Savvy.3258 Posted September 25, 2017 Share Posted September 25, 2017 Hilt Bash, not even a SB skill but the good old regular GS 5, has half the range it should. Link to comment Share on other sites More sharing options...
Wizler.8192 Posted September 25, 2017 Share Posted September 25, 2017 Not sure it's a bug but I'd really like to stay in Beastmode when I mount/dismount. Currently it kicks me out every time which is annoying. Link to comment Share on other sites More sharing options...
Redjuice.2693 Posted September 25, 2017 Share Posted September 25, 2017 Probably not a bug, but man does it annoy me and change the entire gameplay of dagger - I like dagger, and I love moving around as I stabstabbitystab with quickness. However, what really breaks the rhythm of this for me is that fact that beast abilities cancel their cast if you move. Then the 3 second cooldown. Then having to remember to stop the fluid way of playing, stand still, wait for cast, and then move again. I really with the abilities in beastmode would be cast on move. There's no reason for them not to be. Link to comment Share on other sites More sharing options...
Sedlina.1097 Posted September 25, 2017 Share Posted September 25, 2017 combat skills:soulbeast mode bird pet skill swoop travels 450 units instead of the listed 1200soulbeast mode canine pet skill crippling leap travels 250 units instead of the listed 400soulbeast mode canine pet skill brutal charge travels 130 units instead of the listed 600soulbeast mode smokescale pet skill shadow assault does not grant the listed 1,5 seconds of evadesoulbeast mode jellyfish pet skill dark water does not create a smoke field unless it successfully hits a targetsoulbeast mode spider pet skill poison gas is always fired towards the max distance of 900 units even if the target is in melee range and the ability is fired directly at point blank rangesoulbeast mode warhorn weapon skill call of the wild does not apply 4 seconds of unblockable to the rangersoulbeast mode utility shout 'guard' does nothing. It doesn't apply the damage reduction on players around you, you don't take the dmg instead of them, neither does it grant you might when you are hitsoulbeast mode utility skill signet of renewal does not apply resistance to the ranger. does not transfer conditions to the ranger. does not strip conditions of any friendly target nor the ranger him/herself onto traits:soulbeast mode marksmanship minor adept opening strike: No compensation for the lost pet's opening strike (the player loses 5 vulnerable stacks)soulbeast mode marksmanship minor master alpha focus: No compensation for the lost pet's opening strike (the player loses 2 seconds of cripple)soulbeast mode marksmanship minor grandmaster precise strike: No compensation for the lost pet's opening strike (the players loses a guaranteed critical hit)soulbeast mode marksmanship major grandmaster relentless: No compensation for the lost pet's regained opening strike (the player loses a guaranteed critical hit)soulbeast mode skirmishing minor adept sharpened edges: The game does not compensate for the lost pet's bleeding on critical hits (the player's chance to proc sharpening edges stays at 33 % and the player only applies one stack of bleeding) - special thanks to RednoRurikhan for the 10 minute playtest to confirm thissoulbeast mode wilderness survival major grandmaster emphatic bond: The duration of conditions on the ranger are not reduced when in soulbeast modesoulbeast mode nature magic minor master fortifying bond: This trait does nothing while the ranger is in soulbeast mode (which is confusing since we heal as one increases the durations of buffs on the ranger instead of sharing them with the pet while in soulbeast mode) - special thanks to RednoRurikhansoulbeast mode beastmastery minor adept pack alpha: Pet skills granted in soulbeast mode do not receive the 20 % cooldown reductionsoulbeast mode beastmastery minor master loud whistle The game does not apply the damage bonus to the ranger for staying on or above 90 % health. soulbeast mode