Devildoc.6721 Posted June 26, 2018 Share Posted June 26, 2018 With Glyph of the Leatherworker and Tailor the resulting leather/cloth is dependent on the level of area you're in, but with glyph of the scavenger, the output is always tier 1 even though I'm in level 80 zones on tier 6 nodes. Is this working as intended? If so, all I can say is don't waste your gold on this one people, it's junk. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 26, 2018 Share Posted June 26, 2018 > @"Devildoc.6721" said: > With Glyph of the Leatherworker and Tailor the resulting leather/cloth is dependent on the level of area you're in, but with glyph of the scavenger, the output is always tier 1 even though I'm in level 80 zones on tier 6 nodes. > > Is this working as intended? If so, all I can say is don't waste your gold on this one people, it's junk. Scavenger should (judging from the discussion around when the dog harvesting tool came) give random mats. Most often low tier, but up to t6 has been reported. It is *not* level-based like Tailor/Leatherworker. Link to comment Share on other sites More sharing options...
Devildoc.6721 Posted June 26, 2018 Author Share Posted June 26, 2018 Another thing of note that further decreases the value of this glyph: It will not proc on rich ore veins. Leatherworker and Tailor and Watchknight and Unbound will, but not Scavenger or Bounty (Bounty makes up for it with multiple plant harvests per node though, this piece of junk was just a waste of gold) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now