MarshallLaw.9260 Posted June 8, 2018 Share Posted June 8, 2018 > @"Overlord RainyDay.2084" said: > > @"MarshallLaw.9260" said: > > GW2 doesn't need to be like "almost every game". Also it is subjective to consider 2H axes "mandatory". Sword, shield, staff and bow are the basics which _almost_ every fantasy MMO has had (weirdly there was one played with no bows) - maybe dagger, but everything else becomes optional. > > I'm not against new weapons being added, but it's never going to happen - you have to consider all 9 classes getting a new weapon - do they all get the same one, or 3 different, or 9 ? > > Using the argument that GW2 needs to have something just because other titles have it is a weak argument. > It's not like the weapons we do have are spread around equally. Counting elite specializations, there's 5 weapon types that have only 3 classes using them. If you added a new weapon type and only gave it to three classes, it'd be no worse off than shortbows or pistols are right now. Adding a full set of weapon skills, their associated animations and particle effects, and balancing them when a new elite spec is made, is no different if it's an existing weapon or a new weapon. Skin variety for a new weapon is a much bigger issue, than having to come up with new toys to give to each class. > Although I agree that the spread of usable weapons is inconsistent with some classes getting more options (like warrior) and others having fewer (eg. engi), we need to consider how they are added currently. With every expansion, each class has had 1 extra weapon made accessible (the exception is warrior with 2 daggers rather than 1). Introducing a new weapon such as 2H axe, spear, caestus, etc would also have to be done equally for all 9 professions to keep things fair. Imagine the backlash if a few classes were given a new weapon and others were either given an old one or nothing at all. Based on the assumption that all 9 classes would be treated equally, we either see all 9 getting the same weapon - eg spear - which IMO is kind of boring to give to everyone. Or we see 3 sets, 1 for each weight class, so guard, rev, warrior all have the same new equip (with different uses) as do the light and medium classes. The final option would be to have 9 completely unique weapons which is a tremendous amount of work. Not to mention that devs would have to update each loot table to include drops for anything added. Link to comment Share on other sites More sharing options...
Elva.6372 Posted June 8, 2018 Share Posted June 8, 2018 > @"lokh.2695" said: > Because the game doesn't need them. I have a flashback to a forum topic about mounts for some reason. Link to comment Share on other sites More sharing options...
Lord Trejgon.2809 Posted June 8, 2018 Share Posted June 8, 2018 > @"Einlanzer.1627" said: > > @"STIHL.2489" said: > > Asura outlawed the use of Double Handed Axes, because too many "Accidents" in the lab while trying to slice watermelons. > > > > Now you all know why they are not in the game. > > That's just about as dumb as Elonians breaking their spears and turning them into daggers. Because someone who's used a spear their whole life is going to want to destroy the weapon they're intimately familiar with and distort it into something else they aren't as adept with. well when what you are familiar with gets outlawed and you still want to live, you may want to do something with it to not get attention of undead authorities ya know.... > @"Einlanzer.1627" said: > > @"Lord Trejgon.2809" said: > > > @"Overlord RainyDay.2084" said: > > > If you added a new weapon type and only gave it to three classes, > > > > except other 6 classes would whine about 3 getting new toys so you'd need to find something new to introduce to them to satisfy those, and then you could get into issues of "but XX weapon fits Y class more than Z so why Z has it and Y don't" elite specs gets somewhat away with it because all classes gets something "new" in terms of tools available to them but nothing of these is purely exclusive to anything. so the only complaints you hear is that one guy complaining about axe-wielding librarians (which sounds awesome to me but apparently silly to him) or those guys complaining about one class getting mainhand and offhand while other gets only one of these. which is still much less > > You're sensationalizing something that's mostly a non-issue. They could easily add 3-4 new weapon types in a single expansion and give each class access to one of those 3 or 4. And I'm sure people will complain anyway, but people complain about everything that happens. That shouldn't stop the addition of things that are good for the game. "could easily add", yet they didn't. Haven't a thought occur to you that maybe, just maybe it wouldn't be that easy? also are you sure that whole new weapon types right now are really "good for the game"? Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted June 8, 2018 Share Posted June 8, 2018 There weren't any 2-handed axes in Guild Wars 1 either, so it's maybe a Tyria thing. I'd rather they first add weapons that existed in the past 250 years before adding completely new ones. Spears (on land) and Scythes are top on the list, and probably much easier to add than something completely new given how Spears already exist (but not on land) and Scythes exist as Staff skins. Link to comment Share on other sites More sharing options...
