Reece.7341 Posted August 8, 2018 Share Posted August 8, 2018 I've been using dual maces lately, and I really don't like how the 5 skill works as far as pathing. If your up close in melee range, which is 99% of the time with maces, and the enemy moves a small bit to left or right or dodges, it really messes up this skill. Particularly when you're lining up enemies behind it because when he moves slightly, it throws your whole attack off by at least 45 degrees because of how close you are. Making this a directional skill would just feel so much smoother, something akin to Greatsword #3. Thoughts? Anyone else annoyed by this? I know off hand mace isn't super common, but... Link to comment Share on other sites More sharing options...
Hoodie.1045 Posted August 8, 2018 Share Posted August 8, 2018 > @"Reece.7341" said: > Thoughts? Anyone else annoyed by this? I know off hand mace isn't super common, but... There are two ways of improving Tremor or mace 5: either make it a directional skill or increase the shock wave hitbox. Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted August 11, 2018 Share Posted August 11, 2018 I have also suggested it before. Make it target like greatsword 3! Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted August 11, 2018 Share Posted August 11, 2018 > @"Opopanax.1803" said: > I have also suggested it before. Make it target like greatsword 3! That’d be amazing. :+1: Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted August 12, 2018 Share Posted August 12, 2018 I think this would be a tremendous QoL change, can finally lead shots Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted August 19, 2018 Share Posted August 19, 2018 The more I think about this, the more I would use OH mace if it was ground targeted. Using the tabtarget system leads to so many misses of both players and even pve mobs. I would also like to see a one sec daze added to skill 4. Link to comment Share on other sites More sharing options...
Warlord.9074 Posted August 19, 2018 Share Posted August 19, 2018 Mace 5 just needs to be changed like scorched earth and no long be a projectile. But a AOE that travels forward and it fix the skill. Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted August 20, 2018 Share Posted August 20, 2018 > @"Warlord.9074" said: > Mace 5 just needs to be changed like scorched earth and no long be a projectile. But a AOE that travels forward and it fix the skill. This would be better than current, but id actually rather have Scorched Earth be ground targeted like GS 3 also! Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted August 21, 2018 Share Posted August 21, 2018 Something like chrono shield 5 would be cool Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted August 21, 2018 Share Posted August 21, 2018 I think changing it to a cone AOE with ground targeting to me would make the most sense. https://wiki.guildwars2.com/wiki/Area_of_effect Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted August 23, 2018 Share Posted August 23, 2018 > @"Red Haired Savage.5430" said: > I think changing it to a cone AOE with ground targeting to me would make the most sense. > https://wiki.guildwars2.com/wiki/Area_of_effect The problem with that is that it will drastically change the trajectory when a mob or player changes direction quickly. Even scorched earth can have this problem. I think something like Dragonhunter Longbow 2 (I think it's 2, been a while) gives the best control. And as pointed out earlier, the ability to lead a target or to anticipate where to place it. Link to comment Share on other sites More sharing options...
Reece.7341 Posted August 23, 2018 Author Share Posted August 23, 2018 Opopanax, agree entirely. The main issue besides slow travel and lead time is close range enemy moving and altering the angle of fire on this skill immensely. A simple change could fix this, and one of my major complaints with ANet is these are small fixes that could make a huge impact on weapon viability and I feel they never care enough to fix these problems. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted August 23, 2018 Share Posted August 23, 2018 > @"Opopanax.1803" said: > > @"Red Haired Savage.5430" said: > > I think changing it to a cone AOE with ground targeting to me would make the most sense. > > https://wiki.guildwars2.com/wiki/Area_of_effect > > The problem with that is that it will drastically change the trajectory when a mob or player changes direction quickly. Even scorched earth can have this problem. > > I think something like Dragonhunter Longbow 2 (I think it's 2, been a while) gives the best control. And as pointed out earlier, the ability to lead a target or to anticipate where to place it. See to me I think the ground targeting (and I'm thinking ground targeting similar to warrior GS 3, except we won't go anywhere), and changing it from a projectile to a cone would be more likely to hit multiple foes. Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted August 24, 2018 Share Posted August 24, 2018 > @"Red Haired Savage.5430" said: > > @"Opopanax.1803" said: > > > @"Red Haired Savage.5430" said: > > > I think changing it to a cone AOE with ground targeting to me would make the most sense. > > > https://wiki.guildwars2.com/wiki/Area_of_effect > > > > The problem with that is that it will drastically change the trajectory when a mob or player changes direction quickly. Even scorched earth can have this problem. > > > > I think something like Dragonhunter Longbow 2 (I think it's 2, been a while) gives the best control. And as pointed out earlier, the ability to lead a target or to anticipate where to place it. > > See to me I think the ground targeting (and I'm thinking ground targeting similar to warrior GS 3, except we won't go anywhere), and changing it from a projectile to a cone would be more likely to hit multiple foes. Yeah, I think we are saying the same thing! :D I think I responded to you thinking of warlords post about targeting like Scorched Earth, my apologies! Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted August 24, 2018 Share Posted August 24, 2018 > @"Opopanax.1803" said: > > @"Red Haired Savage.5430" said: > > > @"Opopanax.1803" said: > > > > @"Red Haired Savage.5430" said: > > > > I think changing it to a cone AOE with ground targeting to me would make the most sense. > > > > https://wiki.guildwars2.com/wiki/Area_of_effect > > > > > > The problem with that is that it will drastically change the trajectory when a mob or player changes direction quickly. Even scorched earth can have this problem. > > > > > > I think something like Dragonhunter Longbow 2 (I think it's 2, been a while) gives the best control. And as pointed out earlier, the ability to lead a target or to anticipate where to place it. > > > > See to me I think the ground targeting (and I'm thinking ground targeting similar to warrior GS 3, except we won't go anywhere), and changing it from a projectile to a cone would be more likely to hit multiple foes. > > Yeah, I think we are saying the same thing! :D > I think I responded to you thinking of warlords post about targeting like Scorched Earth, my apologies! > I was thinking we were but I wasn't 100% on that, and they probably have the animation somewhat there already if it were in a cone from some ele skill. Link to comment Share on other sites More sharing options...
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