kKagari.6804 Posted September 22, 2017 Share Posted September 22, 2017 Sigh. I hope we can still do zero decay flashes. On the plus side, the other changes are...interesting. Link to comment Share on other sites More sharing options...
Khatryas.4138 Posted September 22, 2017 Share Posted September 22, 2017 but not particularly game-changing. Heres a concise list if anyone was wondering: **Necromancer** _The scourge specialization can now be unlocked when playing through Path of Fire._ Death Shroud: Added a 0.5-second delay on activation before being able to exit. Reaper's Shroud: Added a 0.5-second delay on activation before being able to exit. Spectral Armor: Updated the protection skill fact to display the actual amount of protection applied. Reaper's Onslaught: Increased bonus ferocity while in Reaper's Shroud from 225 to 300 at level 80. This trait no longer reduces the recharge of shroud skills on kill but instead reduces the recharge of shroud skills by 1 second if Life Reap hits. This recharge reduction can only occur once per use of Life Reap. Cold Shoulder: This trait no longer reduces incoming damage from chilled foes. It now increases outgoing strike damage by 10% to chilled foes. at least deathly chill survived intact Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 22, 2017 Share Posted September 22, 2017 I'll agree with "interesting." I don't like the cooldown change on Reaper's Onslaught, though. Before it let you now through trash mobs and felt really good. Now, it's better for duels, but way less fun. And RIP flashing. You will be sorely missed. Link to comment Share on other sites More sharing options...
Sephylon.4938 Posted September 22, 2017 Share Posted September 22, 2017 Well atleast, we still have condi reapers as a viable build in pve. And we got some buffs to power builds. Link to comment Share on other sites More sharing options...
kKagari.6804 Posted September 22, 2017 Author Share Posted September 22, 2017 And spectral armor has been showing the wrong protection value for 5 years? whodafunkit? Link to comment Share on other sites More sharing options...
Kam.4092 Posted September 22, 2017 Share Posted September 22, 2017 Strike damage is Power right? Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted September 22, 2017 Share Posted September 22, 2017 I like the power improvement but admit to being disappointed by the low number of changes, particularly Death Magic. Link to comment Share on other sites More sharing options...
Sarrs.4831 Posted September 22, 2017 Share Posted September 22, 2017 I'm a bit disappointed that we saw very few changes but hopefully we can expect more once the PvP season rolls around. RE Deathly Chill surviving, I honestly don't mind. Reaper can use Grievous gear. I like the idea of having both Power and Hybrid DPS builds viable for Reaper. Link to comment Share on other sites More sharing options...
vicious.5683 Posted September 22, 2017 Share Posted September 22, 2017 > @Kam.4092 said: > Strike damage is Power right? I think it means "no condi damage". I may be wrong tho. Link to comment Share on other sites More sharing options...
Kam.4092 Posted September 22, 2017 Share Posted September 22, 2017 Idk what to do. I want to play Scourge, but it requires 2 Trapper and 4 Nightmare which Condition Reaper doesn't need. :/ Link to comment Share on other sites More sharing options...
Sephylon.4938 Posted September 22, 2017 Share Posted September 22, 2017 with the greiving stat set, we could get some interesting hybrid builds going for reaper. Link to comment Share on other sites More sharing options...
Vlad Morbius.1759 Posted September 22, 2017 Share Posted September 22, 2017 I'm sorry but what Reaper power buff exactly? Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 22, 2017 Share Posted September 22, 2017 > @"Vlad Morbius.1759" said: > I'm sorry but what Reaper power buff exactly? > Lost 10% damage reduction from chilled foes, gained 10% damage bonus on chilled foes. Plus, Reaper's Onslaught had a Ferocity buff. Link to comment Share on other sites More sharing options...
Kam.4092 Posted September 22, 2017 Share Posted September 22, 2017 I guess I'll just stat switch some of my WvW armor to Viper's so I can switch without having to swap Runes a lot. Link to comment Share on other sites More sharing options...
Khatryas.4138 Posted September 22, 2017 Share Posted September 22, 2017 I am quite interested in a grieving hybrid build personally. At least I've something to look forward to in the expansion Link to comment Share on other sites More sharing options...
Coffietire.2783 Posted September 22, 2017 Share Posted September 22, 2017 > @Kam.4092 said: > Idk what to do. I want to play Scourge, but it requires 2 Trapper and 4 Nightmare which Condition Reaper doesn't need. :/ Then don't? The game isn't forcing you to play meta builds for the story (or even raids for that matter) so feel free to use whatever runeset you have/want. I personally am sticking with rune of thorns for now, I'll have to see what new sets the expansion offers. Link to comment Share on other sites More sharing options...
