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What was the reason behind removing many useful sigils from sPvP?


paShadoWn.5723

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The intention was to reduce burst in sPvP and remove overused sigils as the playerbase used the same 4 or 5 sigils in every metabuild.

 

Personally I don't like these massive splits between sPvP and WvW. ANet could have achieved similar results with number tweaking without crippling versatility.

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Most of the removed ones were instant procs like geomancy/hydromancy, and the others were too strong compared to others. On a bunker you'd always want to run Renewal for example for the AoE heals. Not like it's any different now, everyone runs cleansing instead of renewal and that's it.

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