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(pvp)I would actually like the druid nerfs IF


Staffordshire.1752

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Staff 1 should be able to cast a narrow 1200 range effect. If Med Blaster (Med Kit Engineer) can do it, then Staff 1 should be able. So, yes, keep how it works right now (needs a target), but also let it heal in front of it without the need of a target.

Staff 2 Astral Wisp could be a ground targeting AoE tbh.

Staff 3 Ancestral Grace is good.

Staff 4 Vine Surge is just terrible in general and a waste of slot. Just give it a bigger and quicker effect already. Or, simply an AoE.

Staff 5. I liked the idea one of the member said about Staff 5 Sublime Conversion, to make it a bigger dome. It would be way more useful and easy to water blast.

 

Those change could make Druid an interesting addition in WvW zergs.

 

Staff Trait could be given a more interesting mechanic than Daze. In general, I believe Druid need bigger radius on many of its skills and utilities to compete with supporting AoE monster like FB.

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merge natural mender and live vicariously in to the staff trait, reasoning being these 2 minors are tailor made to work with staff auto attack and are generally worthless unless you play with a staff which not all druid builds do, and in their place introduce 2 new minor traits that are good regardless of the build.

 

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> @"Krispera.5087" said:

> Staff 1 should be able to cast a narrow 1200 range effect. If Med Blaster (Med Kit Engineer) can do it, then Staff 1 should be able. So, yes, keep how it works right now (needs a target), but also let it heal in front of it without the need of a target.

> Staff 2 Astral Wisp could be a ground targeting AoE tbh.

> Staff 3 Ancestral Grace is good.

> Staff 4 Vine Surge is just terrible in general and a waste of slot. Just give it a bigger and quicker effect already. Or, simply an AoE.

> Staff 5. I liked the idea one of the member said about Staff 5 Sublime Conversion, to make it a bigger dome. It would be way more useful and easy to water blast.

>

> Those change could make Druid an interesting addition in WvW zergs.

>

> Staff Trait could be given a more interesting mechanic than Daze. In general, I believe Druid need bigger radius on many of its skills and utilities to compete with supporting AoE monster like FB.

 

Who do I have to kill to make staff 5 into a dome? And I fully agree with our utilities needing a larger radius, I use glyphs a lot and their effects are strong, they’re just not good enough though to warrant having such a pitiful radius.

 

@"foste.3098" do you not have any AoE regen application or use your avatar state? the minors are meant to help the Druid with supporting/healing. And Live Vicariously gives us quite a bit of self sustain.

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