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Core Engineer and Scrapper are Overpowered.


Vagrant.7206

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> @"Axl.8924" said:

> > @"Shirlias.8104" said:

> > > @"Axl.8924" said:

> > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

> > >

> > > Daredevil D/P is viable

> > > Core build S/D viable.

> > >

> > > You shouldn't complain about that kinda stuff.

> >

> > Viable does not mean wrong.

> > Thief has to be played, while scrapper not that much.

> > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

> >

> > Unless you think that the current druid is balanced.

>

> The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

> S/D build is solid too.

>

> Also define wrong.

>

> Only thing that would be wrong is if:

>

> A:its non functional in all 3 game modes and or at least 2 or 3.

> B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

> C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

 

Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

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> @"Shirlias.8104" said:

> > @"Axl.8924" said:

> > > @"Shirlias.8104" said:

> > > > @"Axl.8924" said:

> > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

> > > >

> > > > Daredevil D/P is viable

> > > > Core build S/D viable.

> > > >

> > > > You shouldn't complain about that kinda stuff.

> > >

> > > Viable does not mean wrong.

> > > Thief has to be played, while scrapper not that much.

> > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

> > >

> > > Unless you think that the current druid is balanced.

> >

> > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

> > S/D build is solid too.

> >

> > Also define wrong.

> >

> > Only thing that would be wrong is if:

> >

> > A:its non functional in all 3 game modes and or at least 2 or 3.

> > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

> > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

>

> Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

 

* The build you linked only has stealth from stealth gyro, which is not a particularly powerful stealth because the gyro is a giant "Here I am!" sign. It's powerful against single target skills (primarily thief), but otherwise not that useful for the individual. Since engineer is a natural anathema to thief, this isn't all that unusual.

* If you actually read the build's details, its sustain is not great against power/cc builds -- AKA Mesmers, Holos, Spellbreakers, S/D thieves, etc. A lot of the current meta can counter that build. Against condi builds? Yeah, its sustain is pretty incredible.

* The cleanse is largely the result of anticorrosion plating. For some reason ANet gutted alchemy's alchemical tinctures to make this trait which is very powerful for holo, but weak for core engineer.

* There are a maximum of three stunbreaks on that build, which isn't unusual for engineers. Most meta engineer builds feature 3 stunbreaks. One of those stunbreaks is the automatic elixir S, which isn't much of a stunbreak. One is from elixir gun's toolbelt, and the other is optional depending on what utility skill the engineer picks.

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I really want to see Scrapper get some massive reworks and buffs. While Holosmith is an amazing build both in terms of capabilities and also just the design and how telegraphed it's abilities are, I feel like since Scrapper being a defensive tanky spec leaves it with zero place in PvE it should just be the better elite spec for PvP. I don't have stats, but last season it would be extremely rare to see a Scrapper, like one in 50 engineers I played with would be a scrapper if that. It just doesn't have a place in the game. Like before Spellbreaker got all those recent power buffs, if it wasn't at least top tier for Warrior PvP it would see zero real use in game. That's where scrapper is at.

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> @"Vagrant.7206" said:

> > @"Shirlias.8104" said:

> > > @"Axl.8924" said:

> > > > @"Shirlias.8104" said:

> > > > > @"Axl.8924" said:

> > > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

> > > > >

> > > > > Daredevil D/P is viable

> > > > > Core build S/D viable.

> > > > >

> > > > > You shouldn't complain about that kinda stuff.

> > > >

> > > > Viable does not mean wrong.

> > > > Thief has to be played, while scrapper not that much.

> > > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

> > > >

> > > > Unless you think that the current druid is balanced.

> > >

> > > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

> > > S/D build is solid too.

> > >

> > > Also define wrong.

> > >

> > > Only thing that would be wrong is if:

> > >

> > > A:its non functional in all 3 game modes and or at least 2 or 3.

> > > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

> > > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

> >

> > Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

>

> * The build you linked only has stealth from stealth gyro, which is not a particularly powerful stealth because the gyro is a giant "Here I am!" sign. It's powerful against single target skills (primarily thief), but otherwise not that useful for the individual.

> * If you actually read the build's details, its sustain is not great against power/cc builds -- AKA Mesmers, Holos, Spellbreakers, S/D thieves, etc. A lot of the current meta can counter that build.

