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The Next Elite Spec; What Is Engineer Missing?


rrusse.7058

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> @"Peutrifectus.4830" said:

> > @"Fipmip.7219" said:

> > I'm a huge fan of the heavy weapon idea for a long range spec - like a kit capable of big sustained damage but is slow moving, and can knock over or apply continual cripple and weakness in an AOE cone. Alternatively can used as a good range damage defense class with multiple options for missile destruction and some reflect. new weapon is mainhand mace.

>

> You know you want it ...

>

> https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/126473/horrik.jpg

>

>

 

I was thinking more along the lines of a gatling gun with suppression style skills... rocket launcher is cool but imo just blends in with the rest of the explosive options too much.

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> @"Frostmane.9734" said:

> This won't be a fun answer, but I personally hope they don't develop another e-spec and use the energy to revamp core specs. There are tons for fun builds, across all professions, that the core game had that are just unplayable now. Let's get some remediation and build diversity before we expand again.

 

I think that since we're going straight into season 5 rather than getting a new expansion and given the recent updates/reworks to things like Medkit, Phantasms, Guardian Staff, Herald, Deadeye and underwater combat, it's fair to assume that this is what's actually happening. Where the effort would be spent on producing new elite specs instead they are working on improving the flavour, fun factor and balance of existing mechanics and classes, both core and Heart of Thorns.

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Long-range DPS is what I miss most in the Engineer. Yes, we can equip mortar or grenades, or drop a rocket turret, but when I play one of my Deadeyes, I'm reminded of how short-ranged most of the Engineer's real DPS options tend to be.

 

So maybe something like Deadeye, but with splosions.

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> @"Dedicant.6820" said:

> > @"Frostmane.9734" said:

> > This won't be a fun answer, but I personally hope they don't develop another e-spec and use the energy to revamp core specs. There are tons for fun builds, across all professions, that the core game had that are just unplayable now. Let's get some remediation and build diversity before we expand again.

>

> I think that since we're going straight into season 5 rather than getting a new expansion and given the recent updates/reworks to things like Medkit, Phantasms, Guardian Staff, Herald, Deadeye and underwater combat, it's fair to assume that this is what's actually happening. Where the effort would be spent on producing new elite specs instead they are working on improving the flavour, fun factor and balance of existing mechanics and classes, both core and Heart of Thorns.

 

Based on some of their comments, I actually think at some point in Season 5 we'll see a new set of Elite Specs. They've talked about finding new ways to deliver material that they would normally hold off for expansions. Since they've already added more mounts and legendaries I think the only thing left that comes with an expansion are the Elites.

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I've only just started about a month ago, so not the most knowledgeable about the game/engineer in general, but that gun the engineer/holosmith uses during primed laser cannon (might not be the actual name), I'm gonna need that as an actual primary weapon if possible.

Also a sniper rifle too, if the laser cannon can't happen, I want a sniper rifle.

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> @"Dace.8173" said:

> > @"Dedicant.6820" said:

> > > @"Frostmane.9734" said:

> > > This won't be a fun answer, but I personally hope they don't develop another e-spec and use the energy to revamp core specs. There are tons for fun builds, across all professions, that the core game had that are just unplayable now. Let's get some remediation and build diversity before we expand again.

> >

> > I think that since we're going straight into season 5 rather than getting a new expansion and given the recent updates/reworks to things like Medkit, Phantasms, Guardian Staff, Herald, Deadeye and underwater combat, it's fair to assume that this is what's actually happening. Where the effort would be spent on producing new elite specs instead they are working on improving the flavour, fun factor and balance of existing mechanics and classes, both core and Heart of Thorns.

>

> Based on some of their comments, I actually think at some point in Season 5 we'll see a new set of Elite Specs. They've talked about finding new ways to deliver material that they would normally hold off for expansions. Since they've already added more mounts and legendaries I think the only thing left that comes with an expansion are the Elites.

