ArmoredVehicle.2849 Posted February 7, 2021 Author Share Posted February 7, 2021 > @"Hell Nirvana.9045" said: > Any news on the 6.x rebase? :) Nothing yet, sorry. I'll get to it eventually. Link to comment Share on other sites More sharing options...
huuof.9231 Posted February 12, 2021 Share Posted February 12, 2021 Hey guys, May I ask what is performing better for gw2 comparing AMD vs NVIDIA? More specificaly a laptop using AMD rx5600m vs NVIDIA 2060? Thanks! Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted February 13, 2021 Author Share Posted February 13, 2021 > @"huuof.9231" said: > Hey guys, > > May I ask what is performing better for gw2 comparing AMD vs NVIDIA? More specificaly a laptop using AMD rx5600m vs NVIDIA 2060? > > Thanks! Between those GPU's it won't make much difference (if any at all) in GW2, I've played the game on various desktop cards GTX 1060, RX 5500 XT, RTX 2060 Super and RX 6800. Game didn't perform any better with one or the other. As has always been the case with this game, the CPU is a more contributing factor to performance. Link to comment Share on other sites More sharing options...
Ikarus.2659 Posted February 16, 2021 Share Posted February 16, 2021 > @"huuof.9231" said: > Hey guys, > > May I ask what is performing better for gw2 comparing AMD vs NVIDIA? More specificaly a laptop using AMD rx5600m vs NVIDIA 2060? > > Thanks! As ArmoredVehicle said performance wont make any difference. But I had recently switched from RX580 to GTX1080 and this fixed crashes with DXVK-ASYNC. But maybe it was just my RX580 or my config. Since AMD drivers are open source its the better way for linux. ;) Link to comment Share on other sites More sharing options...
Barabeam.4638 Posted February 18, 2021 Share Posted February 18, 2021 > @"Ikarus.2659" said: > switched from RX580 to GTX1080 and this fixed crashes with DXVK-ASYNC. But maybe it was just my RX580 or my config. > Since AMD drivers are open source its the better way for linux. ;) I also use RX580, I rarely get any crashes, I also use dxvk-async. maybe it is something in the card or your configuration. :) Note that I use it on a manjaro KDE. And I agree with you it is more relaxing to manage an AMD gpu on linux since we can just stick to the open source drivers. Cheers! Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted February 19, 2021 Author Share Posted February 19, 2021 A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) Sorry, no Wine rebase to 6.x yet. Link to comment Share on other sites More sharing options...
Mack.3045 Posted February 19, 2021 Share Posted February 19, 2021 > @"ArmoredVehicle.2849" said: > A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) > > Sorry, no Wine rebase to 6.x yet. Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" This will be slightly faster than the vanilla aysnc 1.8 version for your testing. https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 Link to comment Share on other sites More sharing options...
msalakka.4653 Posted February 20, 2021 Share Posted February 20, 2021 I'm new to Linux. I am trying to get GW2 running on Xubuntu 20.04 x64. I installed Lutris and GW2, but I am running into the network error. Apparently I have to switch Wine version to 5.7.11 but it's not available in the Runner options. I can only choose between Lutris-6.0-x86_64 and System (5.0 (Ubuntu 5.0-3ubuntu1)). I've been googling for over an hour as to how to install an older version of Wine but I can't figure it out. Any advice would be much appreciated... **NVM**...I'm an idiot. Another Wine version could be added straight from Lutris by clicking the downward arrow next to Wine...didn't need the terminal at all. Link to comment Share on other sites More sharing options...
Barabeam.4638 Posted February 20, 2021 Share Posted February 20, 2021 > @"Mack.3045" said: > > @"ArmoredVehicle.2849" said: > > A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) > > > > Sorry, no Wine rebase to 6.x yet. > > Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > This will be slightly faster than the vanilla aysnc 1.8 version for your testing. > > https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 Thank you for posting the new dxvk-async, the compressed folder you shared though doesn't include installation script though, it is fine if I just borrow installation script from a previous version? just copy and paste it in the new folder and process the installation? Edit: I copied the setup file from the 1.8 main release and installed, it is working fine, but I am not entirely sure this is a proper way to install it xD ,,thanks! Link to comment Share on other sites More sharing options...
