Orion Templar.4589 Posted July 12, 2018 Share Posted July 12, 2018 I was monitoring my combat log and noticed that while Impossible Odds was active, it would sometimes show my damage as sourcing from One Wolf Pack. About half the time the log would show that second strike as coming from Impossible Odds, and about half the time the log would show that second strike as coming from One Wolf Pack. Curious if others have seen that? I searched around on the forums to see if that was a known/reported issue but didn't find anything already posted. Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted July 12, 2018 Author Share Posted July 12, 2018 I just realized what I must have been seeing. I probably had a Soulbeast near me who was using One Wolf Pack with the Leader of the Pack trait. Link to comment Share on other sites More sharing options...
Manpag.6421 Posted July 12, 2018 Share Posted July 12, 2018 Still, that sounds like a fun combo... Link to comment Share on other sites More sharing options...
Orion Templar.4589 Posted July 12, 2018 Author Share Posted July 12, 2018 It was - I was seeing a lot of damage numbers with every swing. Link to comment Share on other sites More sharing options...
Gihn.1043 Posted July 17, 2018 Share Posted July 17, 2018 that and the new impossible odds is literally a channeled soulbeast elite (with the superspeed ofc). >Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them. This effect can occur once per interval. > Damage.png Damage: 146 (0.55)? > Impossible Odds.png Impossible Odds: Your attacks gain a follow-up strike. > Super Speed.png Superspeed (1s): Movement speed is greatly increased. > Duration.png Strike Delay: ¼s > Interval.png Interval: ¼s > Interval.png Super Speed Interval: 1s >Your successful attacks will trigger a second strike while in this stance. >This effect can occur once per interval. > Damage.png Damage: 168 (0.63)? > One Wolf Pack.png One Wolf Pack (8s): Striking a foe will cause them to be attacked again after a short delay. > Duration.png Strike Delay: ¼s > Interval.png Interval: ¼s the stats as per the wiki i highly doubt this is what happened, but when they changed IO, did they just copy the file from soulbeast? it was just so similar Link to comment Share on other sites More sharing options...
Manpag.6421 Posted July 18, 2018 Share Posted July 18, 2018 > @"Gihn.1043" said: > i highly doubt this is what happened, but when they changed IO, did they just copy the file from soulbeast? it was just so similar > It wouldn't surprise me. I know some people complain about the new IO, but ironically before the change I was on the verge of making a Shiro-style Soulbeast specifically because One Wolf Pack worked exactly like I felt IO should always have worked; anyone who played GW1 knows it granted Shiro an extra strike for each successful hit. It's nice that one of our basic utility skills is essentially a better version of SB's elite. Link to comment Share on other sites More sharing options...
narcx.3570 Posted July 18, 2018 Share Posted July 18, 2018 > @"Orion Templar.4589" said: > I just realized what I must have been seeing. I probably had a Soulbeast near me who was using One Wolf Pack with the Leader of the Pack trait. Was IO still proc'ing as much as it should too? Or do these skills share a functional cooldown where one overwrites the other...? (similar to how you can't proc two of the same poisons or multiple unscathed contenders?) Might be good to know, if you need to keep Heralds and Power SB's in separate subgroups and whatnot. Link to comment Share on other sites More sharing options...
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