1 kill shot has the same cast time for like half the damage. Link to comment Share on other sites More sharing options...
Malicious.3716 Posted September 21, 2017 Share Posted September 21, 2017 > @Jzaku.9765 said: > > @Lalainnia.3598 said: > > I wonder if the reveal from megabane tether will still activate on a killshot that would be pretty nice > > Not to be a downer or anything but there is ZERO chance spellbreaker will use rifle in any decent build. The entire playstyle revolves around abusing the one new mechanic on the class, full counter, which basically means you're on point all day because it's a melee ability. > > Not to mention T1 kill shot has the same cast time for like half the damage. True but rifle fits great in a core warrior GS and rifle Power build. It's not tier 1 but a great player can make it work. Link to comment Share on other sites More sharing options...
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