VisceralMonkey.6128 Posted February 20, 2021 Share Posted February 20, 2021 Nice. How hard is to to update to the latest version when it's comes out this weekend? I've installed using archdps with no problems. Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted February 21, 2021 Author Share Posted February 21, 2021 > @"Mack.3045" said: > > @"ArmoredVehicle.2849" said: > > A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) > > > > Sorry, no Wine rebase to 6.x yet. > > Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > This will be slightly faster than the vanilla aysnc 1.8 version for your testing. > > https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 Thanks for your help, had some time to test out the new builds, no issues on my end. :) --------------------------- **New update announcement:** I've went ahead and updated the package, only DXVK has been touched/updated this time. I've also tested arcdps and it's working fine on my setup (AMD GPU). Regarding the rebase to Wine 6.x, to be honest I'm still a bit hesitant about this, and the reason is that I'm still seeing reports of the network error. I'll see if I can run a few tests of my own regarding this. This weekend I've also worked on improving the non-google drive download links, they're now linked to an http server as opposed to the previous ftp based setup. **Patches** - On the first page in the downloads section I've added a patch to easily go from 2.1.0 to 2.2.0. Installation is simple, extract it into the game's folder and merge/overwrite all files when prompted. Depending on the complexity between package updates, a patch might not always be available. Have a nice weekend ;) Link to comment Share on other sites More sharing options...
Mack.3045 Posted February 22, 2021 Share Posted February 22, 2021 > @"ArmoredVehicle.2849" said: > > @"Mack.3045" said: > > > @"ArmoredVehicle.2849" said: > > > A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) > > > > > > Sorry, no Wine rebase to 6.x yet. > > > > Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > > > This will be slightly faster than the vanilla aysnc 1.8 version for your testing. > > > > https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 > > Thanks for your help, had some time to test out the new builds, no issues on my end. :) > > --------------------------- > > **New update announcement:** > > I've went ahead and updated the package, only DXVK has been touched/updated this time. I've also tested arcdps and it's working fine on my setup (AMD GPU). > > Regarding the rebase to Wine 6.x, to be honest I'm still a bit hesitant about this, and the reason is that I'm still seeing reports of the network error. I'll see if I can run a few tests of my own regarding this. > > This weekend I've also worked on improving the non-google drive download links, they're now linked to an http server as opposed to the previous ftp based setup. > > **Patches** - On the first page in the downloads section I've added a patch to easily go from 2.1.0 to 2.2.0. Installation is simple, extract it into the game's folder and merge/overwrite all files when prompted. Depending on the complexity between package updates, a patch might not always be available. > > Have a nice weekend ;) Thanks Armored Vehicle. Are you on Discord ? I had a few questions for you and would be easier to discuss there :) Link to comment Share on other sites More sharing options...
VisceralMonkey.6128 Posted February 22, 2021 Share Posted February 22, 2021 Patch worked fine. It does hang when I exit but I can alt+f2 and just close it from desktop. Link to comment Share on other sites More sharing options...
Hell Nirvana.9045 Posted February 24, 2021 Share Posted February 24, 2021 One minus (for my "workflow") I've noticed with 2.2.0 is that the game minimises now upon opening Yakuake, or if I switch between virtual desktops in KDE. Edit: I had done the full replacement, not the update. Edit2: Switching to Windowed Fullscreen works, but Fullscreen used to work without the game minimising before. Link to comment Share on other sites More sharing options...
Barabeam.4638 Posted March 1, 2021 Share Posted March 1, 2021 @"Mack.3045" Seems like dxvk-async 1.8.1 is release :) I just installed it from: https://github.com/Sporif/dxvk-async/releases/tag/1.8.1 but I am wondering, is it similar to the one you usually post? Or is the one you usually post built with special considerations and markers for GW2? Thanks :) Link to comment Share on other sites More sharing options...
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