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If you could give Necromancers better mobility how would you do it?


Crazy.6029

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* Reduce casting time of Sand Swell by approx. 50%.

* Make Flesh Wurm volatile, give Necrotic Traversal 5k Range and remove its path checking.

* Have Spectral Walk grand superspeed instated of swiftness.

* Give us the old Speed of Shadows back.

 

All of it might be a bit overkill. 1 or 2 could already be enough.

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