STIHL.2489 Posted June 8, 2018 Share Posted June 8, 2018 > @"Elva.6372" said: > > @"lokh.2695" said: > > Because the game doesn't need them. > > I have a flashback to a forum topic about mounts for some reason. Maybe they will put them in. Seems like a lot of work on their part for little to no reward. But.. wouldn't be the first time Anet put a lot of work into a bad idea. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 8, 2018 Share Posted June 8, 2018 > @"Lord Trejgon.2809" said: > > @"Einlanzer.1627" said: > > > @"STIHL.2489" said: > > > Asura outlawed the use of Double Handed Axes, because too many "Accidents" in the lab while trying to slice watermelons. > > > > > > Now you all know why they are not in the game. > > > > That's just about as dumb as Elonians breaking their spears and turning them into daggers. Because someone who's used a spear their whole life is going to want to destroy the weapon they're intimately familiar with and distort it into something else they aren't as adept with. > > well when what you are familiar with gets outlawed and you still want to live, you may want to do something with it to not get attention of undead authorities ya know.... > > > @"Einlanzer.1627" said: > > > @"Lord Trejgon.2809" said: > > > > @"Overlord RainyDay.2084" said: > > > > If you added a new weapon type and only gave it to three classes, > > > > > > except other 6 classes would whine about 3 getting new toys so you'd need to find something new to introduce to them to satisfy those, and then you could get into issues of "but XX weapon fits Y class more than Z so why Z has it and Y don't" elite specs gets somewhat away with it because all classes gets something "new" in terms of tools available to them but nothing of these is purely exclusive to anything. so the only complaints you hear is that one guy complaining about axe-wielding librarians (which sounds awesome to me but apparently silly to him) or those guys complaining about one class getting mainhand and offhand while other gets only one of these. which is still much less > > > > You're sensationalizing something that's mostly a non-issue. They could easily add 3-4 new weapon types in a single expansion and give each class access to one of those 3 or 4. And I'm sure people will complain anyway, but people complain about everything that happens. That shouldn't stop the addition of things that are good for the game. > > "could easily add", yet they didn't. Haven't a thought occur to you that maybe, just maybe it wouldn't be that easy? also are you sure that whole new weapon types right now are really "good for the game"? That was just an attempt at justifying a gameplay change through lore, rather than the other way around. Everything in the software world is just a matter of priorities, which are influenced by how easy or hard something is but also by business desires. You could literally use "it's hard" as an excuse to not do anything, ever, which would obviously be a terrible idea. Adding new weapon types absolutely does not need to be any harder than anything they've done in the past, like adding gliding and mounts. Again, it's about priorities, and I see no reason why new weapon types shouldn't be a priority when: ' a). it wouldn't be significantly more difficult than any other type of new development - that's just used as an excuse for business priorities. b.) some very obvious ones are missing, causing flavor and theming vacuums c.) they're running out of room to logically pass existing weapon choices around to new classes. Link to comment Share on other sites More sharing options...