beastmastery major master natural healing: The healing does not show up in the combat log (this is misleading players to think that it wouldn't work in soulbeast mode)honorable mentions due to the inability to access the core ranger mechanic 'swap' pets while in soulbeast modesoulbeast mode marksmanship minor adept clarion bond: The 10 seconds of fury, 3 stacks of might, swirftness and the 3 seconds of unblockable can not be activated while in soulbeast modesoulbeast mode wilderness survival major grandmaster poison master: The 2 poison stacks on the attack can not be activated while in soulbeast modesoulbeast mode beastmastery major grandmaster zephyr speed: The 3 seconds of quickness and superspeed can not be activated while in soulbeast modesoulbeast mode beastmastery minor master loud whistle The reduced cooldown on pet swap can not be utilized since pet swap can not be activated while in soulbeast modeList of not mentioned as bugs mechanics due to the fact that the abilities to utilize said benefits are transferred over to the ranger as F skills while in soulbeast mode - therefore maintaining the benefit even though the traits/skills do not change when in soulbeast modesoulbeast mode wilderness survival minor adept taste for danger: The vitality gain and expertise gain remains unchangedsoulbeast mode nature magic minor adept bountiful hunter: The damage bonus per boon remains unchangedsoulbeast mode nature magic minor adept instinctive reaction: The healing bonus percentage gain remains unchangedsoulbeast mode nature magic minor grandmaster lingering magic: The concentration bonus remains unchangedsoulbeast mode marksmanship major grandmaster predator's onslaught: The damage bonus remains unchangedsoulbeast mode utility skills all signets: the game does not compensate for the lost benefit of the signets on the pet while in soulbeast mode. Link to comment Share on other sites More sharing options...
cafard.8953 Posted September 25, 2017 Share Posted September 25, 2017 > @Sedlina.1097 said: > combat skills: > [...] Checkmate! :o Link to comment Share on other sites More sharing options...
Hepatolith.6389 Posted September 25, 2017 Share Posted September 25, 2017 Stunbreak Part of Unstoppable Union doesn't work Link to comment Share on other sites More sharing options...
Dojo.1867 Posted September 25, 2017 Share Posted September 25, 2017 > @Sedlina.1097 said: > ... They actually made us pay 30 bucks for this... Link to comment Share on other sites More sharing options...
Bhaya.7916 Posted October 7, 2017 Share Posted October 7, 2017 > @Mauti.3520 said: > Please fix ASAP mounting discancelling beastmode. It's soooo annyoing! Please, fix it! Link to comment Share on other sites More sharing options...
Bhaya.7916 Posted October 7, 2017 Share Posted October 7, 2017 > @Sedlina.1097 said: Thank you for writing this! I am not going to play Soulbeast specialization until they fix it at least some of the issues plus the annoying disengagement of beastmode when mounting. Link to comment Share on other sites More sharing options...
Sedlina.1097 Posted October 7, 2017 Share Posted October 7, 2017 > @Bhaya.7916 said:> > @Sedlina.1097 said:> > Thank you for writing this! I am not going to play Soulbeast specialization until they fix it at least some of the issues plus the annoying disengagement of beastmode when mounting.> > that list is quite old imho. I'm constantly updating the entry in the bug report sub forum link. Link to comment Share on other sites More sharing options...
Miaz.8521 Posted October 7, 2017 Share Posted October 7, 2017 just delete the shame of a spec soulbeast is and give us a real spec Link to comment Share on other sites More sharing options...
MidnightX.6294 Posted October 8, 2017 Share Posted October 8, 2017 The F1 from birds "Swoop" sometimes ends with a turn-around or jumping back a bit, mostly when you dont use any other skills instantly after. The distances isnt as great as it should be and gets shortened by this fail-function too. Link to comment Share on other sites More sharing options...
