CedarDog.9723 Posted March 13, 2018 Share Posted March 13, 2018 ANet...don't you think you've gone a little overboard with the ambushes? Not sure if it affects other maps the same, or if it's a setting specific to Sandswept Isles...but I was in a map in where there were 6 ambushes in a row for Crystalwing before it finally spawned. 2 out of the 4 bounties I tried starting myself resulted in ambushes. Ambushes happening every once in a while is amusing. But this is just obnoxious. Link to comment Share on other sites More sharing options...
Zephire.8049 Posted March 13, 2018 Share Posted March 13, 2018 The frequency of ambushes is a bug. A dev said they're figuring out what is exactly going on and hope to have it fixed in time for the next patch, since it was never intended to happen so often. Link to comment Share on other sites More sharing options...
Airdive.2613 Posted March 13, 2018 Share Posted March 13, 2018 > @"Zephire.8049" said: > The frequency of ambushes is a bug. A dev said they're figuring out what is exactly going on and hope to have it fixed in time for the next patch, since it was never intended to happen so often. Are you trying to tell us there's a bug in the system? Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted March 13, 2018 Share Posted March 13, 2018 It is an anti-fun mechanic that brings nothing positive to the table. It is just there as a cheap and holllow way to force players to “play” bounties longer. Get rid of it. Link to comment Share on other sites More sharing options...
jediwolf.8724 Posted March 13, 2018 Share Posted March 13, 2018 The ambush idea is fine. But I happens far too often. Took me 9 tries in two days to get Prickly Pair. During the bounty zerg yesterday we had 6 ambushes in a row. Glad to have all of the bounties done now. Link to comment Share on other sites More sharing options...
Jinxtah.4359 Posted March 24, 2018 Share Posted March 24, 2018 I can't get crystalwing for the life of me. I had a squad, and it seemed to have 80% spawn rate on ambush in general, and for crystalwing we tried 7 times. ALL were ambushes. Annoying. Link to comment Share on other sites More sharing options...
Blaeys.3102 Posted March 24, 2018 Share Posted March 24, 2018 It is past time to get rid of this mechanic. It was a decent concept that just doesnt work in game. It is less challenging than the actual bounty it replaces, it gets in the way of achievements and, if someone triggers it and runs away, it stops the bounty from respawning on the board. Link to comment Share on other sites More sharing options...
Sarge shot Grif.6450 Posted March 24, 2018 Share Posted March 24, 2018 If a mechanic makes you never want to do a bounty again after you've killed it once.... it's either a very bad mechanic or it's implemented very VERY badly . Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted March 24, 2018 Share Posted March 24, 2018 > @"Zephire.8049" said: > The frequency of ambushes is a bug. A dev said they're figuring out what is exactly going on and hope to have it fixed in time for the next patch, since it was never intended to happen so often. I don't think they said it's a bug. They said they gonna tune it down. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted March 24, 2018 Share Posted March 24, 2018 11 days ago they posted that the spawn rate was too high and that they would be adjusting it. I personally would have preferred to see them prioritising and pushing the fix for this (and the other bugs) a lot earlier as I've seen it cause a serious amount of frustration in game but they haven't. Hopefully there'll be a patch next week. https://en-forum.guildwars2.com/discussion/32221/upcoming-bug-fixes/p1 Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted March 24, 2018 Share Posted March 24, 2018 > @"Pifil.5193" said: > 11 days ago they posted that the spawn rate was too high and that they would be adjusting it. I personally would have preferred to see them prioritising and pushing the fix for this (and the other bugs) a lot earlier as I've seen it cause a serious amount of frustration in game but they haven't. Hopefully there'll be a patch next week. > > https://en-forum.guildwars2.com/discussion/32221/upcoming-bug-fixes/p1 There are progression blocking bugs like disabled fishing event or unavailable Mount Maelstrom mastery point which need quicker fixes than this. The fact it's going to be like 3 weeks of bugs is unprofessional. Link to comment Share on other sites More sharing options...
Zaklex.6308 Posted March 24, 2018 Share Posted March 24, 2018 Well, obviously I'm in the minority here but I happen to like the mechanic...after all, if I was attempting to stop someone from disrupting my plans I'd be pulling out all the stops and trying at every opportunity possible...especially if I knew it was something that person did all the time. Link to comment Share on other sites More sharing options...
