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We used to be the fast casting profession. And now we babysit AI instead of burst


Daniel Handler.4816

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If by "fast casting profession" you mean "that one greatsword build that does point blank range instant burst", then I've got great news for you: it still works just fine! But if you think that literally any other mesmer setup in the past didn't essentially come down to babysitting ai, you're wearing the mother of all rose tinted glasses.

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Fast Casting in the GW1 sense? Aka most mesmer spells being so slow that you could forget using them unless you were a mesmer and mesmer being able to also cast other professions spells faster but still weaker due to missing runes?

Yeah, no thanks.

 

Phantasms also turning into clones for shatter fodder is just a neat little bonus. You have the same clone generation tools you always had: Clone summoning weapon skills and traits.

Phantasms deal as huge a role when it comes to dps as they always did. So...?

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> @"Pyroatheist.9031" said:

> If by "fast casting profession" you mean "that one greatsword build that does point blank range instant burst", then I've got great news for you: it still works just fine! But if you think that literally any other mesmer setup in the past didn't essentially come down to babysitting ai, you're wearing the mother of all rose tinted glasses.

 

Well no, you are thinking of PvE phantasm builds. GS/X was one of several shatter setups. They added an aftercast to shatter skills, but we were in control of generation and destruction. Even Chrono spam could be ended early, and with superspeed if we so chose. Now we wait for phantasms to finish longer attacks so they can pause for unnecessary replacement animations.

 

But who cares because Mirage. And with the extra time we can combine Signet of Illusions, and Shatter Storm to periodically attack the people behind us.

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> @"Bod.8261" said:

> Phantasms also turning into clones for shatter fodder is just a neat little bonus. You have the same clone generation tools you always had: Clone summoning weapon skills and traits.

> Phantasms deal as huge a role when it comes to dps as they always did. So...?

 

A bonus for power zoo builds in PvE and sPvP perhaps. And overall shatter dps. But not burst.

 

And we controlled Phantasms, and decided their role. Often for bursts they would attack once before being shattered. Now even that is delayed and we can't interrupt their animations.

 

If they could just remove the replacement animation it would feel better. Then small things like the signet of illusions active, and the warlock attack speed wouldn't be as frustrating.

 

 

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> @"Daniel Handler.4816" said:

> > @"Bod.8261" said:

> > Phantasms also turning into clones for shatter fodder is just a neat little bonus. You have the same clone generation tools you always had: Clone summoning weapon skills and traits.

> > Phantasms deal as huge a role when it comes to dps as they always did. So...?

>

> A bonus for power zoo builds in PvE and sPvP perhaps. And overall shatter dps. But not burst.

>

> And we controlled Phantasms, and decided their role. Often for bursts they would attack once before being shattered. Now even that is delayed and we can't interrupt their animations.

>

> If they could just remove the replacement animation it would feel better. Then small things like the signet of illusions active, and the warlock attack speed wouldn't be as frustrating.

>

>

 

Zoo is literally only possible since the rework and literally because of one overperforming trait and skill combination. Doesn't mean throw out the whole rework. No we didn't control phantasms and decide their role, it was throw it up and hopefully it lives long enough to attack before it gets shattered immediately, there was no 'control' to it.

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> @"Bod.8261" said:

> Fast Casting in the GW1 sense? Aka most mesmer spells being so slow that you could forget using them unless you were a mesmer and mesmer being able to also cast other professions spells faster but still weaker due to missing runes?

> Yeah, no thanks.

 

Fast Casting was insanely good. Who cares if you dealt 5 less damage per skill if you could just machine gun them.

The reason it got nerfed hard was due to mesmer being better eles than eles themselves.

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> @"EpicTurtle.8571" said:

> > @"Daniel Handler.4816" said:

> > > @"Bod.8261" said:

> > > Phantasms also turning into clones for shatter fodder is just a neat little bonus. You have the same clone generation tools you always had: Clone summoning weapon skills and traits.

> > > Phantasms deal as huge a role when it comes to dps as they always did. So...?

> >

> > A bonus for power zoo builds in PvE and sPvP perhaps. And overall shatter dps. But not burst.

> >

> > And we controlled Phantasms, and decided their role. Often for bursts they would attack once before being shattered. Now even that is delayed and we can't interrupt their animations.

> >

> > If they could just remove the replacement animation it would feel better. Then small things like the signet of illusions active, and the warlock attack speed wouldn't be as frustrating.

> >

> >

>

> Zoo is literally only possible since the rework and literally because of one overperforming trait and skill combination. Doesn't mean throw out the whole rework. No we didn't control phantasms and decide their role, it was throw it up and hopefully it lives long enough to attack before it gets shattered immediately, there was no 'control' to it.

 

This isn't WoW, and I didn't say WvW zerging, whatever hope they previously had is gone.

 

The other areas/mode, especially after chrono, could sustain AI. The problem was various skills and traits were DPS losses when uptime was all you cared about. Event horizon was the final straw.

 

Most of the rework should stay. The Hunter-esque build you refer to performs as intended in PvE. The problem is excessive illusion creation over shatter speed/damage in PvP/WvW roaming. And that can be addressed without touching PvE power builds.

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