Nyel.1843 Posted September 23, 2017 Share Posted September 23, 2017 Title says it all. Why does every weapon have a specific trait reducing CD of its skills but staff has just the trait for Signs? Is there a reason why there is no -20% CD on staff skills etc.? Link to comment Share on other sites More sharing options...
eksn.7264 Posted September 23, 2017 Share Posted September 23, 2017 There used to be a trait for it, but they removed it and just lowered the cd of staff skills. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 23, 2017 Share Posted September 23, 2017 Yeah, the cooldown reduction and damage increase traits both got baselined. So did the increased radius. Minions got the same treatment for cooldown. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted September 23, 2017 Share Posted September 23, 2017 > @Nyel.1843 said: > Title says it all. Why does every weapon have a specific trait reducing CD of its skills but staff has just the trait for Signs? Is there a reason why there is no -20% CD on staff skills etc.? 20% reduction once was part of a trait and became baseline (this was also the case for ground targeted wells and other stuff you had to trait for). That's the reason why staff cooldowns have those weird numbers: 4,75 (!), 16, 20, 32. Staff cooldowns used to be: 6, 20, 25, 40 seconds. Link to comment Share on other sites More sharing options...
Nyel.1843 Posted September 23, 2017 Author Share Posted September 23, 2017 Thanks all! Link to comment Share on other sites More sharing options...
Bhawb.7408 Posted September 23, 2017 Share Posted September 23, 2017 The reason the traits were merged was because most of them felt pretty mandatory. So quite a few things felt really garbage without the traits, but being forced to take traits to make something not suck is also really annoying. They did a big pass during the trait rework and (mostly) anything that felt "mandatory" for something to feel good was rolled into the baseline of the skill. Hopefully one day they just rework staff to not be **the** most boring piece of garbage in the game, but until then it can be boring 20% faster. Link to comment Share on other sites More sharing options...
LightningWolfTigerBear.672 Posted September 24, 2017 Share Posted September 24, 2017 Isn't there a trait that affects Marks, which is what all of the staff abilities are? Link to comment Share on other sites More sharing options...
Lanthun.7251 Posted September 24, 2017 Share Posted September 24, 2017 > @LightningWolfTigerBear.6725 said: > Isn't there a trait that affects Marks, which is what all of the staff abilities are? Refer to the posts above. The only trait, that I am aware of, going towards the marks is under Soul Reaping, named Soul Marks, which allows your marks to grant you life force when they are struck. Link to comment Share on other sites More sharing options...
Cambeul.3719 Posted September 24, 2017 Share Posted September 24, 2017 > @LightningWolfTigerBear.6725 said: > Isn't there a trait that affects Marks, which is what all of the staff abilities are? Yeah in Soul Reaping, I think it is the 2 - - option. Link to comment Share on other sites More sharing options...
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