Kain Francois.4328 Posted May 26, 2018 Share Posted May 26, 2018 Just a thought that may improve Renegade Spirits. They should be able to be CCed, but not killed. Since being CCed is already technically a death sentence for them (due to casting times and duration), that counterplay seems strong enough. On the other hand, if they mitigate damage, they can have more use in WvW and PvP. Among their uses, this will open up a smart opportunity for them to absorb projectiles. Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted May 26, 2018 Share Posted May 26, 2018 and after cc they start their ability new .... otherwise its useless if you cc or kill them Link to comment Share on other sites More sharing options...
Nightmare.1234 Posted May 26, 2018 Share Posted May 26, 2018 could give them a breakbar that when broken kills them, that way they can be invulnerable and still be effected by soft cc skills as well as hard cc's . this gives them great survivability in pve, better for pvp/wvw since would need waste a powerful cc to disable them instead of passive death by aoe damage. also would stop them getting interrupted by a small aoe daze that sum skills have. Link to comment Share on other sites More sharing options...
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