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ANET: Thoughts on how to effectively make Alacrity a Boon without breaking it


Habitax.8124

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Alacrity as a boon should be stack-able in the same way as stability is stack-able. In this model, leave the duration pretty much the same as it currently is. Example: Mesmer Wells will grant one stack of Alacrity per pulse/tick while inside the aoe. This will reduce potential of being totally boon stripped of alacrity. Remember when stability did not have stacks and how cruddy that system was? I do. In short, ANET if you are making Alacrity a boon, I highly recommend it be stack-able.

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And how do you propose the stacking should affect it? Will each stack increase its effectiveness? That would be fucking broken at 25% a stack. So maybe you wanted to nerf each stack to only be 5%, and stack up to 5 times? Well that would be useless in almost every situation. So what would the stacks do? Nothing?

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Each stack would get the latest count down. Alacrity, no matter how many stacks would still provide 25%.

For example each Well pulse would add another stack with a fresh countdown in a FIFO model, but Alacrity as a boon itself will provide 25% regardless of how many stacks.

Example: A Well has 3 pulses (1 pulse being 1 second) each granting one 5 second stack of Alacrity each pulse. This would give you 3 Stacks total at some point due to "maths" .The first stack would be the first stack to fall off when its counter expired, leaving 2 stacks, and so on and so on.

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