 

they can still add boats/airships. maybe they'll encourage us to make new classes for the expac and give us two extra character slots.

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> @"Schnitzel.8270" said:

> I've only just started about a month ago, so not the most knowledgeable about the game/engineer in general, but that gun the engineer/holosmith uses during primed laser cannon (might not be the actual name), I'm gonna need that as an actual primary weapon if possible.

> Also a sniper rifle too, if the laser cannon can't happen, I want a sniper rifle.

 

If you wanna play with a sniper rifle, Thief gets that as their version of rifle with the Deadeye elite specialisation, there's a few sniper skins if you want the aesthetic (but not the gameplay) for your Engineer too.

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Bombkit: just rework and improve something and make it viable.

Toolkit: Improve the AA, tookit AA is completely useless. Would be fun if it was viable to run rifle for range and cc and toolkit for AA dmg and its utilities.

Throw Mine: remove/replace/rework.

 

Hammer: longer reach on AA, quicker animations and a slightly longer duration on reflect.

Gyros: i dont need to comment this one.

 

What do we need from a new elite?

All suggestions this far are nice. I can see it work with longbow or staff, also mech/techsuit <3

 

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> @"XenoSpyro.1780" said:

> NO MORE ELITE SPECS.

>

> Christ...

 

Elites are fun and is the method they have chosen to make changes to the professions. What's wrong with having more options, new abilities, and access to new weapons? I mean, if you don't like them then you don't have to use them but some of us do enjoy the change in playstyle they bring.

 

> @"Schnitzel.8270" said:

> I've only just started about a month ago, so not the most knowledgeable about the game/engineer in general, but that gun the engineer/holosmith uses during primed laser cannon (might not be the actual name), I'm gonna need that as an actual primary weapon if possible.

> Also a sniper rifle too, if the laser cannon can't happen, I want a sniper rifle.

 

We already have the rifle. So you just need to find the right skin. I recommend Deadeye's Rifle, Cursed Flintlock, Whisper's Secret Rifle, and of course The Predator. Now if you want to actually be a sniper then you really just need to play Deadeye. They're not likely to change Engineer to be a sniper. It doesn't really fit the theme of the profession. As for the Prime Light Beam, it's your Elite so you have access to it whenever you need it, so long as it's not in CD. So I'm not sure what you mean by "if it can't happen" as it's already a part of your arsenal.

 

> @"Fipmip.7219" said:

> > @"Dace.8173" said:

> > > @"Dedicant.6820" said:

> > > > @"Frostmane.9734" said:

> > > > This won't be a fun answer, but I personally hope they don't develop another e-spec and use the energy to revamp core specs. There are tons for fun builds, across all professions, that the core game had that are just unplayable now. Let's get some remediation and build diversity before we expand again.

> > >

> > > I think that since we're going straight into season 5 rather than getting a new expansion and given the recent updates/reworks to things like Medkit, Phantasms, Guardian Staff, Herald, Deadeye and underwater combat, it's fair to assume that this is what's actually happening. Where the effort would be spent on producing new elite specs instead they are working on improving the flavour, fun factor and balance of existing mechanics and classes, both core and Heart of Thorns.

> >

> > Based on some of their comments, I actually think at some point in Season 5 we'll see a new set of Elite Specs. They've talked about finding new ways to deliver material that they would normally hold off for expansions. Since they've already added more mounts and legendaries I think the only thing left that comes with an expansion are the Elites.

>

> they can still add boats/airships. maybe they'll encourage us to make new classes for the expac and give us two extra character slots.

 

I can't tell if you are being genuine, sarcastic, or flippant for no real reason. Though I wouldn't mind a boat or access to an airship. But I see nothing wrong with getting things like Elites during a Living World season as opposed to having to wait until they get around to making a new expansion.

 

 

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> @"Dace.8173" said:

> > @"XenoSpyro.1780" said:

> > NO MORE ELITE SPECS.

