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Elite Idea: Scion


Aretak.3826

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An idea for a dynamic spec.

 

**Weapon: 1h Sword**

* Auto chain is fast multiple flurries that inflict vuln for first 2, last attack is a thrust grants life force

* # 2 A quick dual strike that grants life force

* # 3 Charge your blade and plunge forward through foes

 

**Mechanic: Manifest life force as 3 conjures instead of shroud that consume life force to activate. 20s life span.**

 

**Conjure #1 Scion’s Blades (25 cd, 25% life force, dual swords)**

* Auto chain basic slashes for high damage, increases based on lower enemy hp

* #2 A short range dash with low cooldown, returns life force on hitting an enemy

* #3 A furious channelled attack that bleeds enemies, vulnerable foes bleed more

* #4 Stab ground to corrupt it, causes bleeding and poison on bleeding foes

* #5 Single target high damage execution

 

**Conjure #2 Scion’s Bow (40 cd, 33% life force, 900 range)**

* Auto attacks inflict poison

* #2 A dual shot that inflicts poison and bleeding

* #3 A volley in a small area that inflicts bleeding

* #4 A channelled attack that deals huge amounts of bleed in a small radius in front of you

* #5 A powered, unlockable attack that inflicts long daze

 

**Conjure #3 Scion’s Shield (60 cd, 50% life force, also breaks stun)**

* Auto chain are powerful bashes, last hit inflicts weakness

* #2 A powered up bash that inflicts vulnerability and briefly dazes

* #3 Block the next attack, strike and return life force on black / Throw shield in a piercing line to inflict vuln

* #4 Channel life force to cure conditions on yourself, remove boons on nearby foes for each condition removed

* #5 Grant brief pulsing stability and protection to yourself.

 

 

**Utilities: Orders, 5 man wide unique offensive buffs with a radius of 600**

* Order of Vampirism: You and allies steal health with your next 3 attacks. Gain life force for each every time this procs. If all three hit lose a condition

* Order of Pain: Bleed yourself. Allies deal +XX% damage with their next 5 attacks. Successful attacks grant might

* Order of Dark Fury: You and nearby allies gain a pulsing low damage AoE attack. 1st pulse grants grants fury to allies, 2nd inflicts large vulnerability on enemies and final pulse grants both

* Order of Corruption: You and nearby allies remove boons with your next 3 attacks. Inflict bleeding and poison with each attack as well

* Elite – Altar of Blood: Summon a sacrificial altar that charges up, 3 levels, as you and you allies damage foes within it. After each pulse completes it grants alacrity to nearby allies. Once fully charged you can explode the altar for large damage

 

 

 

**Traits**

 

Major Traits:

 

Adept

* Critical hits inflict vulnerability. Vulnerability you apply lasts longer

* Using an order skill grants might and fury to nearby allies

* Sword attacks and Scion conjure attacks inflict bleeding

 

Master

 

* Sword skills gain reduced recharge, gain power and precision whilst wielding a sword

* Using an order skills briefly grants you an aura that improves allies power, condition damage and ferocity

* Critical hits vs bleeding foes inflict more bleeding and poison (5 sec icd). Whilst under the effects of fury your bleeds last longer.

 

Grand Master

 

* Critical hits using a sword reduces conjures recharge time. Critical hits grant you a stacking ferocity buff

* Order skills inflict 1 more stack of bleeding, every time a charge of an order skill is consumed it grants that ally 1s of alacrity. Successfully using Altar’s charged attack also grants alacrity

* Critical hits on enemies over the bleed threshold inflict sever bleeding (3 sec icd). Gain 5% condition damage from power and precision. This doubles when using a conjure.

 

Minor traits:

* Access to the class

* Gain fury when striking bleeding foes

* Gain power, condition damage and ferocity whilst wielding a Scion conjure

 

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The idea isn't bad in itself but terribly inadapted to go along with the core traits and defensive abilities of the necromancer.

The whole defense of the necromancer replaced by a single block gated behind a 60 seconds cool down and 50% life force... tsssk it make me laugh so hard that I had to reply on the forum...

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