> * The cleanse is largely the result of anticorrosion plating. For some reason ANet gutted alchemy's alchemical tinctures to make this trait which is very powerful for holo, but weak for core engineer.

> * There are a maximum of three stunbreaks on that build, which isn't unusual for engineers. One of those stunbreaks is the automatic elixir S, which isn't much of a stunbreak. One is from elixir gun's toolbelt, and the other is optional depending on what utility skill the engineer picks.

 

You have a free utility slot depends the team you are against, which could mean another stunbreak or cleanse.

Also you shouldn't see it as a solo but as a support.

 

Pressing f1 will remove AOE 5 conditions in 5 sec while granting protection x5 and combofield per 5 sec ( 16 sec cd after its expiration ).

Just to make a simple example how wrong it is with the current traits in combo with some skills/traits.

 

Against powerbuild you have high protection from ranged attacks.

- 1 invul from hammer on low cd, 1 from passive shrink and maybe another elixir. Eventually you can trade with stealth or dodges ( good endurance regencause of toolbelt ).

 

But indeed is way better against conditions than physical dps.

 

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> @"Shirlias.8104" said:

> > @"Vagrant.7206" said:

> > > @"Shirlias.8104" said:

> > > > @"Axl.8924" said:

> > > > > @"Shirlias.8104" said:

> > > > > > @"Axl.8924" said:

> > > > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

> > > > > >

> > > > > > Daredevil D/P is viable

> > > > > > Core build S/D viable.

> > > > > >

> > > > > > You shouldn't complain about that kinda stuff.

> > > > >

> > > > > Viable does not mean wrong.

> > > > > Thief has to be played, while scrapper not that much.

> > > > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

> > > > >

> > > > > Unless you think that the current druid is balanced.

> > > >

> > > > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

> > > > S/D build is solid too.

> > > >

> > > > Also define wrong.

> > > >

> > > > Only thing that would be wrong is if:

> > > >

> > > > A:its non functional in all 3 game modes and or at least 2 or 3.

> > > > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

> > > > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

> > >

> > > Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

> >

> > * The build you linked only has stealth from stealth gyro, which is not a particularly powerful stealth because the gyro is a giant "Here I am!" sign. It's powerful against single target skills (primarily thief), but otherwise not that useful for the individual.

> > * If you actually read the build's details, its sustain is not great against power/cc builds -- AKA Mesmers, Holos, Spellbreakers, S/D thieves, etc. A lot of the current meta can counter that build.

> > * The cleanse is largely the result of anticorrosion plating. For some reason ANet gutted alchemy's alchemical tinctures to make this trait which is very powerful for holo, but weak for core engineer.

> > * There are a maximum of three stunbreaks on that build, which isn't unusual for engineers. One of those stunbreaks is the automatic elixir S, which isn't much of a stunbreak. One is from elixir gun's toolbelt, and the other is optional depending on what utility skill the engineer picks.

>

> You have a free utility slot depends the team you are against, which could mean another stunbreak or cleanse.

> Also you shouldn't see it as a solo but as a support.

>

> Pressing f1 will remove AOE 5 conditions in 5 sec while granting protection x5 and combofield per 5 sec.

> Just to make a simple example how wrong it is with the current traits in combo with some skills/traits.

 

1. Yes, that's what I was referring to as the third stunbreak. That optional utility will likely be blast gyro or slick shoes.

2. Correct, it's support, but stealth gyro is also bad for support. Its only use in teamplay, as far as I can tell, is to troll people by hiding multiple people where an enemy thinks there's only an engineer. This isn't a particularly common tactic for sPvP, its primary use is WvW.

3. Yes, that is how anticorrosion plating works. It's more powerful on holosmith with HLA providing 8 cleanses over 8 seconds, or 12 cleanses over 12 seconds depending on heat. Scrapper's interpretation of anticorrosion plating is actually weaker than holosmith's. And look to ANet as to why they decided to implement that cleansing mechanic, as they also removed alchemical tinctures in the same breath, which was way more balanced.