Lord Trejgon.2809 Posted June 8, 2018 Share Posted June 8, 2018 > @"Einlanzer.1627" said: > > @"Lord Trejgon.2809" said: > > > @"Einlanzer.1627" said: > > > > @"STIHL.2489" said: > > > > Asura outlawed the use of Double Handed Axes, because too many "Accidents" in the lab while trying to slice watermelons. > > > > > > > > Now you all know why they are not in the game. > > > > > > That's just about as dumb as Elonians breaking their spears and turning them into daggers. Because someone who's used a spear their whole life is going to want to destroy the weapon they're intimately familiar with and distort it into something else they aren't as adept with. > > > > well when what you are familiar with gets outlawed and you still want to live, you may want to do something with it to not get attention of undead authorities ya know.... > > > > > @"Einlanzer.1627" said: > > > > @"Lord Trejgon.2809" said: > > > > > @"Overlord RainyDay.2084" said: > > > > > If you added a new weapon type and only gave it to three classes, > > > > > > > > except other 6 classes would whine about 3 getting new toys so you'd need to find something new to introduce to them to satisfy those, and then you could get into issues of "but XX weapon fits Y class more than Z so why Z has it and Y don't" elite specs gets somewhat away with it because all classes gets something "new" in terms of tools available to them but nothing of these is purely exclusive to anything. so the only complaints you hear is that one guy complaining about axe-wielding librarians (which sounds awesome to me but apparently silly to him) or those guys complaining about one class getting mainhand and offhand while other gets only one of these. which is still much less > > > > > > You're sensationalizing something that's mostly a non-issue. They could easily add 3-4 new weapon types in a single expansion and give each class access to one of those 3 or 4. And I'm sure people will complain anyway, but people complain about everything that happens. That shouldn't stop the addition of things that are good for the game. > > > > "could easily add", yet they didn't. Haven't a thought occur to you that maybe, just maybe it wouldn't be that easy? also are you sure that whole new weapon types right now are really "good for the game"? > > That was just an attempt at justifying a gameplay change through lore, rather than the other way around. yes, but a very well thought out one as opposed to your previous claim ;) > Everything in the software world is just a matter of priorities, which are influenced by how easy or hard something is but also by business desires. You could literally use "it's hard" as an excuse to not do anything, ever, which would obviously be a terrible idea. Adding new weapon types absolutely does not need to be any harder than anything they've done in the past, like adding gliding and mounts. Again, it's about priorities, and I see no reason why new weapon types shouldn't be a priority when: let me rephrase for you: it requires too much effort to do safely for it to be profitable Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted June 8, 2018 Share Posted June 8, 2018 Simple answer for the OP Anets inability to get creative. Link to comment Share on other sites More sharing options...
ShadowGryphon.6257 Posted June 8, 2018 Share Posted June 8, 2018 I was just talking to a guy I work with about this very thing. He's interested in getting into GW2 and asked about that kind of weapon. My response: "let me show you the great swords" LOL Yes I understand they aren't the same visually, but they are the same functionally. However I think they would be a fine addition. Link to comment Share on other sites More sharing options...
Klowdy.3126 Posted June 8, 2018 Share Posted June 8, 2018 I wield a 2h axe when slaughtering trees throughout the world. Super OP against wood, minus syvari. I wonder if it's considered murder when my plant men cut down trees. Link to comment Share on other sites More sharing options...
Magnus Godrik.5841 Posted June 8, 2018 Share Posted June 8, 2018 Yeah I would also like barefist, nunchuks, crossbows, whips, boomerangs, slingshots and a dodge ball. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 9, 2018 Share Posted June 9, 2018 > @"Lord Trejgon.2809" said: > > @"Einlanzer.1627" said: > > > @"Lord Trejgon.2809" said: > > > > @"Einlanzer.1627" said: > > > > > @"STIHL.2489" said: > > > > > Asura outlawed the use of Double Handed Axes, because too many "Accidents" in the lab while trying to slice watermelons. > > > > > > > > > > Now you all know why they are not in the game. > > > > > > > > That's just about as dumb as Elonians breaking their spears and turning them into daggers. Because someone who's used a spear their whole life is going to want to destroy the weapon they're intimately familiar with and distort it into something else they aren't as adept with. > > > > > > well when what you are familiar with gets outlawed and you still want to live, you may want to do something with it to not get attention of undead authorities ya know.... > > > > > > > @"Einlanzer.1627" said: > > > > > @"Lord Trejgon.2809" said: > > > > > > @"Overlord RainyDay.2084" said: > > > > > > If you added a new weapon type and only gave it to three classes, > > > > > > > > > > except other 6 classes would whine about 3 getting new toys so you'd need to find something new to introduce to them to satisfy those, and then you could get into issues of "but XX weapon fits Y class more than Z so why Z has it and Y don't" elite specs gets somewhat away with it because all classes gets something "new" in terms of tools available to them but nothing of these is purely exclusive to anything. so the only complaints you hear is that one guy complaining about axe-wielding librarians (which sounds awesome to me but apparently silly to him) or those guys complaining about one class getting mainhand and offhand while other gets only one of these. which is still much less > > > > > > > > You're sensationalizing something that's mostly a non-issue. They could easily add 3-4 new weapon types in a single expansion and give each class access to one of those 3 or 4. And I'm sure people will complain anyway, but people complain about everything that happens. That shouldn't stop the addition of things that are good for the game. > > > > > > "could easily add", yet they didn't. Haven't a thought occur to you that maybe, just maybe it wouldn't be that easy? also are you sure that whole new weapon types right now are really "good for the game"? > > > > That was just an attempt at justifying a gameplay change through lore, rather than the other way around. > > yes, but a very well thought out one as opposed to your previous claim ;) > > > Everything in the software world is just a matter of priorities, which are influenced by how easy or hard something is but also by business desires. You could literally use "it's hard" as an excuse to not do anything, ever, which would obviously be a terrible idea. Adding new weapon types absolutely does not need to be any harder than anything they've done in the past, like adding gliding and mounts. Again, it's about priorities, and I see no reason why new weapon types shouldn't be a priority when: > > let me rephrase for you: it requires too much effort to do safely for it to be profitable And, having experience with game design and software iteration, I don't agree. Link to comment Share on other sites More sharing options...