> >

> > Christ...

>

> Elites are fun and is the method they have chosen to make changes to the professions. What's wrong with having more options, new abilities, and access to new weapons? I mean, if you don't like them then you don't have to use them but some of us do enjoy the change in playstyle they bring.

>

> > @"Schnitzel.8270" said:

> > I've only just started about a month ago, so not the most knowledgeable about the game/engineer in general, but that gun the engineer/holosmith uses during primed laser cannon (might not be the actual name), I'm gonna need that as an actual primary weapon if possible.

> > Also a sniper rifle too, if the laser cannon can't happen, I want a sniper rifle.

>

> We already have the rifle. So you just need to find the right skin. I recommend Deadeye's Rifle, Cursed Flintlock, Whisper's Secret Rifle, and of course The Predator. Now if you want to actually be a sniper then you really just need to play Deadeye. They're not likely to change Engineer to be a sniper. It doesn't really fit the theme of the profession. As for the Prime Light Beam, it's your Elite so you have access to it whenever you need it, so long as it's not in CD. So I'm not sure what you mean by "if it can't happen" as it's already a part of your arsenal.

>

> > @"Fipmip.7219" said:

> > > @"Dace.8173" said:

> > > > @"Dedicant.6820" said:

> > > > > @"Frostmane.9734" said:

> > > > > This won't be a fun answer, but I personally hope they don't develop another e-spec and use the energy to revamp core specs. There are tons for fun builds, across all professions, that the core game had that are just unplayable now. Let's get some remediation and build diversity before we expand again.

> > > >

> > > > I think that since we're going straight into season 5 rather than getting a new expansion and given the recent updates/reworks to things like Medkit, Phantasms, Guardian Staff, Herald, Deadeye and underwater combat, it's fair to assume that this is what's actually happening. Where the effort would be spent on producing new elite specs instead they are working on improving the flavour, fun factor and balance of existing mechanics and classes, both core and Heart of Thorns.

> > >

> > > Based on some of their comments, I actually think at some point in Season 5 we'll see a new set of Elite Specs. They've talked about finding new ways to deliver material that they would normally hold off for expansions. Since they've already added more mounts and legendaries I think the only thing left that comes with an expansion are the Elites.

> >

> > they can still add boats/airships. maybe they'll encourage us to make new classes for the expac and give us two extra character slots.

>

> I can't tell if you are being genuine, sarcastic, or flippant for no real reason. Though I wouldn't mind a boat or access to an airship. But I see nothing wrong with getting things like Elites during a Living World season as opposed to having to wait until they get around to making a new expansion.

>

>

 

semi flippant. i agree new elites are fun and im always hype for them but I cant help but wonder what dedicating serious resources towards refining the rest of the classes and elites would do for the overall health of the game. would it be worth skipping a season of elites?

 

Take ele. there are 20 skills on core ele staff alone. then the dagger/scepter/focus combinations. then the dozens of traits. then the elites. tens more skills underwater too. How do you even begin to make a meaningful change to that? one that keeps the class fun, balances the class and defines its role with respect to the other 8 classes, with their weapons, traits, elites and skills? it would take months of work if not years to start considering it, learning every facet of the game. Or, lets just keep adding more elites i suppose. Like I said I don't know. Many would like to see the game be more balanced.

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> @"Fipmip.7219" said:

> > @"Dace.8173" said:

> > > @"XenoSpyro.1780" said:

> > > NO MORE ELITE SPECS.

> > >

> > > Christ...

> >

> > Elites are fun and is the method they have chosen to make changes to the professions. What's wrong with having more options, new abilities, and access to new weapons? I mean, if you don't like them then you don't have to use them but some of us do enjoy the change in playstyle they bring.

> >

> > > @"Schnitzel.8270" said:

> > > I've only just started about a month ago, so not the most knowledgeable about the game/engineer in general, but that gun the engineer/holosmith uses during primed laser cannon (might not be the actual name), I'm gonna need that as an actual primary weapon if possible.

