Nothing.8564 Posted September 12, 2017 Share Posted September 12, 2017 The new Elite Specialization Bone Harvester at first glance appears to be a minion-mancer, but these walking scraps of bone are nothing more to him than ammunition to feed the Bone Harvesters true goal, complete chaos and destruction. Utilities: Summon Blood Mage Occasionally siphon life from enemies, granting it to the caster. Active: Sacrifices blood mage at the targeted location, causing a circle of blood that pulse heals, and removes 1 condition for 5 seconds to those within the radius. Summon Assassin Summon an assassin, that occasionally applies poison on hit Active: Whirl for 2 seconds to targeted location in a frenzy of attacks disintegrating to dust along the way causing those hit to be blinded. Once the 2 second channel is complete, leave a lingering smoke field for 3 seconds that blinds enemies within it. Summon Scorched Pyromancer: Summon a Pyromancer that grants the caster and minions 75% chance to apply burning on hit. Active: Overcharge the pyromancers powers, causing him to leap at the destination in a burning explosion leaving a fire field that causes damage and burning. In addition, leave burning bone fragments that explode when stepped on causing burning and slight damage in the area. Summon Fallen Protector: Summon a protector that reduces damage by 10%. If fatal blow is dealt to the caster while the Protector is alive, the protector will negate the damage and become 2,000 barrier for the caster, dying in the process. Active: Sacrifice the Protector to become a whirling tornado of bone around the caster. Reduce damage taken by 50% and condition duration by 50% for 15 hits or 10 seconds. Deals 50 damage twice a second to those around the target. Summon Fallen Sentry Summon an Archer that stands guard where he is raised from the ground. Archer will occasionally fire a volley of arrows at enemies within 1,200 yards. Active: Fire an arrow at the caster with a spirit chain attached, then pulling the caster back to your location. Elite: Summon Fallen Berserker Summon a mighty warrior wielding a hammer. If the caster is hit with a stun or launch ability, the warrior next hit will have a similar effect. -Activate: The warrior goes into an uncontrollable frenzy, smashing his hammer into the ground 4 times, each time increasing the radius and intensity causing knockback each hit. On the 4 hit the warrior explodes. Each hit is a blast finisher. Spirit Shroud: Skill(1) Fires a piercing boomerang in a straight path dealing 300 damage, and 400 damage+1 second of alacrity on return. Skill(2) Leap to the targeted destination, transferring 2 conditions on self to near by enemies and cause chill. Skill(3) Whirl in 400 yards in targeted direction, fearing those that are hit. Skill(4) Create a bone wall surrounding the caster, knocking down enemies that try to enter or leave. Enemies inside the bone wall take damage and 1 stack of bleed per second. Spirit Shroud Utility skills: Spirit Shroud allows you to possess your summoned skeletons, giving you complete control of your minion as well as unlocking additional abilities. Possessed minion gains the protection of your shroud until the shroud is depleted. You can only possess 1 minion every 8 seconds while in spirit shroud. Once possession ends, the minion dies. Possessed Blood Mage: Gain access to elementalist’s staff water skills. Possessed Scorched Pyromancer: Gain access to elementalists scepter and focus skills. Possessed Fallen Assassin: Gain access to thief’s dagger/daggger skills.(Uses ammunition instead of initiative) Possessed Fallen Protector: Gain access to guardians mace and shield skills. Possessed Fallen Sentry: Gain access to ranger longbow skills Possessed Fallen Berserker: Gain access to warriors hammer skills Link to comment Share on other sites More sharing options...
Voujs.6942 Posted September 12, 2017 Share Posted September 12, 2017 new weapon = pistol main hand. SHOOT THOSE BONES Link to comment Share on other sites More sharing options...
Shizlam.4310 Posted September 12, 2017 Share Posted September 12, 2017 While the concept looks cool, I think more AIs would not be the best bet for necros. But I like the idea of possession, except instead of possession it would work kind of like the Dervish god avatars, where your character would "take a form" of the character. But seriously....no more AIs. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted September 13, 2017 Share Posted September 13, 2017 > @Voujs.6942 said: > new weapon = pistol main hand. SHOOT THOSE BONES You give us HOPE here. On topic, I don't really like this concept, to many minions and above all, it seem to force you into taking at least one of the minion utility which is bad design. Link to comment Share on other sites More sharing options...
pah.4931 Posted September 13, 2017 Share Posted September 13, 2017 Don't want to hi-jack the thread, but I would like to see an elite spec built around either: 1) Vampirism - lots of life steal (no shroud), but balanced around NEEDING lots of life steal. 2) Shrouding - it'd be neat to flip this concept on it's head and the majority of your time is spent in shroud and you pop out of shroud much like now we pop into shroud. Neither of these ideas are to solve any missing gap in the repertoire. I just think it would be cool :D Link to comment Share on other sites More sharing options...
Ghostt.1293 Posted September 19, 2017 Share Posted September 19, 2017 i would like to see it with sword main or off hand with a self stab skill to boost power for health Link to comment Share on other sites More sharing options...
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