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New elite spec


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I got this idea. Tell me what you think.

 

You have normal 4 atunements but you can turn them on and off. All of them share cd. And if you have more then one element active you get new skills (probably not tied to weapon since it would be soooo many skills) based on combined atunement. But skills in more advanced atunement are more powerful but have much longer cd.

If i count correctly this means 55 new skills.

 

Maybe there could be no atunement (arcane?) Option when you turn off all atunements.

 

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> @"derd.6413" said:

> if i understand you correctly you want the attunments to no longer be one at a time and instead be pic-and-mix. if that's what you're suggesting:

> that's a terrible idea. there's such a thing as skill overload

 

Yes, huge number of skills but some might be hard to get to. For example when you are at fire, water and need skill from air, earth you need for example to use air (wait for cd) earth (wait for cd) drop fire (wait for cd) and drop water. This would encourage planing ahead.

 

But i guess you have a point. Too many skills might be too confusing and balance might be too hard.

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While your idea is interesting, I don't think that Anet should focus on giving mre and more skills to the elementalist. If they could focus on a single new mechanism/skill, I think it would end up being a lot better for the elementalist as a whole.

 

For example:

Take spellbreaker's full counter as a base idea, be sure to have an extra mechanism that isn't tied to a specific element, maybe mix it with a sliver of shroud essence and you obtain a marvellous F5 skill for a new elementalist e-spec.

 

For convenience, let's name the spec: Arcanist.

 

F5: _Arcanist surge_: You cannot be interrupt (hard CC) for X seconds (max 3 seconds). The time depend on how much ressource you built by switching attunment. CD 10 seconds.

 

Minor traits associated:

- _Arcanist shield_: Gain barrier when you use _Arcanist surge_.

- _Arcanist blast_: Blast the area around you when you use _arcanist surge_. This blast will act as if you you are in the middle of a field corresponding to your current attunment. (Fire: Fire field, Water: Water field, Air: lightning field, Earth: Smoke field)

 

Major traits associated:

Let's say that the next 3 are on the same tier (grandmaster) and thus cannot be taken at the same time.

- _Arcanist empowerment_: Increase precision and ferocity while under the effect of _arcanist surge_. +200 precision/ +200 ferocity.

- _Arcanist resilience_: reduce all incoming damage while under the effect of _arcanist surge_. 30% reduced incoming power/condi damage.

- _Arcanist breath_: Pulse effects based on your current attunment while under the effect of _arcanist surge_. (Fire: apply 2 fire stacks every second, Water: cleanse allies around you every second, Air: Apply weakness around you every second, Earth: blind foe around you every second.)

 

Example of other major traits:

- _Arcanist wave_: Triggering _Arcanist blast_ now also deal damage.

- _Arcanist mastery_: reduce _Arcanist surge_ cool down by 20%. Using [Arcanist utility skill] also grant you ressource for your _arcanist surge_.

- _Arcanist persistence_: When you use _Arcanist surge_, automatically build up back 1/3 of the ressource.

- _Shattering surge_: Break 3 boons on up to 5 foes around you when you use _arcanist surge_.

... etc.

 

I think that the main issue of the elementalist is that it struggle to find windows of opportunity to develop it's gameplay. This arcanist thing is probably totally unbalanced for the game as it is right now, but I believe that it's what's needed for the elementalist to shine brightly in competitives mode like PvP and WvW (elementalist don't need to shine more than he do in PvE).

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> @"Dadnir.5038" said:

> While your idea is interesting, I don't think that Anet should focus on giving mre and more skills to the elementalist. If they could focus on a single new mechanism/skill, I think it would end up being a lot better for the elementalist as a whole.

>

> For example:

> Take spellbreaker's full counter as a base idea, be sure to have an extra mechanism that isn't tied to a specific element, maybe mix it with a sliver of shroud essence and you obtain a marvellous F5 skill for a new elementalist e-spec.

>

> For convenience, let's name the spec: Arcanist.

>

> F5: _Arcanist surge_: You cannot be interrupt (hard CC) for X seconds (max 3 seconds). The time depend on how much ressource you built by switching attunment. CD 10 seconds.

>

> Minor traits associated:

> - _Arcanist shield_: Gain barrier when you use _Arcanist surge_.

> - _Arcanist blast_: Blast the area around you when you use _arcanist surge_. This blast will act as if you you are in the middle of a field corresponding to your current attunment. (Fire: Fire field, Water: Water field, Air: lightning field, Earth: Smoke field)

>

> Major traits associated:

> Let's say that the next 3 are on the same tier (grandmaster) and thus cannot be taken at the same time.

> - _Arcanist empowerment_: Increase precision and ferocity while under the effect of _arcanist surge_. +200 precision/ +200 ferocity.

> - _Arcanist resilience_: reduce all incoming damage while under the effect of _arcanist surge_. 30% reduced incoming power/condi damage.

> - _Arcanist breath_: Pulse effects based on your current attunment while under the effect of _arcanist surge_. (Fire: apply 2 fire stacks every second, Water: cleanse allies around you every second, Air: Apply weakness around you every second, Earth: blind foe around you every second.)

>

> Example of other major traits:

> - _Arcanist wave_: Triggering _Arcanist blast_ now also deal damage.

> - _Arcanist mastery_: reduce _Arcanist surge_ cool down by 20%. Using [Arcanist utility skill] also grant you ressource for your _arcanist surge_.

> - _Arcanist persistence_: When you use _Arcanist surge_, automatically build up back 1/3 of the ressource.

> - _Shattering surge_: Break 3 boons on up to 5 foes around you when you use _arcanist surge_.

> ... etc.

>

> I think that the main issue of the elementalist is that it struggle to find windows of opportunity to develop it's gameplay. This arcanist thing is probably totally unbalanced for the game as it is right now, but I believe that it's what's needed for the elementalist to shine brightly in competitives mode like PvP and WvW (elementalist don't need to shine more than he do in PvE).

 

Yea, i guess next elite spec should be more focused at pvp.

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