Neural.1824 Posted February 23, 2018 Share Posted February 23, 2018 I came across a "Suspicious Bush" in Queensdale earlier. I investigated, and this bandit jumped out in the loudest most garishly colored outfit I've ever seen in game. Of course, being a bandit, I had to dispatch him. As my blade pierced him, he shouted "I'm dye-ing here!" More...on topic: I like that while there are visual cues, NPC "factions" *aren't* defined visually in this game by over-use of bright colors. Bandits can be recognized by a few specific queues, but Iv'e seen some games where the devs go overboard with the colors. Where they might as well have the NPC just carry a sign that says "I'm a bandit faction member!". I think the only exception that stands out in GW2 would be the Branded, but that really has more to do with the design of Kralk. It's something that makes the game more immersive, I think, and is appreciated (hopefully not just by me) Link to comment Share on other sites More sharing options...
Endless Soul.5178 Posted February 23, 2018 Share Posted February 23, 2018 > @"Neural.1824" said: > I came across a "Suspicious Bush" in Queensdale earlier. I investigated, and this bandit jumped out in the loudest most garishly colored outfit I've ever seen in game. Of course, being a bandit, I had to dispatch him. As my blade pierced him, he shouted "I'm dye-ing here!" > Ok, that got a sensible chuckle from me. :) Link to comment Share on other sites More sharing options...
Ardid.7203 Posted February 23, 2018 Share Posted February 23, 2018 The point is... was the bandit's outfit usable by players? Link to comment Share on other sites More sharing options...
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