plushiesoda.8150 Posted February 7, 2018 Share Posted February 7, 2018 Deleted in protest of anet leaving support ticket #7495730 without answer since October 10th 2019. It's sad how if this were a money-related issue you'd have answered within a couple of hours. At this point I'm not even mad, but disappointed by the mediocrity displayed by your community managers. Link to comment Share on other sites More sharing options...
Me Games Ma.8426 Posted February 7, 2018 Share Posted February 7, 2018 No as there is no limit to spawning them. Example: Using Imagined Burden and Chronophantasma you can set up CS - iZerker SoEther - iZerker - End CS iZerker - SoEther - iZerker and you got 8 invulnerable untargetable iZerkers. (same can be done with iWarlock) Link to comment Share on other sites More sharing options...
plushiesoda.8150 Posted February 7, 2018 Author Share Posted February 7, 2018 Deleted in protest of anet leaving support ticket #7495730 without answer since October 10th 2019. It's sad how if this were a money-related issue you'd have answered within a couple of hours. At this point I'm not even mad, but disappointed by the mediocrity displayed by your community managers. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted February 7, 2018 Share Posted February 7, 2018 I feel like now we have design space for a GM trait that makes phantasms invuln, but limits how many you can have out at once to 2 or 3. Any extras are simply not summoned, so you wouldn't even gain the clone from the skill, just hte initial attack. It would need heavy tweaking, and I'm not sure I agree with it, but at least we have room for that now if Anet wants to implement it Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted February 7, 2018 Share Posted February 7, 2018 > @"OriOri.8724" said: > I feel like now we have design space for a GM trait that makes phantasms invuln, but limits how many you can have out at once to 2 or 3. Any extras are simply not summoned, so you wouldn't even gain the clone from the skill, just hte initial attack. It would need heavy tweaking, and I'm not sure I agree with it, but at least we have room for that now if Anet wants to implement it OR!!! They make it were we can summon phantasms ooc and have them follow us around like actual minions! Link to comment Share on other sites More sharing options...
Zintrothen.1056 Posted February 7, 2018 Share Posted February 7, 2018 All of yesterday, I was watching power mesmers do most of people's hp with iZerker uses. Phantasms should absolutely be killable because those damn things need some counterplay now. You can't dodge all the phantasm attacks and shatters. Honestly, I'd like to see phantasms get a small delay before attacking so that you have time to target them and kill them. We shouldn't be relying on AoEs because this game really needs fewer of those, so I'd rather not Anet get into the habbit of balancing things around how many AoEs there are. Link to comment Share on other sites More sharing options...
Takashiro.8701 Posted February 8, 2018 Share Posted February 8, 2018 > @"Me Games Ma.8426" said: > No as there is no limit to spawning them. > Example: > Using Imagined Burden and Chronophantasma you can set up CS - iZerker SoEther - iZerker - End CS iZerker - SoEther - iZerker and you got 8 invulnerable untargetable iZerkers. (same can be done with iWarlock) If they fix Chronophantasma, that is. Right now, it's bugged. If you summon 2 iZerker (with Imagined Burden) and then another 2 with SotE the 2. group will also respawn when the 1. group respawns, effectively nulling the 2. groups attack. Same thing with staff and every other phantasm. Link to comment Share on other sites More sharing options...
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