Lazze.9870 Posted October 8, 2017 Share Posted October 8, 2017 Sedlina.1097's list pretty much covers most of the things I've noticed. Anet, take a note. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted October 8, 2017 Share Posted October 8, 2017 > @Sedlina.1097 said:> combat skills:> > soulbeast mode bird pet skill swoop travels 450 units instead of the listed 1200> soulbeast mode canine pet skill crippling leap travels 250 units instead of the listed 400> soulbeast mode canine pet skill brutal charge travels 130 units instead of the listed 600> soulbeast mode smokescale pet skill shadow assault does not grant the listed 1,5 seconds of evade> soulbeast mode jellyfish pet skill dark water does not create a smoke field unless it successfully hits a target> soulbeast mode spider pet skill poison gas is always fired towards the max distance of 900 units even if the target is in melee range and the ability is fired directly at point blank range> soulbeast mode warhorn weapon skill call of the wild does not apply 4 seconds of unblockable to the ranger> soulbeast mode utility shout 'guard' does nothing. It doesn't apply the damage reduction on players around you, you don't take the dmg instead of them, neither does it grant you might when you are hit> soulbeast mode utility skill signet of renewal does not apply resistance to the ranger. does not transfer conditions to the ranger. does not strip conditions of any friendly target nor the ranger him/herself > > > onto traits:> > soulbeast mode marksmanship minor adept opening strike: No compensation for the lost pet's opening strike (the player loses 5 vulnerable stacks)> soulbeast mode marksmanship minor master alpha focus: No compensation for the lost pet's opening strike (the player loses 2 seconds of cripple)> soulbeast mode marksmanship minor grandmaster precise strike: No compensation for the lost pet's opening strike (the players loses a guaranteed critical hit)> soulbeast mode marksmanship major grandmaster relentless: No compensation for the lost pet's regained opening strike (the player loses a guaranteed critical hit)> soulbeast mode skirmishing minor adept sharpened edges: The game does not compensate for the lost pet's bleeding on critical hits (the player's chance to proc sharpening edges stays at 33 % and the player only applies one stack of bleeding) - special thanks to RednoRurikhan for the 10 minute playtest to confirm this> soulbeast mode wilderness survival major grandmaster emphatic bond: The duration of conditions on the ranger are not reduced when in soulbeast mode> soulbeast mode nature magic minor master fortifying bond: This trait does nothing while the ranger is in soulbeast mode (which is confusing since we heal as one increases the durations of buffs on the ranger instead of sharing them with the pet while in soulbeast mode) - special thanks to RednoRurikhan> soulbeast mode beastmastery minor adept pack alpha: Pet skills granted in soulbeast mode do not receive the 20 % cooldown reduction> soulbeast mode beastmastery minor master loud whistle The game does not apply the damage bonus to the ranger for staying on or above 90 % health. > soulbeast mode beastmastery major master natural healing: The healing does not show up in the combat log (this is misleading players to think that it wouldn't work in soulbeast mode)> > > honorable mentions due to the inability to access the core ranger mechanic 'swap' pets while in soulbeast mode> > soulbeast mode marksmanship minor adept clarion bond: The 10 seconds of fury, 3 stacks of might, swirftness and the 3 seconds of unblockable can not be activated while in soulbeast mode> soulbeast mode wilderness survival major grandmaster poison master: The 2 poison stacks on the attack can not be activated while in soulbeast mode> soulbeast mode beastmastery major grandmaster zephyr speed: The 3 seconds of quickness and superspeed can not be activated while in soulbeast mode> soulbeast mode beastmastery minor master loud whistle The reduced cooldown on pet swap can not be utilized since pet swap can not be activated while in soulbeast mode> > > List of not mentioned as bugs mechanics due to the fact that the abilities to utilize said benefits are transferred over to the ranger as F skills while in soulbeast mode - therefore maintaining the benefit even though the traits/skills do not change when in soulbeast mode> > soulbeast mode wilderness survival minor adept taste for danger: The vitality gain and expertise gain remains unchanged> soulbeast mode nature magic minor adept bountiful hunter: The damage bonus per boon remains unchanged> soulbeast mode nature magic minor adept instinctive reaction: The healing bonus percentage gain remains unchanged> soulbeast mode nature magic minor grandmaster lingering magic: The concentration bonus remains unchanged> soulbeast mode marksmanship major grandmaster predator's onslaught: The damage bonus remains unchanged> soulbeast mode utility skills all signets: the game does not compensate for the lost benefit of the signets on the pet while in soulbeast mode.> Has this been posted on Reddit? Link to comment Share on other sites More sharing options...
Skuzz.6580 Posted October 9, 2017 Share Posted October 9, 2017 I fail to see how feedback can be classified as "URGENT".. clickbait if anything. Anyway I see this is a bumped topic from a few weeks ago, some things don't even matter anymore or are fixed Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now