STIHL.2489 Posted June 9, 2018 Share Posted June 9, 2018 > @"Magnus Godrik.5841" said: > Yeah I would also like barefist, nunchuks, crossbows, whips, boomerangs, slingshots and a dodge ball. Super Adventure Box gives you a Whip, Sticks on a Chain and a Pointy Stick and a Slingshot. Link to comment Share on other sites More sharing options...
Arzurag.7506 Posted June 9, 2018 Share Posted June 9, 2018 "Yeah, new weapons added, 2h-axes ? hell yeah count me in" "wat, no conditions ? no dots ? no cleave ? no dash/jump/whatever ? it only looks cool ? GARBAGE!!! Anet pls fix" ^^^^^^^That´s why^^^^^^ Link to comment Share on other sites More sharing options...
Klowdy.3126 Posted June 9, 2018 Share Posted June 9, 2018 > @"Arzurag.7506" said: > "Yeah, new weapons added, 2h-axes ? hell yeah count me in" > "wat, no conditions ? no dots ? no cleave ? no dash/jump/whatever ? it only looks cool ? GARBAGE!!! Anet pls fix" > > ^^^^^^^That´s why^^^^^^ Then I would say they shouldn't do that. You make it sound like the axe would be a useless weapon, but they know the pitfalls to avoid, so I highly doubt they would implement it so poorly. Tweaks here and there, maybe, possibly even a skill change for one class, but nothing like that. Link to comment Share on other sites More sharing options...
Sojourner.4621 Posted June 10, 2018 Share Posted June 10, 2018 Here's the question, how far do they go? If they introduce new weapons at MINIMUM they need new skills and new animations. How many people will be happy with just that. At this point we have HUNDREDS of different full weapon skin sets. If they don't add new axe skins to at least every one of the core weapon skins there would be a mutiny. Then there are the gem store skins... do they do those too? Beyond that, we don't have ANY idea how easy or complex it is to actually code a new weapon... not just transferring an existing one to a new class, but adding an entirely new weapon to the game from scratch. It **sounds** easy enough, but then so does adding more than two currency types to display at the bottom of the inventory screen, and in a Reddit AMA the devs said that when they looked in to it, it was basically impossible without re-writing the entire inventory screen from scratch. To be honest, we will likely never see a new weapon set... the best we can hope for is more skins that resemble the weapon people want on an existing weapon set. Link to comment Share on other sites More sharing options...
