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Ammo system on druid glyphs: why not?


kappa.2036

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While I was doing wvw on my firebrand, I thought how comfortable it would be to have mantra-like skills on my support druid.

Right now, glyphs are only useful in some pve content, and half of them are just bad. The glyph related trait, **Verdant Etching**, was nerfed long time ago and now there is no reason to use it in pvp/wvw over Celestial Shadow.

So why not allow the glyphs to use the **ammo system**? I think it would be a good start to allow these skills to be used again. Moreover this would mean that we could use a glyph, then go to celestial avatar, and use the same glyph but with a different effect, exploiting its full potential. Also the seed trait could proc more often.

 

Other than this, **Verdant Etching should grant an aoe boon or condition depending on which gliph we have used**, something like:

 

**Glyph of Rejuvenation:** 5s aoe Regeneration

**Glyph of Rejuvenation (Celestial Avatar):** 4s aoe Retaliation

 

**Glyph of Alignment:** 4s aoe Burning

**Glyph of Alignment (Celestial Avatar):** 3s aoe Protection

 

**Glyph of Equality:** 5s aoe Fury

**Glyph of Equality (Celestial Avatar):** 5s aoe Vigor

 

**Glyph of the Tides:** 6s aoe Swiftness

**Glyph of the Tides (Celestial Avatar):** 3s aoe Quickness

 

**Glyph of Empowerment:** 10 stacks of aoe Might for 8 seconds

**Glyph of Empowerment (Celestial Avatar):** 4s aoe Alacrity

 

**Glyph of Unity:** 5 stacks of aoe Stability for 8 seconds

**Glyph of Unity (Celestial Avatar):** 4s aoe Resistance

 

I believe that with these changes glyphs would surely have more uses in the 3 game modes. What do you guys think? Let me know :)

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