> > > Also a sniper rifle too, if the laser cannon can't happen, I want a sniper rifle.

> >

> > We already have the rifle. So you just need to find the right skin. I recommend Deadeye's Rifle, Cursed Flintlock, Whisper's Secret Rifle, and of course The Predator. Now if you want to actually be a sniper then you really just need to play Deadeye. They're not likely to change Engineer to be a sniper. It doesn't really fit the theme of the profession. As for the Prime Light Beam, it's your Elite so you have access to it whenever you need it, so long as it's not in CD. So I'm not sure what you mean by "if it can't happen" as it's already a part of your arsenal.

> >

> > > @"Fipmip.7219" said:

> > > > @"Dace.8173" said:

> > > > > @"Dedicant.6820" said:

> > > > > > @"Frostmane.9734" said:

> > > > > > This won't be a fun answer, but I personally hope they don't develop another e-spec and use the energy to revamp core specs. There are tons for fun builds, across all professions, that the core game had that are just unplayable now. Let's get some remediation and build diversity before we expand again.

> > > > >

> > > > > I think that since we're going straight into season 5 rather than getting a new expansion and given the recent updates/reworks to things like Medkit, Phantasms, Guardian Staff, Herald, Deadeye and underwater combat, it's fair to assume that this is what's actually happening. Where the effort would be spent on producing new elite specs instead they are working on improving the flavour, fun factor and balance of existing mechanics and classes, both core and Heart of Thorns.

> > > >

> > > > Based on some of their comments, I actually think at some point in Season 5 we'll see a new set of Elite Specs. They've talked about finding new ways to deliver material that they would normally hold off for expansions. Since they've already added more mounts and legendaries I think the only thing left that comes with an expansion are the Elites.

> > >

> > > they can still add boats/airships. maybe they'll encourage us to make new classes for the expac and give us two extra character slots.

> >

> > I can't tell if you are being genuine, sarcastic, or flippant for no real reason. Though I wouldn't mind a boat or access to an airship. But I see nothing wrong with getting things like Elites during a Living World season as opposed to having to wait until they get around to making a new expansion.

> >

> >

>

> semi flippant. i agree new elites are fun and im always hype for them but I cant help but wonder what dedicating serious resources towards refining the rest of the classes and elites would do for the overall health of the game. would it be worth skipping a season of elites?

>

> Take ele. there are 20 skills on core ele staff alone. then the dagger/scepter/focus combinations. then the dozens of traits. then the elites. tens more skills underwater too. How do you even begin to make a meaningful change to that? one that keeps the class fun, balances the class and defines its role with respect to the other 8 classes, with their weapons, traits, elites and skills? it would take months of work if not years to start considering it, learning every facet of the game. Or, lets just keep adding more elites i suppose. Like I said I don't know. Many would like to see the game be more balanced.

 

Well, some of these issues would still exist if they introduced Elites during an expansion. They would either be diverting resources to bringing us new Living World material or new expansion material. Like that's a given and something they rightfully should focus on to some extent. I think the issue is that the expansions aren't making them the kind of money they likely need them to make. I saw youtube video discussing this matter and they showed a clear drop after the initial spike of an expansion. Offering Elites during a season may be the kind of thing that keeps people engaged in the game and money flowing into the game as opposed to just a sudden spike at the release of an expansion and then a drop-off. They can still refine the current professions and elites, as we've seen them do just that during this current season. However, let's be honest, that isn't the kind of thing that is going to keep the community engaged for any length of time. I don't see bringing us new Elites and refining current mechanics as mutually exclusive activities. More so if instead of putting resources into an expansion team those resources are kept in Living World material and profession mechanics material.

