Slyven.8637 Posted January 15, 2018 Share Posted January 15, 2018 I seem to always in a moment do or die, try to toss an elixer from the "F" skill bar on myself but end up tossing it awry, "usually providing an unneeded remedy to the local wildlife and startling small rodents" maybe just make it an aoe ability like the elixer gun so this problem becomes non existent? it would make things easier, I mean just simpler and remove alot of the clunkiness. Link to comment Share on other sites More sharing options...
WitchKiing.8396 Posted January 28, 2018 Share Posted January 28, 2018 When I do it, I try to throw it not where I am but where i'm going to be Link to comment Share on other sites More sharing options...
coglin.1496 Posted January 28, 2018 Share Posted January 28, 2018 One of the other issues is that, for no reason I can logically determine, all the elixir toolbelt skills are uneccissarily projectiles. Link to comment Share on other sites More sharing options...
Rezzet.3614 Posted January 29, 2018 Share Posted January 29, 2018 We need an Alchemist elite spec next that brings back the acidic elixir trait and gives us 240(+) radius aoe effects as well as offense elixirs kit that act like necro or mesmer wells Link to comment Share on other sites More sharing options...
Deniara Devious.3948 Posted January 31, 2018 Share Posted January 31, 2018 > @"coglin.1496" said: > One of the other issues is that, for no reason I can logically determine, all the elixir toolbelt skills are uneccissarily projectiles. Arenanet seems to love unnecessary projectiles for engineer. Just look at medkit skills #2-5. So quirky to use, even after over 3000 hours of using them!!! Link to comment Share on other sites More sharing options...
Lunateric.3708 Posted January 31, 2018 Share Posted January 31, 2018 > @"Deniara Devious.3948" said: > > @"coglin.1496" said: > > One of the other issues is that, for no reason I can logically determine, all the elixir toolbelt skills are uneccissarily projectiles. > > Arenanet seems to love unnecessary projectiles for engineer. Just look at medkit skills #2-5. So quirky to use, even after over 3000 hours of using them!!! And only one person can pick them up, that's quality silly Link to comment Share on other sites More sharing options...
TheWolf.1602 Posted January 31, 2018 Share Posted January 31, 2018 1 person is fine if they were more effective, the trait for the medkit is terrible though... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now