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Sandswept Isles landscape


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> @"Sojourner.4621" said:

> > @"Zaraki.5784" said:

> > I like the landscape of the new map, the only thing I'm disappointed is that it seems a lot smaller than previous LS4E1 map (Istan), and I like huge maps.

>

> It isn't, it actually covers more surface area in terms of square units... if zoomed out on my screen to max level, I am measuring 11cm x 8cm on the new map, compared to 8cm x 8cm on the old. That's 88cm^2 vs 64cm^2.

 

 

It’s bigger

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> @"Ben K.6238" said:

> > @"Sojourner.4621" said:

> > I don't know, if you look at the time where the split actually occurred it's not that much of a leap. The split happened during a time of charr rebellion against the Flame Legion, and more particularly the uprising of FEMALE charr as the oppressed minority. More importantly that **same** uprising had turned most of the charr against the shaman cast and magic users in general. The Sand summons are extremely reminiscent of molten effigies, and they are very clearly a shaman caste of charr (who in lore are originally described as a tribal people anyway) that neither fit in to the old regime (because flame legion), nor would have fit well in to the new (Because prejudice against magic/shaman). It makes sense that a group like this might have split off to try and find their own spot away from the rest of charr society. As to some of the finer details, the lore doesn't really get in to what charr shamans were like BEFORE the Flame Legion, but it's not too much of a stretch to think it was something like this.

>

> I can follow how a split may have occurred, though it seems odd that such a split may have been led by a female charr, as I have my doubts females were part of the caste system at the time so they had little to gain by running away (and a genetic predisposition to run towards the fight).

>

> Throwing away the fahrar system is another peculiarity. That system was created in order to deal with the aforementioned genetic predisposition for violence. How they can drop that, replace it with nothing, and somehow end up with a _more_ pacific culture is unexplained and a little questionable.

>

> Finally, there's the question of how they got there in the first place. In between the charr homelands and Sandswept Isles, first you have the Blazeridge Mountains, which are passable. South of that you have the Crystal Desert and Desolation, which are not. You can attempt to circumnavigate those, but then you have to get past Orr, which at the time is swarming with undead. And the charr of the time have no boatbuilding expertise because they've been landlocked for millennia.

>

> They should also have much more limited metalworking expertise at the time, which makes that enormous metal structure on the beach something of a puzzle. If that's actually the vessel they used to get there, it's even more of a puzzle because it then raises the question of where all that metal came from, and how a small band of refugees transported that much over the mountains and assembled it into a ship. Keeping in mind that at the time of their exodus, that would have almost certainly been the first metal-hulled ship ever constructed.

>

> Each individual factor can potentially be explained in a way that makes the story credible. It's the need for a coincidence of multiple unlikely events to explain the existence of this tribe that make it look nonsensical.

 

Again this is during Kalla's uprising, which was specifically the females of the Charr uprising against their male oppressors... 250 years ago... before Orr rose from the waters and the undead were swarming everywhere. The fahrar system being lost in particular would almost be a necessity since the in game descriptions of the culture state that it was a single war-band that ceded and formed the entire tribe... a single war band that would by necessity NOT have the structure or more importantly the number of Charr necessary to form that kind of Fahrar system, thus them raising the cubs themselves.As far as the metal structure... who knows. The point is this all happened around the time of the Winds of Change storyline in GW1 at which point the elder dragons were strictly hinted at but not awakened yet. There was no Orr, it had been destroyed and sunk and had not yet risen from the sea. There was no brand. There was no Kralkatorric... and Joko had not yet taken control of Elona.

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