VanWilder.6923 Posted May 11, 2018 Share Posted May 11, 2018 The underwater combat is not that hard but a proper builds and rotations always help. Thanks Link to comment Share on other sites More sharing options...
Feanor.2358 Posted May 11, 2018 Share Posted May 11, 2018 Fresh Air Tempest: Overload Air -> Fire 2 -> Air 1 until Overload is ready -> repeat. Use Air 4 for CC. Replace Fire 2 with Earth 4 for more CC. I'm playing around with my normal Weaver build recently, but I have no idea how it compares. It's fun to play though. Basically what I do is [Non-Fire] -> Fire -> Fire -> [Non-Fire] -> Fire -> Fire -> ... Water and Air both seem to have good damage. Air or Earth again for their 4 if you see you'll need CC soon. You can run Weaver Fresh Air too, dual-attuning Air instead of Fire in the rotation. You'll have great Elements of Rage uptime and you'll always have easy access to the Air 4 CC. I'll need to run some Aquatic Ruins to see which one is optimal. P.S. I run instant-cast utilities - "Feel the Burn!" for tempest, and/or arcane skills. For Tempest, time them with your Fresh Air ferocity buff. For Weaver, time them with your dual attune. Link to comment Share on other sites More sharing options...
Jski.6180 Posted May 11, 2018 Share Posted May 11, 2018 Air 2 is very strong now in wvw it seems. Its dose an aoe daze. I kind of wish you could use the trident on land now. Link to comment Share on other sites More sharing options...
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