Bob bobington.9057 Posted February 24, 2018 Share Posted February 24, 2018 So, essentially any node in the home instance doesn't consume pick/sickle/axe charges or require keys like they do in the real world because we've worked hard to get the rewards for it and we should be rewarded by being able to collect our stuff for free rather than be bogged down by 'economics' in a game. (not sure if this is the right place) Link to comment Share on other sites More sharing options...
Khailyn.6248 Posted February 24, 2018 Share Posted February 24, 2018 On the other hand it makes sense that a gathering node even in a home instance uses tool charges. (unless you have an unlimited gathering tool). You pay a lot for most of them, yes. Either in the form of gold, gems or time for some like the aurillium. But the real reward is the convenience. Many players get them for completionist's sake, others for easy daily completion. Should guild halls also have this adjustment? Guilds worked hard and sacrificed materials to get them. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted February 24, 2018 Share Posted February 24, 2018 I'm pretty indifferent to the gathering tools being used for home instance nodes or not, but its an interesting proposition to have chests that you have unlocked in your home instance not require a key. Link to comment Share on other sites More sharing options...
Khailyn.6248 Posted February 25, 2018 Share Posted February 25, 2018 I wouldnt mind the home instance chests being keyless if they cost more or were harder to attain like the treasure chest. Even the bandit chest still needs a key to open. As they are , theyre just too easy to attain. Link to comment Share on other sites More sharing options...
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