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> @"Vagrant.7206" said:

> > @"Shirlias.8104" said:

> > > @"Vagrant.7206" said:

> > > > @"Shirlias.8104" said:

> > > > > @"Axl.8924" said:

> > > > > > @"Shirlias.8104" said:

> > > > > > > @"Axl.8924" said:

> > > > > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

> > > > > > >

> > > > > > > Daredevil D/P is viable

> > > > > > > Core build S/D viable.

> > > > > > >

> > > > > > > You shouldn't complain about that kinda stuff.

> > > > > >

> > > > > > Viable does not mean wrong.

> > > > > > Thief has to be played, while scrapper not that much.

> > > > > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

> > > > > >

> > > > > > Unless you think that the current druid is balanced.

> > > > >

> > > > > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

> > > > > S/D build is solid too.

> > > > >

> > > > > Also define wrong.

> > > > >

> > > > > Only thing that would be wrong is if:

> > > > >

> > > > > A:its non functional in all 3 game modes and or at least 2 or 3.

> > > > > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

> > > > > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

> > > >

> > > > Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

> > >

> > > * The build you linked only has stealth from stealth gyro, which is not a particularly powerful stealth because the gyro is a giant "Here I am!" sign. It's powerful against single target skills (primarily thief), but otherwise not that useful for the individual.

> > > * If you actually read the build's details, its sustain is not great against power/cc builds -- AKA Mesmers, Holos, Spellbreakers, S/D thieves, etc. A lot of the current meta can counter that build.

> > > * The cleanse is largely the result of anticorrosion plating. For some reason ANet gutted alchemy's alchemical tinctures to make this trait which is very powerful for holo, but weak for core engineer.

> > > * There are a maximum of three stunbreaks on that build, which isn't unusual for engineers. One of those stunbreaks is the automatic elixir S, which isn't much of a stunbreak. One is from elixir gun's toolbelt, and the other is optional depending on what utility skill the engineer picks.

> >

> > You have a free utility slot depends the team you are against, which could mean another stunbreak or cleanse.

> > Also you shouldn't see it as a solo but as a support.

> >

> > Pressing f1 will remove AOE 5 conditions in 5 sec while granting protection x5 and combofield per 5 sec.

> > Just to make a simple example how wrong it is with the current traits in combo with some skills/traits.

>

> 1. Yes, that's what I was referring to as the third stunbreak. That optional utility will likely be blast gyro or slick shoes.

> 2. Correct, it's support, but stealth gyro is also bad for support. Its only use in teamplay, as far as I can tell, is to troll people by hiding multiple people where an enemy thinks there's only an engineer. This isn't a particularly common tactic for sPvP, its primary use is WvW.

> 3. Yes, that is how anticorrosion plating works. It's more powerful on holosmith with HLA providing 8 cleanses over 8 seconds, or 12 cleanses over 12 seconds depending on heat. Scrapper's interpretation of anticorrosion plating is actually weaker than holosmith's. And look to ANet as to why they decided to implement that cleansing mechanic, as they also removed alchemical tinctures in the same breath, which was way more balanced.

 

Scrapper version could be weaker, but even so it's way harder to deal with a scrapper than holo ( which could be downed easier ).

 

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> @"Shirlias.8104" said:

> > @"Vagrant.7206" said:

> > > @"Shirlias.8104" said:

> > > > @"Vagrant.7206" said:

> > > > > @"Shirlias.8104" said:

> > > > > > @"Axl.8924" said:

> > > > > > > @"Shirlias.8104" said:

> > > > > > > > @"Axl.8924" said:

> > > > > > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

> > > > > > > >

> > > > > > > > Daredevil D/P is viable

> > > > > > > > Core build S/D viable.

> > > > > > > >

> > > > > > > > You shouldn't complain about that kinda stuff.

> > > > > > >

> > > > > > > Viable does not mean wrong.

> > > > > > > Thief has to be played, while scrapper not that much.

> > > > > > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

> > > > > > >

> > > > > > > Unless you think that the current druid is balanced.

> > > > > >

> > > > > > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

> > > > > > S/D build is solid too.

> > > > > >

> > > > > > Also define wrong.

> > > > > >

> > > > > > Only thing that would be wrong is if:

> > > > > >

> > > > > > A:its non functional in all 3 game modes and or at least 2 or 3.

> > > > > > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

> > > > > > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

> > > > >

> > > > > Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

> > > >

> > > > * The build you linked only has stealth from stealth gyro, which is not a particularly powerful stealth because the gyro is a giant "Here I am!" sign. It's powerful against single target skills (primarily thief), but otherwise not that useful for the individual.

> > > > * If you actually read the build's details, its sustain is not great against power/cc builds -- AKA Mesmers, Holos, Spellbreakers, S/D thieves, etc. A lot of the current meta can counter that build.

> > > > * The cleanse is largely the result of anticorrosion plating. For some reason ANet gutted alchemy's alchemical tinctures to make this trait which is very powerful for holo, but weak for core engineer.

> > > > * There are a maximum of three stunbreaks on that build, which isn't unusual for engineers. One of those stunbreaks is the automatic elixir S, which isn't much of a stunbreak. One is from elixir gun's toolbelt, and the other is optional depending on what utility skill the engineer picks.

> > >

> > > You have a free utility slot depends the team you are against, which could mean another stunbreak or cleanse.

> > > Also you shouldn't see it as a solo but as a support.

> > >

> > > Pressing f1 will remove AOE 5 conditions in 5 sec while granting protection x5 and combofield per 5 sec.

> > > Just to make a simple example how wrong it is with the current traits in combo with some skills/traits.

> >

> > 1. Yes, that's what I was referring to as the third stunbreak. That optional utility will likely be blast gyro or slick shoes.

> > 2. Correct, it's support, but stealth gyro is also bad for support. Its only use in teamplay, as far as I can tell, is to troll people by hiding multiple people where an enemy thinks there's only an engineer. This isn't a particularly common tactic for sPvP, its primary use is WvW.

> > 3. Yes, that is how anticorrosion plating works. It's more powerful on holosmith with HLA providing 8 cleanses over 8 seconds, or 12 cleanses over 12 seconds depending on heat. Scrapper's interpretation of anticorrosion plating is actually weaker than holosmith's. And look to ANet as to why they decided to implement that cleansing mechanic, as they also removed alchemical tinctures in the same breath, which was way more balanced.

>

> Scrapper version could be weaker, but even so it's way harder to deal with a scrapper than holo ( which could be downed easier ).

>

 

It's harder to deal with if you're a thief... because thieves don't handle well against scrapper. They never have. It's actually easier to handle if you're a warrior, mesmer, necro, or holo.

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> @"Vagrant.7206" said:

> It's harder to deal with if you're a thief... because thieves don't handle well against scrapper. They never have. It's actually easier to handle if you're a warrior, mesmer, necro, or holo.

 

I disagree.

It could be hard to kill 1v1 ( or impossible vs a good one ), but not a real problem to avoid part of his dmg and remain alive.

The real problem comes when you try to focus him in order not to bring support to his allies.

 

With the Avatar ( or even mender ) amulet vs a condi team it's faceroll as hell, and contrast in a excellent way necros, burning guardians, weavers and other condition classes, while landing dazes and constant dps.

 

Given the fact that is great against conditions, the problem stands when while it is extremely good vs them it is also good vs physical dmg dealers.

It's not that you are terrible, but simply not at your lvl against conditions ( which is, however, really good ).

 

 

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> @"Shirlias.8104" said:

> > @"Vagrant.7206" said:

> > It's harder to deal with if you're a thief... because thieves don't handle well against scrapper. They never have. It's actually easier to handle if you're a warrior, mesmer, necro, or holo.

>

> I disagree.

> It could be hard to kill 1v1 ( or impossible vs a good one ), but not a real problem to avoid part of his dmg and remain alive.

> The real problem comes when you try to focus him in order not to bring support to his allies.

>

> With the Avatar ( or even mender ) amulet vs a condi team it's faceroll as hell, and contrast in a excellent way necros, burning guardians, weavers and other condition classes, while landing dazes and constant dps.

>

> Given the fact that is great against conditions, the problem stands when while it is extremely good vs them it is also good vs physical dmg dealers.

> It's not that you are terrible, but simply not at your lvl against conditions ( which is, however, really good ).

 

I'm not sure I understand your point. Could you rephrase?

