Leablo.2651 Posted September 16, 2019 Share Posted September 16, 2019 **Bag slot expansion should be itemized** Problem: Bag slots are unlike almost every other premium item in the game, in that they are, through any normal means, irreversibly tied to a specific character and create a sunk cost in that character. It creates a liability that discourages changing the status of a character, i.e. from main to alt, or from alt to mule, or from mule to deleted. This is counter to the philosophy of offering premium items as "convenience" features - it instead restricts the options that a player has without incurring a significant loss of resources. Precedent for a change can be taken from infinite gathering tools, which used to be soulbound. Big-picture suggestion: Refactor the way bags and bag slots are treated, to move the expansion feature to the bag instead of the slot. * Give bags an upgrade slot for a Premium Rune (call it whatever you like for flavor, e.g. Rune of Weightlessness, Black Lion Rune, MagLev Strings, etc). * Make a distinction between two types of bag slots: a regular bag slot (unchanged), and additional Premium Bag Slots. These are equivalent to the current expansion slots, but are always available and do not require unlocking. * Introduce a new gem store item that replaces the current bag slot expansion: the Premium Rune. This rune can be slotted into or removed from bags (similar to a glyph for tools). Its function is to make the bag equippable to a Premium slot. Without this rune, the bag can only be equipped to a regular slot. The intended metaphor (though one is not required) is that characters can hold up to 5 bags of normal weight, and the premium-rune bags can be held in potentially greater quantities because the rune confers weightlessness to those bags. I believe this is a 1:1 correspondence between the old Bag Slot Expansion, and the new Premium Rune, with the only difference being that the Premium Rune can be moved between characters, whereas the bag slot expansion cannot. It should also be possible to seamlessly transition from the old system to the new one: simply add a free Premium Rune to any bag currently occupying an expanded slot, and for any expansion slot that is currently not equipped with a bag, provide one free Rune via the mail system. Link to comment Share on other sites More sharing options...
hrast.5874 Posted September 16, 2019 Share Posted September 16, 2019 I request that [https://wiki.guildwars2.com/wiki/Winter%27s_Presence](https://wiki.guildwars2.com/wiki/Winter%27s_Presence "https://wiki.guildwars2.com/wiki/Winter%27s_Presence") shoulder skin becomes infusion or something else entirely, just not SHOULDER skin. Everyone who got it is annoyed that it replaces shoulder skin, instead of covers it, and why is it annoying? Because this game, as even developers are aware, is fashion wars, and there is so many beautiful shoulder skins that came out in meantime that you want to wear, spent time farming or bought, in combination with Winter's presence, making ultimate look. Also, its not materialized on shoulders, it is snowflakes all around the character, i really don't see why the restrictions on its type. I humbly ask you to change it, thanks in advance Link to comment Share on other sites More sharing options...
videoboy.4162 Posted September 16, 2019 Share Posted September 16, 2019 The Hero Points have an Infinity Symbol and a tool tip that tell you if you're repeating them or not. I'd like that to be added to repeatable Hearts. Sometimes, when working on alts, I forget which ones I've done already. It would be really helpful to be able to tell. Link to comment Share on other sites More sharing options...
Konrad Curze.5130 Posted September 17, 2019 Share Posted September 17, 2019 The QoL I've been waiting for 7 years 2 new slots on the equipment tab: food and utility, where you can drop stacks And a check for each one: "auto-consume when expires" Link to comment Share on other sites More sharing options...
Adiabatik.6714 Posted September 17, 2019 Share Posted September 17, 2019 I don't know if it has been said, but more map connectivity would be welcome. I find that using waypoints breaks the game flow a little and would like to see some others mean if possible. For instance a ship or an airship line connecting Vabbi and the Lion Arch; Or a portal linking Rata Sum and the deep Maguma Jungle, which is almost canon. I find the maps that are completely disconnected from the rest of the world a little jarring. Link to comment Share on other sites More sharing options...
Aeon.4583 Posted September 18, 2019 Share Posted September 18, 2019 Unified Living Season Portal Tome. In simple, just make one Tome for all LS portal scrolls =) Link to comment Share on other sites More sharing options...
Aeon.4583 Posted September 18, 2019 Share Posted September 18, 2019 > @"Konrad Curze.5130" said: > The QoL I've been waiting for 7 years > > 2 new slots on the equipment tab: food and utility, where you can drop stacks > > And a check for each one: "auto-consume when expires" +1 thumb > @"Aeon.4583" said: > Suggestion: > Special Shared Slot for Food and for Utility with autorenew function. > > Discription: > Special Shared Slots for Foods and Utilities. If character gets Malnourished\Diminished effect, those shared slots will perform automatic use of single portion of Food\Utility, currently placed in respective slot. Link to comment Share on other sites More sharing options...
Spook.5847 Posted September 18, 2019 Share Posted September 18, 2019 Please fix the Glyph of Scavenging to be like all the other glyphs in how it operates, and the rewards from it. Also, permit "skipping" of ALL dialog sections of personal story. Link to comment Share on other sites More sharing options...
Moira Shalaar.5620 Posted September 18, 2019 Share Posted September 18, 2019 I would love to see a home instance (premium or otherwise) that is organized logically for quick harvesting of like items and with some sort of basic merchant that would sell additional standard harvesting tools and to whom we can sell junk. I would be fine with this being a relatively small area, just the priority is not having to run all over trying to chase things down, expandability for future released home instance nodes, and now able to make good use of the glyph of reaping. On a different line, and similar to what has been said before, I would like a single tome that would consolidate all premium instances, much like the LW Tomes for the separate scrolls. Ideally this would also include the link to my aforementioned premium home instance. :-) Link to comment Share on other sites More sharing options...