STIHL.2489 Posted June 10, 2018 Share Posted June 10, 2018 I could go for a 2 handed axe skin for a hammer. Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted June 10, 2018 Share Posted June 10, 2018 > @"Sojourner.4621" said: > Here's the question, how far do they go? > > If they introduce new weapons at MINIMUM they need new skills and new animations. How many people will be happy with just that. At this point we have HUNDREDS of different full weapon skin sets. If they don't add new axe skins to at least every one of the core weapon skins there would be a mutiny. Then there are the gem store skins... do they do those too? Beyond that, we don't have ANY idea how easy or complex it is to actually code a new weapon... not just transferring an existing one to a new class, but adding an entirely new weapon to the game from scratch. It **sounds** easy enough, but then so does adding more than two currency types to display at the bottom of the inventory screen, and in a Reddit AMA the devs said that when they looked in to it, it was basically impossible without re-writing the entire inventory screen from scratch. To be honest, we will likely never see a new weapon set... the best we can hope for is more skins that resemble the weapon people want on an existing weapon set. There's a lot of this kind of thing in the game "we can't feasibly do this because of having to rewrite major parts of the game to accommodate it". That is a terrible, terrible way to design an MMO. Sounds like some very amateur frameworking went into building this game, which is why we regularly can't have nice things. Link to comment Share on other sites More sharing options...
Trise.2865 Posted June 10, 2018 Share Posted June 10, 2018 The short version is: 2H Axe is not distinct enough from a Greatsword or Hammer. It doesn't really do anything they don't already do. However, a Greataxe skin for Greatsword and/or Hammer would be lovely. Link to comment Share on other sites More sharing options...
Ardid.7203 Posted June 11, 2018 Share Posted June 11, 2018 > @"Magnus Godrik.5841" said: > Yeah I would also like barefist, nunchuks, crossbows, whips, boomerangs, slingshots and a dodge ball. All of these would be more interesting than a 2h Axe. Personally I would be happy with Boomerangs, Chains and Barefists, as they are singular enough to create innovative gameplay. Link to comment Share on other sites More sharing options...
Orpheal.8263 Posted June 11, 2018 Share Posted June 11, 2018 it is more likely under this company, that we will get to see somewhen Greataxe hammer Reskins, than that they wil lmost likely ever implement Greataxes as own individual weapon type in this game. Sad, but most likely the truth. Link to comment Share on other sites More sharing options...
Sojourner.4621 Posted June 12, 2018 Share Posted June 12, 2018 > @"Einlanzer.1627" said: > > @"Sojourner.4621" said: > > Here's the question, how far do they go? > > > > If they introduce new weapons at MINIMUM they need new skills and new animations. How many people will be happy with just that. At this point we have HUNDREDS of different full weapon skin sets. If they don't add new axe skins to at least every one of the core weapon skins there would be a mutiny. Then there are the gem store skins... do they do those too? Beyond that, we don't have ANY idea how easy or complex it is to actually code a new weapon... not just transferring an existing one to a new class, but adding an entirely new weapon to the game from scratch. It **sounds** easy enough, but then so does adding more than two currency types to display at the bottom of the inventory screen, and in a Reddit AMA the devs said that when they looked in to it, it was basically impossible without re-writing the entire inventory screen from scratch. To be honest, we will likely never see a new weapon set... the best we can hope for is more skins that resemble the weapon people want on an existing weapon set. > > There's a lot of this kind of thing in the game "we can't feasibly do this because of having to rewrite major parts of the game to accommodate it". > > That is a terrible, terrible way to design an MMO. Sounds like some very amateur frameworking went into building this game, which is why we regularly can't have nice things. That's how every business on earth operates. If the return on investment isn't worth the cost in time/money/resources invested then you don't make the change. And it's not exactly a secret that this uses the GW1 game engine, and so it's running off an engine that was built over 13 years ago. Link to comment Share on other sites More sharing options...
STIHL.2489 Posted June 13, 2018 Share Posted June 13, 2018 I gotta admit.. a Necromancer with a Great Axe.. does sound bad ass! Link to comment Share on other sites More sharing options...
Ardid.7203 Posted June 13, 2018 Share Posted June 13, 2018 > @"STIHL.2489" said: > I gotta admit.. a Necromancer with a Great Axe.. does sound bad kitten! So a skin for greatsword should do it. Link to comment Share on other sites More sharing options...
STIHL.2489 Posted June 13, 2018 Share Posted June 13, 2018 > @"Ardid.7203" said: > > @"STIHL.2489" said: > > I gotta admit.. a Necromancer with a Great Axe.. does sound bad kitten! > So a skin for greatsword should do it. Or maybe add in an Elite Spec that gives them Hammer, and skin that. Link to comment Share on other sites More sharing options...
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