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> @"Vagrant.7206" said:

 

>

> No, we can't test the viability of something when it's this buggy. Seriously. How am I supposed to know how useful something like adaptive armor is if it doesn't work properly? Your logic makes no sense. Also, you suggest these are easy fixes... function gyro and adaptive armor have had similar bugs since they first launched. You'd think if they were easy fixes, it would've been completely solved by now.

>

> Core engineer is... where is it again? It's been nerfed so many times and so complex to play that nobody wants it in PvE any more. And holo is the only viable spec in PvP. If by "2 viable core ranked specs" you mean the [1 spec listed](https://metabattle.com/wiki/Build:Engineer_-_Bursty_Boi "1 spec listed"), which is pretty lulzy, I highly encourage you to try it out and see where it gets you. With the recent gutting of alchemy, it's got no survivability or mobility and relies entirely on bursts killing opponents. Or you're completely SOL.

 

Um yes you can, ive tested it in ranked and did well with it when it works. They would have been fixed long ago if the engi community would've been more vocal about it then as they are now

 

Name me 1 class that has all 3 specs in the great-meta tiers ( guard doesnt really count since of theirs is a support spec whereas all of engis is just dps). No i wasnt talking qbout that build, i was talking aboutnthe scrapper one which could be very op if the bugs get fixed. Just stop asking for jore buffs and powercreep and figure out how to properly play engi

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> @"Coolguy.8702" said:

> > @"Vagrant.7206" said:

>

> >

> > No, we can't test the viability of something when it's this buggy. Seriously. How am I supposed to know how useful something like adaptive armor is if it doesn't work properly? Your logic makes no sense. Also, you suggest these are easy fixes... function gyro and adaptive armor have had similar bugs since they first launched. You'd think if they were easy fixes, it would've been completely solved by now.

> >

> > Core engineer is... where is it again? It's been nerfed so many times and so complex to play that nobody wants it in PvE any more. And holo is the only viable spec in PvP. If by "2 viable core ranked specs" you mean the [1 spec listed](https://metabattle.com/wiki/Build:Engineer_-_Bursty_Boi "1 spec listed"), which is pretty lulzy, I highly encourage you to try it out and see where it gets you. With the recent gutting of alchemy, it's got no survivability or mobility and relies entirely on bursts killing opponents. Or you're completely SOL.

>

> Um yes you can, ive tested it in ranked and did well with it when it works. They would have been fixed long ago if the engi community would've been more vocal about it then as they are now

 

So you're telling me that something that works really inconsistently has been tested to be thoroughly viable by... you. When it works so inconsistently it literally bugs every single match I've been in since they changed it. You can't test viability on something that isn't functioning properly. That's like telling me a [Ford Pinto](https://en.wikipedia.org/wiki/Ford_Pinto "Ford Pinto") is great when it's not on fire. That may very well be the case, but we can't exactly tell when it's burning, can we?

 

And the engi community was vocal about it, back at launch of HoT (as we were vocal about many things, including the wonky AI of gyros). Most of our concerns got swept under the rug, and almost nobody used adaptive armor because of it. We eventually stopped being vocal about it because a single trait is not the biggest problem concerning scrapper or engineer as a whole. But when they "buff" something that's been bugged this long, it's not really a buff, BECAUSE IT'S STILL BUGGED.

 

> @"Coolguy.8702" said:

> Name me 1 class that has all 3 specs in the great-meta tiers ( guard doesnt really count since of theirs is a support spec whereas all of engis is just dps). No i wasnt talking qbout that build, i was talking aboutnthe scrapper one which could be very op if the bugs get fixed. Just stop asking for jore buffs and powercreep and figure out how to properly play engi

 

That's cool, let's just ignore their favorite class which can play support, DPS, and tank on all of its specs in every game mode! :)

 

Let's see...

 

* Thief has all of its specs see highly-rated use. Not every single one in every single game mode like guard, but it's still pretty highly rated all around.

* Warrior has all 3 of it's specs see use with highly-rated builds, but again, not every single one in every single game mode.

* While chrono is a straight upgrade for mesmer, core mesmer is still potent amongst our F2P members and used in all three game modes. Chrono and Mirage both see plenty of use all around.

 

Engineer currently has 1 viable spec in any game mode, and Revenant is even worse off (1 viable build in WvW).

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