Kam.4092 Posted September 22, 2017 Share Posted September 22, 2017 > @Coffietire.2783 said: > > @Kam.4092 said: > > Idk what to do. I want to play Scourge, but it requires 2 Trapper and 4 Nightmare which Condition Reaper doesn't need. :/ > > Then don't? > > The game isn't forcing you to play meta builds for the story (or even raids for that matter) so feel free to use whatever runeset you have/want. > I personally am sticking with rune of thorns for now, I'll have to see what new sets the expansion offers. I'm just going to stat switch one of my WvW sets armor wise, so I can save the Runes, and play both. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted September 22, 2017 Share Posted September 22, 2017 > @Kam.4092 said: > I guess I'll just stat switch some of my WvW armor to Viper's so I can switch without having to swap Runes a lot. If you can afford to, get two full sets of equipment. One for Scourge, One for Reaper. That's what I intend to do. Even exotics can be a temporary option till you get enough for ascended. Link to comment Share on other sites More sharing options...
flow.6043 Posted September 22, 2017 Share Posted September 22, 2017 > @kKagari.6804 said: > Sigh. I hope we can still do zero decay flashes. Actually, they had already stealth nerfed that. I'm not sure when, but entering Shroud would instantly substract 1 tick of life force. @ 0.5 seconds delay: WHYYYYYYY?!?!?!?!?!?!? We had about 1 topic per month on the old forum where some guy complained about not having training wheels for their itchy trigger fingers. And every time it was reasonably counter argued that this would be an unnecessary change and the real problem is l2p. Well, now it's nerfed. Thanks. Reaper's Onslaught and Cold Shoulder looks good though. Link to comment Share on other sites More sharing options...
Ara.4569 Posted September 22, 2017 Share Posted September 22, 2017 I'm pleasantly surprised, I was expecting something like: "Death Magic is in a good spot. Other trait lines were too strong and instantly picked, reducing build diversity. As a fix, Spite, Curses and Soul Reaping will be brought in line. Blood Magic will be watched closely not to do too well. \*blink blink\*" Instead, they just killed shroud flashing and made Reaper less fun to play in open world. Link to comment Share on other sites More sharing options...
Zefiris.8297 Posted September 22, 2017 Share Posted September 22, 2017 > @Kam.4092 said: > Idk what to do. I want to play Scourge, but it requires 2 Trapper and 4 Nightmare which Condition Reaper doesn't need. :/ Torment might be better than nightmare. Link to comment Share on other sites More sharing options...
Kain Francois.4328 Posted September 22, 2017 Share Posted September 22, 2017 What if Griever's Reaper is actually really good? Link to comment Share on other sites More sharing options...
Ghostt.1293 Posted September 22, 2017 Share Posted September 22, 2017 > @Coffietire.2783 said: > > @Kam.4092 said: > > Idk what to do. I want to play Scourge, but it requires 2 Trapper and 4 Nightmare which Condition Reaper doesn't need. :/ > > Then don't? > > The game isn't forcing you to play meta builds for the story (or even raids for that matter) so feel free to use whatever runeset you have/want. > I personally am sticking with rune of thorns for now, I'll have to see what new sets the expansion offers. feel free to find a pug that is willing to take a non meta build necromancer Link to comment Share on other sites More sharing options...
Aesa.4819 Posted September 22, 2017 Share Posted September 22, 2017 This is a really bad solution to the problem, why not just have F1 to enter and F2 to exit? Now we can't flash shroud anymore.. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted September 22, 2017 Share Posted September 22, 2017 O.5 delay on shroud is somehow disappointing... well, let's say that anet can listen to the silly request of the player that don't have steady hands. Still there is something bugging me... Has nobody seen this: > Signet of Agility: The endurance **split of this skill in PvP has been shared with WvW**. Why the H... humm... did they only do it on the thief???!!!!!!!!! This should probably be the most discussed thing out there right now... WvW player still complaint about the "broken" _deathly chill_ yet it's obvious that they could fix it since they did it for the thief. Just what happen here? Is there a single dev who know how to do this and he won't bother to use that on the necromancer? Is he affraid to somehow be stained by touching the balance of the necromancer? Does he need a cake to do it? Link to comment Share on other sites More sharing options...
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