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Thief


GenerationX.9178

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I have been playing thief since day one and I have never thought it would actually come to this. I guess one thing I need help understanding if why is my class hated to the point of serious fixes down to auto attacks. Lot of the other nerfs I can understand I am referring to mainly the auto trigger traits. I have listed some the major changes to the thief and I want to understand why the community hates the thief to much and just try explain why thieves play way they do and such.

 

Thieves are medium armor/low health and most thieves are normally power. Stealth, Evades, Shadow steps and Mobility are essential to thief. Most of my game play has been on double dagger thief. I understand the to lot players stealth is a huge issue because the thief dispersed and I can target him or do damage. Stealth does not mean thief can not be touch. Honestly a tip on that is your auto attacks will take you a long way. For example if I hit thief is stealth and my auto attack is chaining then well there is thief there no doubt. I don't enjoy the perma stealth thieves, it just means they don't feel sure if they can take you on! There are many tricks to dealing with stealth such as reveals I mean almost every class has a reveal now, use them effectively and thief won't stand chance. Awareness goes long way to know if thief is coming (you may ask how?) you can see shadow steps or blinding powders triggering of even the sounds. Thieves try strike first because honestly thieves require you be first to engage, they are meant to catch you off guard.

 

Lot of the classes now days have stealth,invuls,block,blind and evades. Knowing when to use them is huge in fight vs a thief. It changes fights, on the biggest things to shut thief down is to suppress steal. Most stealth skill/combo fields last ~3sec, thief is on the clock to hit you and if he does hit you there is a reveal time allowing for counter play. Keep in mind lot of classes now have skills they can cast to give them self stealth. If you really think about it thieves are deference out side of stealth. There are evade builds for thieves because of this reason. Evades for days because doesn't take much for thief to go down. Evade builds I have to admit had gotten insane and glad they are getting a fix because no class should have counter damage while evading at a spam able rate thieves do. Honestly don't know what to say anymore but my class is getting seriously destroyed. My biggest problem with the patch is Auto attacks and may seem silly but those are the best skills on your skill bar in my opinion. It really bugged me to see guardian hitting me with 3k auto attacks and I am just hitting the guy for 500-1k and did ask armor was Berserk/Valkyrie. Guy was laughing at how low my damage was with gear specked for more damage then himself.

 

The only buff can think of on thief was the cloak and dagger and none of the other buffs appeared which is disappointing but heartseeker by all means needs no buff. I honestly think thieves have gotten the short end of the stick and I need help understanding why, because since reveals and new expantion thieves have gotten lot tougher to play with the reveals and nerfs and the hard counters.

 

 

Dagger Autoattack-Reduced damage by 15% overall in PvP and WvW

Sword Autoattack-Reduced damage by 14% overall in PvP and WvW.

 

Pulmonary Impact: Reduced damage by 29% in PvP and WvW.

Instant Reflexes: Increased the cooldown from 40 seconds to 90 seconds in PvP only.

Pain Response: Increased the cooldown from 16 seconds to 40 seconds in PvP only.

Hard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP only.

Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW.

 

PM/Comment Why does the community hate thieves? Help me understand why thieves are OP in peoples eyes but no OP in mine. I get rekted on my thief all the time now days!

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> @"GenerationX.9178" said:

> I have been playing thief since day one and I have never thought it would actually come to this. I guess one thing I need help understanding if why is my class hated to the point of serious fixes down to auto attacks. Lot of the other nerfs I can understand I am referring to mainly the auto trigger traits. I have listed some the major changes to the thief and I want to understand why the community hates the thief to much and just try explain why thieves play way they do and such.

>

> Thieves are medium armor/low health and most thieves are normally power. Stealth, Evades, Shadow steps and Mobility are essential to thief. Most of my game play has been on double dagger thief. I understand the to lot players stealth is a huge issue because the thief dispersed and I can target him or do damage. Stealth does not mean thief can not be touch. Honestly a tip on that is your auto attacks will take you a long way. For example if I hit thief is stealth and my auto attack is chaining then well there is thief there no doubt. I don't enjoy the perma stealth thieves, it just means they don't feel sure if they can take you on! There are many tricks to dealing with stealth such as reveals I mean almost every class has a reveal now, use them effectively and thief won't stand chance. Awareness goes long way to know if thief is coming (you may ask how?) you can see shadow steps or blinding powders triggering of even the sounds. Thieves try strike first because honestly thieves require you be first to engage, they are meant to catch you off guard.

>

> Lot of the classes now days have stealth,invuls,block,blind and evades. Knowing when to use them is huge in fight vs a thief. It changes fights, on the biggest things to shut thief down is to suppress steal. Most stealth skill/combo fields last ~3sec, thief is on the clock to hit you and if he does hit you there is a reveal time allowing for counter play. Keep in mind lot of classes now have skills they can cast to give them self stealth. If you really think about it thieves are deference out side of stealth. There are evade builds for thieves because of this reason. Evades for days because doesn't take much for thief to go down. Evade builds I have to admit had gotten insane and glad they are getting a fix because no class should have counter damage while evading at a spam able rate thieves do. Honestly don't know what to say anymore but my class is getting seriously destroyed. My biggest problem with the patch is Auto attacks and may seem silly but those are the best skills on your skill bar in my opinion. It really bugged me to see guardian hitting me with 3k auto attacks and I am just hitting the guy for 500-1k and did ask armor was Berserk/Valkyrie. Guy was laughing at how low my damage was with gear specked for more damage then himself.

>

> The only buff can think of on thief was the cloak and dagger and none of the other buffs appeared which is disappointing but heartseeker by all means needs no buff. I honestly think thieves have gotten the short end of the stick and I need help understanding why, because since reveals and new expantion thieves have gotten lot tougher to play with the reveals and nerfs and the hard counters.

>

>

> Dagger Autoattack-Reduced damage by 15% overall in PvP and WvW

> Sword Autoattack-Reduced damage by 14% overall in PvP and WvW.

>

> Pulmonary Impact: Reduced damage by 29% in PvP and WvW.

> Instant Reflexes: Increased the cooldown from 40 seconds to 90 seconds in PvP only.

> Pain Response: Increased the cooldown from 16 seconds to 40 seconds in PvP only.

> Hard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP only.

> Swindler's Equilibrium: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW.

>

> PM/Comment Why does the community hate thieves? Help me understand why thieves are OP in peoples eyes but no OP in mine. I get rekted on my thief all the time now days!

 

First of all, we have to compare the nerf a class received with all the other professions.

I.E. All passive stuff was given an incrased cd, which means that passive traits like

 

> Instant Reflexes: Increased the cooldown from 40 seconds to 90 seconds in PvP only.

> Pain Response: Increased the cooldown from 16 seconds to 40 seconds in PvP only.

> Hard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP only.

 

has been nerfed for thief, as for other classes.

 

Talking about thief, it got 2 nerfs for DD ( Dagger damage and Pulmonary Impact ) and 2 for sword ( sword damage and Swindler equilibrium ).

 

We have to see now if because of a lower dmg on AA and the other trait ( depends the build ) the thieves will be out of meta or not.

 

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