 

After all, if they were working on a new expansion the issues you highlight would still be present. They have shown they make balance changes as things progress. We've seen it this season. But if they aren't also producing new material for the game then balance issues won't matter as people start to drop off from a lack of things to do. If they aren't putting time into offering folks new things to play with then the game is most definitely will stagnate. People want new material and new things to do just as much as they want balance issues addressed.

 

Also, I'm not sure why it would take years of work being as how they already have all that information on hand. If they didn't have that kind of information they wouldn't be able to make the changes they do now.

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> @"Dace.8173" said:

> > @"Fipmip.7219" said:

> > > @"Dace.8173" said:

> > > > @"XenoSpyro.1780" said:

> > > > NO MORE ELITE SPECS.

> > > >

> > > > Christ...

> > >

> > > Elites are fun and is the method they have chosen to make changes to the professions. What's wrong with having more options, new abilities, and access to new weapons? I mean, if you don't like them then you don't have to use them but some of us do enjoy the change in playstyle they bring.

> > >

> > > > @"Schnitzel.8270" said:

> > > > I've only just started about a month ago, so not the most knowledgeable about the game/engineer in general, but that gun the engineer/holosmith uses during primed laser cannon (might not be the actual name), I'm gonna need that as an actual primary weapon if possible.

> > > > Also a sniper rifle too, if the laser cannon can't happen, I want a sniper rifle.

> > >

> > > We already have the rifle. So you just need to find the right skin. I recommend Deadeye's Rifle, Cursed Flintlock, Whisper's Secret Rifle, and of course The Predator. Now if you want to actually be a sniper then you really just need to play Deadeye. They're not likely to change Engineer to be a sniper. It doesn't really fit the theme of the profession. As for the Prime Light Beam, it's your Elite so you have access to it whenever you need it, so long as it's not in CD. So I'm not sure what you mean by "if it can't happen" as it's already a part of your arsenal.

> > >

> > > > @"Fipmip.7219" said:

> > > > > @"Dace.8173" said:

> > > > > > @"Dedicant.6820" said:

> > > > > > > @"Frostmane.9734" said:

> > > > > > > This won't be a fun answer, but I personally hope they don't develop another e-spec and use the energy to revamp core specs. There are tons for fun builds, across all professions, that the core game had that are just unplayable now. Let's get some remediation and build diversity before we expand again.

> > > > > >

> > > > > > I think that since we're going straight into season 5 rather than getting a new expansion and given the recent updates/reworks to things like Medkit, Phantasms, Guardian Staff, Herald, Deadeye and underwater combat, it's fair to assume that this is what's actually happening. Where the effort would be spent on producing new elite specs instead they are working on improving the flavour, fun factor and balance of existing mechanics and classes, both core and Heart of Thorns.

> > > > >

> > > > > Based on some of their comments, I actually think at some point in Season 5 we'll see a new set of Elite Specs. They've talked about finding new ways to deliver material that they would normally hold off for expansions. Since they've already added more mounts and legendaries I think the only thing left that comes with an expansion are the Elites.

> > > >

> > > > they can still add boats/airships. maybe they'll encourage us to make new classes for the expac and give us two extra character slots.

> > >

> > > I can't tell if you are being genuine, sarcastic, or flippant for no real reason. Though I wouldn't mind a boat or access to an airship. But I see nothing wrong with getting things like Elites during a Living World season as opposed to having to wait until they get around to making a new expansion.

> > >

> > >

> >

> > semi flippant. i agree new elites are fun and im always hype for them but I cant help but wonder what dedicating serious resources towards refining the rest of the classes and elites would do for the overall health of the game. would it be worth skipping a season of elites?

> >

> > Take ele. there are 20 skills on core ele staff alone. then the dagger/scepter/focus combinations. then the dozens of traits. then the elites. tens more skills underwater too. How do you even begin to make a meaningful change to that? one that keeps the class fun, balances the class and defines its role with respect to the other 8 classes, with their weapons, traits, elites and skills? it would take months of work if not years to start considering it, learning every facet of the game. Or, lets just keep adding more elites i suppose. Like I said I don't know. Many would like to see the game be more balanced.

