Raysuko.3571 Posted May 5, 2018 Share Posted May 5, 2018 ||| Elementalist - Sculptor Profession - Minion / Mesmer Hybrid ||| (NOTE: All values, effects, and mechanics are not final and are prone to change) **>>> Shatter Bar Skills <<<** Start From Scratch (F1): Shatter your Golems to deal damage to a foe. - 1 Golem = 405 - 2 Golems = 510 - 3 Golems = 615 - 4 Golems = 720 Spilling Elements (F2) Shatter your Golems to create fields of pulsing effects, based on the element of the Golem. - Fire = 320 Damage, Burning (1 Stack, 3 seconds) - Water = Healing, 1 Condition Removed - Earth = Bleeding ( 1 stack, 5 Seconds), Slow (1 second) - Lightning = Dazing (2/4 seconds), Blind (3 seconds) Room For Improvement (F3): Shatter your Golems and gain boons based on the element of the Golem. - Damage = 205 - Fire = Retaliation (3 seconds) - Water = Vigor (5 seconds) - Earth = Resistance ( 3 seconds) - Lightning = Swiftness ( 5 seconds) Intentional Accident (F4): Shatter your Golems, and inflict a control effect based on the element of the Golem. - Fire = Knockdown - Water = Float - Earth = Blowout - Lightning = Knockback **>>> Hammer Skills <<<** Fire Attunement: Skill 1 Chain - Flame Smash, Empowered Bash, Create Flame Golem - Strike your foes - Bash your foes, and empower you and your Golems with Might (2 stacks, 5 Seconds) - Hit your foes, and summon a Flame Golem Skill 2 - Elemental Circle - Smash a magical circle into the ground, damaging enemies and pulsing Fury (4 Seconds) to you and allies inside. Golems inside gain Might (2 Stacks, 4 Second). Skill 3 - Chiseling Strike - Accurately strike your foe, inflicting vulnerability (5 Stacks, 5 Seconds) and summoning a Flame Golem. Skill 4 - Fiery Shroud - Strike the ground with the power of fire, damaging enemies in the area and granting you and your Golems a Fire Aura. Skill 5 - Mighty Creations - Strike the earth with great force dealing heavy damage, gain Might (10 Stacks, 6 Seconds), and create a Flame Golem. Water Attunement: Skill 1 Chain - Frozen Strike, Healing Bash, Create Ice Golem - Strike your foes and chill them (2 Seconds) - Bash your foes, and heal for 203 in an area around you - Hit your foes, and summon a Ice Golem Skill 2 - Elemental Circle - Smash a magical circle into the ground, damaging enemies and healing allies with every pulse. Golems inside gain Resistance (2 Seconds). Skill 3 - Rippling Waters - Strike an area and graint allies regenration, and summon a Ice Golem. Skill 4 - Crashing Waves - Smash the earth and release three waves of water that heals and removes a condition in the area and pushes back foes. Skill 5 - Avalanche - With a heavy strike to the area, release a continuous avalanche that damages foes standing in the area, and create an Ice Golem. Earth Attunement: Skill 1 Chain - Painful Strike, Crippling Bash, Create Earth Golem - Strike you foes and inflict bleed (1 Stack, 6 Seconds) - Bash your foes and inflict Bleed (1 Stack, 6 Seconds) and cripple (2 Seconds) - Hit your foes, and summon a Earth Golem Skill 2 - Elemental Circle - Smash a magical circle into the ground, Inflicting Bleed (1 Stack, 5 Seconds) to enemies and granting Allies with Protection (3 Seconds) with every pulse. Golems inside gain Aegis (3 Seconds). Skill 3 - Rumbling Artwork - Smash a large boulder that inflicts bleeding (3 Stacks, 10 Seconds) to foes in the area, and summon a Earth Golem. Skill 4 - Invocational Shielding - Bash the earth in an area, Dealing damage and granting protection (4 Seconds) for each foe struck. Skill 5 - Landslide - With a heavy strike to the area, release a continuous landslide of rocks and boulders that damages foes standing in the area, and create an