OMID.8751 Posted June 15, 2018 Share Posted June 15, 2018 Whenever someone disconnects during a pvp match, when they try to log back in, the game first loads the map the character was queuing from, not the pvp map. So most of the times it takes 4 or 5 times the time it takes to load a pvp map (because most pve or lobby maps are very detailed and full of players). Is it a technical issue or is this fixable? This could help decrease a lot of frustrations in regards to disconnects. Link to comment Share on other sites More sharing options...
zerorogue.9410 Posted June 16, 2018 Share Posted June 16, 2018 While that would be nice, however It probably will never come to pass. I have good guess that the character must load into a static map(The standard join/leave when you want maps) before It can load into an instanced one (PvP game). While It could be changed to allow direct joining to PvP games It would require a complete rewrite of the core engine that would take months of development time. In Short, you gotta bear with it. Link to comment Share on other sites More sharing options...
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