>

> Well, some of these issues would still exist if they introduced Elites during an expansion. They would either be diverting resources to bringing us new Living World material or new expansion material. Like that's a given and something they rightfully should focus on to some extent. I think the issue is that the expansions aren't making them the kind of money they likely need them to make. I saw youtube video discussing this matter and they showed a clear drop after the initial spike of an expansion. Offering Elites during a season may be the kind of thing that keeps people engaged in the game and money flowing into the game as opposed to just a sudden spike at the release of an expansion and then a drop-off. They can still refine the current professions and elites, as we've seen them do just that during this current season. However, let's be honest, that isn't the kind of thing that is going to keep the community engaged for any length of time. I don't see bringing us new Elites and refining current mechanics as mutually exclusive activities. More so if instead of putting resources into an expansion team those resources are kept in Living World material and profession mechanics material.

>

> After all, if they were working on a new expansion the issues you highlight would still be present. They have shown they make balance changes as things progress. We've seen it this season. But if they aren't also producing new material for the game then balance issues won't matter as people start to drop off from a lack of things to do. If they aren't putting time into offering folks new things to play with then the game is most definitely will stagnate. People want new material and new things to do just as much as they want balance issues addressed.

>

> Also, I'm not sure why it would take years of work being as how they already have all that information on hand. If they didn't have that kind of information they wouldn't be able to make the changes they do now.

 

 

Are you arguing to release more elites during expansions? like just keep piling them on like it's magic the gathering? sure, I guess we could make the game balanced by making sure the meta never settles, but damn. Risky move. We'd probably have to get rid of ranked pvp since it would be basically meaningless.

 

Also I dont really want to go into this too much further since it's dealing with a lot of facts that you or I dont know about. I remember reading from one of the developers that no one at Anet had actually gotten good with every class. so i guess they have 'all that information on hand' but they dont know how to read it, or what that information is. how do you quantify fun vs balance?

 

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> Are you arguing to release more elites during expansions? like just keep piling them on like it's magic the gathering? sure, I guess we could make the game balanced by making sure the meta never settles, but kitten. Risky move. We'd probably have to get rid of ranked pvp since it would be basically meaningless.

 

No, I'm arguing that current indicators make it appear that it may be a while before we see another expansion, as in they may not be working on one right now and thus we might not see another expansion until 2020 (at the earliest). As such providing Elites in season 5 shouldn't be a problem. ArenaNet has made several statements that indicate to some people that they aren't working on an expansion and that they are looking at different ways to provide us with new material that doesn't require the release of an expansion. They've said it themselves that they are looking to give us things in season 5 that we may normally expect to see in an expansion. Releasing elites during a season instead of holding off all new mechanical changes until an expansion may stabilize player interest in the game so that it maintains a steady high as opposed to a large dip and drop post-expansion release.

 

> Also I dont really want to go into this too much further since it's dealing with a lot of facts that you or I dont know about. I remember reading from one of the developers that no one at Anet had actually gotten good with every class. so i guess they have 'all that information on hand' but they dont know how to read it, or what that information is. how do you quantify fun vs balance?

 

If you believe they don't know how to read the information then the problems you speak of aren't fixable. But I find it extremely unlikely that they don't know how to read all this data they collect. If they didn't understand it at all balance would be worse than it currently is. It can certainly improve but the balance issues in this game aren't nearly as bad as people keep indicating, in the same fashion that Necromancer isn't nearly as horrible as some folks make it out to be. I also wouldn't read to much into a statement about no one at ArenaNet getting good at every profession. What it likely means is that no single person is good at all the professions. Instead, individual members of the development team may be good at some professions and bad at others. Being good at all nine professions is an incredible time sink and they don't have time to spend all day playing the game. Again, if they didn't understand how their professions work balance would be a lot worse than it currently is. Not being able to read or understand all the data the game gives them would make producing the game impossible.

