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Should ANet split the Effects Volume slider?


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Many sounds, that are bound to the effects volume slider (like Cut scenes, Footsteps or other Ambient Sounds like Dragon Roars) get "overpowered" by combat sounds (especially from large encounters), so many have their slider set low.

A (maybe) possible Solution for this would be to split the slider to Ambient Effects and Combat Volume.

(This idea came to me when watching the WP's Let's Play, where he has to sneakily change the volume slider for the best experience)

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