Earth Golem. Lightning Attunement: Skill Chain 1 - Swift Strike, Quickened Bash, Create Lightning Golem. - Strike your foes and gain Swiftness (6 Seconds) - Bash your foes and gain Quickness ( 2 Seconds) - Hit your foes, and Summon a Lightning Golem Skill 2 - Elemental Circle - Smash a magical circle into the ground, damaging and dazing foes ( 2/4 Seconds) while granting Swiftness to allies standing in the circle with each pulse. Golems inside gain Quickness (2 Seconds). Skill 3 - Electric Field - Smash the area and release a field of lightning, pulsing damage to foes inside with a chance 25% chance to stun (2 Seconds) and summon a Lightning Golem. Skill 4 - Shocking Winds - Smash the earth and release a gust of electrified wind, that knockback foes and inflicts Weakness (6 Seconds) Skill 5 - Winds of Creation - With a heavy strike to the area, create a field of continuous wind that damages foes inside and grants allies inside Alacrity (3 Seconds) with every pulse. Also creates a Lightning Golem. **>>> Utility Skills <<<** Creative Magnificence (Heal Skill) - Heal yourself based on the number of golems current present. - 0 Golems = 3400 - 1 Golem = 4200 - 2 Golems = 5000 - 3 Golems = 6800 - 4 Golems = 7600 Elemental Inspiration - Based on your attunement, give you and your minions an effect based on your current attunement. - Fire = Fury (10 seconds) - Water = Healing for 1800 - Earth = Resistance (5 Seconds) - Lightning = Super Speed (10 Seconds) Golem Assault - Break from control effects, and summon two Golems granted with Super Speed (5 Seconds). Rushing Charge - Command your Golems to charge at your target, and inflict a condition based on the element of the Golem. - Fire = Burning (1 stack, 4 seconds) - Water = Vulnerability (1 stack, 5 seconds) - Earth = Bleeding ( 1 stack, 6 seconds) - Lightning = Immobilize ( 1 Second) Imperfect Teleport - You and your Golems teleport to a target, then inflict Vulnerability (5 Stacks, 5 Seconds) on yourself. Cannot Stop Genius (Elite Skill) - Break out of stuns. For the next 8 seconds all weapon skills and attunements have no cooldown. At the end of the effect, you gain Exhaustion (8 Seconds). **>>> Passive Skill Tree Abilities <<<** Artistic Mind - Gain access to the Shatter Bar and Golem Skills. Sacrifice Golems to use your Shatter Abilities. Gain access to the Hammer Weapon. Pure Skill - Your Golem Skills have reduced 20% recharge. Blank Canvas - When no golems are present, your next Golem Skill has 75% reduced cooldown. Love In Each Stroke - Golems created gain 50% more Health. Artful Mastermind - When you Shatter a Golem, all Utility Skills lose 1 second of Cooldown per Golem Shattered. To Much Stone - Gain 180 Toughness for each active Golem Influencing Greatness - When you use "Room For Improvement", it also affects nearby allies in a 600m radius. Infuriating Imperfection - When you shatter a Golem, they inflict Torment (2 Stacks, 5 Seconds) Strength In Numbers - For each active Golem you gain 2% more damage A Second Chance - When you shatter a Golem, they become a Pebble and continue to attack your foes. These Golems do not count towards your Golem Limit, and cannot be shattered. Lasts for 10 Seconds. Master of the Chisel - Golems you create now have 50% more strength. And One For You - When you create a Golem, you also create a Golem for a nearby ally that follows them. An ally can only have one Golem at a time. Link to comment Share on other sites More sharing options...
Raysuko.3571 Posted May 5, 2018 Author Share Posted May 5, 2018 Fixed some spelling and grammar. Link to comment Share on other sites More sharing options...
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