 

As for quantifying fun vs balance, you can't. In every game, you have to accept a certain level of imbalance in a game. Perfect balance is impossible but it would also be boring. Folks idea on what is fun and balanced will vary greatly. Overall though I don't think they are doing a bad job as this game could be a lot worse than it currently is. If balance was really horrible the game wouldn't be as lively as it currently is. Folks don't stick around to play a badly balanced game. There are too many options for that to be the case. But folks are enjoying the game. It's fun for a lot of people. The game is constantly attracting new people to it. It is consistently ranked as a good game or a game people should be playing by gaming magazines. Balance could be improved, but that is true of pretty much every single faction based game out there, whether we are talking about video games, board games, minis, or CCG/LCG games. Even Magic the Gathering suffers from balances issues at times.

 

If balance really was as bad as people on this forum indicate then I really don't get why they continue to play the game. It makes no sense to play a game and to go onto its forums and take part in conversations if the game really is as bad at balance as some people try to indicate. This game does not behave like a horribly balanced game.

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> @"Dace.8173" said:

> > Are you arguing to release more elites during expansions? like just keep piling them on like it's magic the gathering? sure, I guess we could make the game balanced by making sure the meta never settles, but kitten. Risky move. We'd probably have to get rid of ranked pvp since it would be basically meaningless.

>

> No, I'm arguing that current indicators make it appear that it may be a while before we see another expansion, as in they may not be working on one right now

 

they're still working on the xpac (it's a dedicated team) they're just giving it more development time.

 

 

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> @"derd.6413" said:

> > @"Dace.8173" said:

> > > Are you arguing to release more elites during expansions? like just keep piling them on like it's magic the gathering? sure, I guess we could make the game balanced by making sure the meta never settles, but kitten. Risky move. We'd probably have to get rid of ranked pvp since it would be basically meaningless.

> >

> > No, I'm arguing that current indicators make it appear that it may be a while before we see another expansion, as in they may not be working on one right now

>

> they're still working on the xpac (it's a dedicated team) they're just giving it more development time.

>

>

 

Well, that would still mean that we aren't likely to see an expansion in 2019 but in 2020. 2020 sounds like a good time frame if they are giving the development team more time. Still, based on their comments I still think they are likely to drop new mechanical stuff such as Elites during season 5. Giving the expansion more time is a great idea as I hate rushed developments (I'm looking at you Mass Effect: Andromeda). However, if we get nothing new mechanics wise to play with I think interest will drop off after a while.

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> @"Dace.8173" said:

> > @"derd.6413" said:

> > > @"Dace.8173" said:

> > > > Are you arguing to release more elites during expansions? like just keep piling them on like it's magic the gathering? sure, I guess we could make the game balanced by making sure the meta never settles, but kitten. Risky move. We'd probably have to get rid of ranked pvp since it would be basically meaningless.

> > >

> > > No, I'm arguing that current indicators make it appear that it may be a while before we see another expansion, as in they may not be working on one right now

> >

> > they're still working on the xpac (it's a dedicated team) they're just giving it more development time.

> >

> >

>

> Well, that would still mean that we aren't likely to see an expansion in 2019 but in 2020. 2020 sounds like a good time frame if they are giving the development team more time. Still, based on their comments I still think they are likely to drop new mechanical stuff such as Elites during season 5. Giving the expansion more time is a great idea as I hate rushed developments (I'm looking at you Mass Effect: Andromeda). However, if we get nothing new mechanics wise to play with I think interest will drop off after a while.

 

i doubt it will be elite specs as they are fairly difficult but we might see some substantiel reworks to old specs.

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  • 2 weeks later...

My idea for a Elite Specialization for Engineer.

 

Mechano-wrangler (Think the Mech version of the Ranger.)