Headcase.4618 Posted March 24, 2018 Share Posted March 24, 2018 > @"Zaklex.6308" said: > Well, obviously I'm in the minority here but I happen to like the mechanic...after all, if I was attempting to stop someone from disrupting my plans I'd be pulling out all the stops and trying at every opportunity possible...especially if I knew it was something that person did all the time. "Thank you loyal subject. My ambushes have created millions of jobs for our Awakened soldiers. You can't say the same of Old Man Ossa, can you?" -@realpalawajoko Link to comment Share on other sites More sharing options...
stone cold.8609 Posted March 24, 2018 Share Posted March 24, 2018 I don't like the ambush mechanic. It is a poorly thought out way to try to artificially extend the content. All that it did is make me take about 75% longer to get each bounty finished once for the achievement and now that that is done I plan to never do another bounty on that map again as long as there are ambushes. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted March 24, 2018 Share Posted March 24, 2018 > @"Kheldorn.5123" said: > > @"Pifil.5193" said: > > 11 days ago they posted that the spawn rate was too high and that they would be adjusting it. I personally would have preferred to see them prioritising and pushing the fix for this (and the other bugs) a lot earlier as I've seen it cause a serious amount of frustration in game but they haven't. Hopefully there'll be a patch next week. > > > > https://en-forum.guildwars2.com/discussion/32221/upcoming-bug-fixes/p1 > > There are progression blocking bugs like disabled fishing event or unavailable Mount Maelstrom mastery point which need quicker fixes than this. The fact it's going to be like 3 weeks of bugs is unprofessional. They _could_ have just disabled ambushes until they think of a way to make the situation better. Link to comment Share on other sites More sharing options...
Devildoc.6721 Posted March 24, 2018 Share Posted March 24, 2018 Seriously this is not fun, anet just hates their players is all it shows. Link to comment Share on other sites More sharing options...
Sako.7609 Posted March 24, 2018 Share Posted March 24, 2018 **It's just a prank, bro!** Link to comment Share on other sites More sharing options...
Devildoc.6721 Posted March 24, 2018 Share Posted March 24, 2018 Someone ougtta prank anet until they're disabled. Pizzas anyone? Link to comment Share on other sites More sharing options...
Moira Shalaar.5620 Posted March 26, 2018 Share Posted March 26, 2018 yeah, I'm not much of a fan of this mechanic either. tried to get Ironshell in the Sandswept Isles and finally quit after 7 consecutive ambushes. Had the same thing happen in Domain of Istan too but there the squad disbanded after 5 consecutive attempts. They really need to do something about this. I think if an ambush has happened it ought to greatly increase the likelihood of the actual bounty appearing the second time, and a guarantee on the third after 2 consecutive ambushes. Link to comment Share on other sites More sharing options...
Sarrs.4831 Posted March 26, 2018 Share Posted March 26, 2018 Personally I think the ambush mechanic could be done better because Bounties already have a randomization mechanic that can work just fine - Ley Line instabilities. Instead of having Ambushes in the new map, why not have Ambushes as a new Ley Line instability that *any* bounty boss can have that has them spawn big waves of Awakened on an interval? This adds new content to Elona and gets rid of the achievement blocking. Link to comment Share on other sites More sharing options...
Devildoc.6721 Posted March 27, 2018 Share Posted March 27, 2018 > @"Moira Shalaar.5620" said: > squad disbanded after 5 consecutive attempts This is the part that makes it so bad, when you get several ambushes in a row squads tend to get demoralized and break up., you sometimes have to join up with 3-4 different bounty trains before you finally get the bounty you've been needing, because they break up when they get too frustrated with ambushes. I feel like developers relish in frustrating players intentionally because there are no negative consequences for them for doing so. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted March 27, 2018 Share Posted March 27, 2018 What is the point of this mechanic exactly? I have a feeling that nobody at Anet asked themselves this before going ahead with it. I’ll tell you what this mechanic is: **anti-fun** Nobody likes having the rug pulled out from under them like that. It has got to go. Link to comment Share on other sites More sharing options...
Oldirtbeard.9834 Posted March 27, 2018 Share Posted March 27, 2018 > @"Devildoc.6721" said: > > @"Moira Shalaar.5620" said: > > squad disbanded after 5 consecutive attempts > > This is the part that makes it so bad, when you get several ambushes in a row squads tend to get demoralized and break up., you sometimes have to join up with 3-4 different bounty trains before you finally get the bounty you've been needing, because they break up when they get too frustrated with ambushes. I feel like developers relish in frustrating players intentionally because there are no negative consequences for them for doing so. Well I guess people playing less and spending less money might be a consequence. I'm still working on an alt atm and stalled out in the Orr part of the personal story, thankfully I haven't had the pleasure but something like what you guys are experiencing would just inspire me to do something else with my time. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted March 27, 2018 Share Posted March 27, 2018 An ambush mechanic could have been a great addition to the bounties, maybe if it replaced one of the Unstable Magic Abilities with one that summons waves of additional Awakened adds during the fight (properly scaled for the player numbers, of course). Replacing the bounties you expect with a few champs well, I don't think it's all that fun, it's not what people wanted when they go for a bounty and that's especially frustrating when it's required for an achievement, I've seen groups of abandoned ambush Awakened all over the map. Maybe if the current mechanism was an April's fool joke it would have been OK. Link to comment Share on other sites More sharing options...
GrubySzymek.1362 Posted March 27, 2018 Share Posted March 27, 2018 > @"Oglaf.1074" said: > What is the point of this mechanic exactly? To artificially inflate bounty participation rates on new map. Link to comment Share on other sites More sharing options...
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