A Mechano-wrangler would work mostly like a Ranger in terms that the Engineer would have a pet-bar like the Ranger (Where our toolbet currently is.)

Our pets would mimic those "Steam-punk" looking creations like the Steam Minotaur, we'de have to do class-specific quests to track down these elusive mecha-beasts to reprogram AKA "Tame". We would have a variety of pets such as tanky ones, dps ones, support ones and hybrids of those three.

 

Now some of you may be thinking/saying, "What about my tool-belt, I like my tool-belt." well here is the way we'd still make use of it or have it. Dependent on what skills you slot on your 6-0 keys, would gift your pet with similar abilities, you would be able to control attack-centric skills much like the Ranger does, but things like elixers, heal-belt skills, ect. would grant your pet passive boosts. You would be able to control which attack skill they use and how they use it, by opening up your *New* panel "Scrap-yard", where you would have menus to select abilities and how often they use them (Off-cooldown, melee-only, ranged-only ect.) your f2 would give you primary control over one of them or heck the f2 could be like an "over-charge" option where you instruct your pet to activate their buffs, prior to engaging an enemy.

 

your heal would heal you both, ect.

 

This was just a crazy idea, but I think it would be a pretty interesting spec, and add another flavor to engineer.

 

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> @"Odokuro.5049" said:

> My idea for a Elite Specialization for Engineer.

>

> Mechano-wrangler (Think the Mech version of the Ranger.)

> A Mechano-wrangler would work mostly like a Ranger in terms that the Engineer would have a pet-bar like the Ranger (Where our toolbet currently is.)

> Our pets would mimic those "Steam-punk" looking creations like the Steam Minotaur, we'de have to do class-specific quests to track down these elusive mecha-beasts to reprogram AKA "Tame". We would have a variety of pets such as tanky ones, dps ones, support ones and hybrids of those three.

>

> Now some of you may be thinking/saying, "What about my tool-belt, I like my tool-belt." well here is the way we'd still make use of it or have it. Dependent on what skills you slot on your 6-0 keys, would gift your pet with similar abilities, you would be able to control attack-centric skills much like the Ranger does, but things like elixers, heal-belt skills, ect. would grant your pet passive boosts. You would be able to control which attack skill they use and how they use it, by opening up your *New* panel "Scrap-yard", where you would have menus to select abilities and how often they use them (Off-cooldown, melee-only, ranged-only ect.) your f2 would give you primary control over one of them or heck the f2 could be like an "over-charge" option where you instruct your pet to activate their buffs, prior to engaging an enemy.

>

> your heal would heal you both, ect.

>

> This was just a crazy idea, but I think it would be a pretty interesting spec, and add another flavor to engineer.

>

 

This really isn't feasible. You're not going to find that many players who would be happy with being the only Elite that has to track down and quest for their abilities, more so when you consider a lot of folks don't like AIs. Secondly, redoing the toolbelt in that fashion is waaaaaaaaaay too much work for something that most players will reject due to their dislike of AIs. It might have worked if that had always been the case and the Engineering skills were already set up in that fashion but to take all the Engineering skills and rewrite them in such a fashion is a non-starter. Finally, this concept really isn't all that different from Golemancer. You've just replaced golems with mechs.

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I’d like to see a real 1200 range DPS weapon that’s not the rifle. It could be staff of longbow. Longbow would make more sense thematically. I assume it would be a super high tech one with lots of acessories for distribution of nano-golems, electricity, poison, etc. having some self contained combos with it and one mobility skill to kite would be A+ Maybe it could be a Spec Ops theme with stealth and traps for utility skills brining in a long range hit and run element.

 

If it’s melee I think a greatsword with high mobility would be great. Something like how the ranger can fly around with it but with technology and even more mobile. It would have to be super tanky even more than scrapper. Maybe rework scrapper into our support build and make a golem suit based greatwaed build that has a lot of CC and sustain to harass enemies and not die

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