MikeG.6389 Posted September 19, 2019 Share Posted September 19, 2019 > @"Moira Shalaar.5620" said: > I would love to see a home instance (premium or otherwise) that is organized logically for quick harvesting of like items and with some sort of basic merchant that would sell additional standard harvesting tools and to whom we can sell junk. I would be fine with this being a relatively small area, just the priority is not having to run all over trying to chase things down, expandability for future released home instance nodes, and now able to make good use of the glyph of reaping. I would go a bit further and reiterate an old suggestion of mine in this thread: Open up the home instance to decorations and include the ability to place/move your harvesting nodes to the spot of your choosing. But this would be a feature at this point and not a simple QoL change. Still, I'd love to see that. Link to comment Share on other sites More sharing options...
MikeG.6389 Posted September 19, 2019 Share Posted September 19, 2019 > @"Moira Shalaar.5620" said: > On a different line, and similar to what has been said before, I would like a single tome that would consolidate all premium instances, much like the LW Tomes for the separate scrolls. Ideally this would also include the link to my aforementioned premium home instance. :-) Again, I'd go a bit further and turn the tomes into equippable items that you can slot into a brand new and keybound 'Account Equipment Slot'. Link to comment Share on other sites More sharing options...
Moira Shalaar.5620 Posted September 19, 2019 Share Posted September 19, 2019 > @"MikeG.6389" said: > > @"Moira Shalaar.5620" said: > > On a different line, and similar to what has been said before, I would like a single tome that would consolidate all premium instances, much like the LW Tomes for the separate scrolls. Ideally this would also include the link to my aforementioned premium home instance. :-) > > Again, I'd go a bit further and turn the tomes into equippable items that you can slot into a brand new and keybound 'Account Equipment Slot'. I have no objections to your additions to what I have requested here, but I was trying to keep within what we have already seen the Developers be willing to do on the assumption that they might be more willing to do variants on existing things than introduce novel ones. Link to comment Share on other sites More sharing options...
Evolving Minotaur.5871 Posted September 19, 2019 Share Posted September 19, 2019 Norn "elite" forms. Need love. My suggestion is: - "Become the Leopard": main 5 skills appear with no utilities, as usual. - "Dash": (or any other skill) hold for full current effect, as usual. - "Become the Leopard" ends: all skills return, "become the Leopard" starts a MUCH shorter recharge. Waiting 4 minutes to gain 30 seconds of access to your "spirit guide's" skills, 3 with long recharge times, does not feel like a form. It does feel like a waste of the elite skill slot. Being able to do something "leopardlike", every 20 seconds or so, would feel more like a form. The Leopard's "dash/pounce" combo was a nice idea, but is redundant now that pretty much all mounts can close the gap better. To make the skill even cooler. present the form's avatar (in this case Leopard) while the elite skill is equipped... PvE only of course. And while I am already suggesting more work for your programmers, how about Norns getting an extra option to dye their forms. :) I haven't looked at all forms to see if these are options but I really want to use leopard form. In it's current form, I can't. Link to comment Share on other sites More sharing options...
Moira Shalaar.5620 Posted September 19, 2019 Share Posted September 19, 2019 > @"Evolving Minotaur.5871" said: > Norn "elite" forms. Need love. My suggestion is: > - "Become the Leopard": main 5 skills appear with no utilities, as usual. > - "Dash": (or any other skill) hold for full current effect, as usual. > - "Become the Leopard" ends: all skills return, "become the Leopard" starts a MUCH shorter recharge. > Waiting 4 minutes to gain 30 seconds of access to your "spirit guide's" skills, 3 with long recharge times, does not feel like a form. It does feel like a waste of the elite skill slot. > Being able to do something "leopardlike", every 20 seconds or so, would feel more like a form. The Leopard's "dash/pounce" combo was a nice idea, but is redundant now that pretty much all mounts can close the gap better. > To make the skill even cooler. present the form's avatar (in this case Leopard) while the elite skill is equipped... PvE only of course. > And while I am already suggesting more work for your programmers, how about Norns getting an extra option to dye their forms. :) > I haven't looked at all forms to see if these are options but I really want to use leopard form. In it's current form, I can't. I have some little meager hope that the new mastery for LS5 will impact these in some way to make them better, or else replace them with similar functionality through the mastery. Link to comment Share on other sites More sharing options...
Ototo.3214 Posted September 20, 2019 Share Posted September 20, 2019 Could there be some way to make the infinitely repeatable achievements like....look different in the hero panel so they don't just look like incomplete achievements all the time? And please. I beg of you. Give us some way of combining the converter items together, like how the Gleam of Sentience works. There are tons of them and they could greatly benefit from the vendor window that lets you convert materials from mat storage. Edit: Oh. Also. If a WP/POI/etc. is linked in chat while in the Mistlock Sanctuary, can it please actually pan to where it is on the map. You can view all of the map by switching map layers while in Mistlock, don't see why it has to be a nuisance to pan to a linked thing. Link to comment Share on other sites More sharing options...
Dante.1508 Posted September 20, 2019 Share Posted September 20, 2019 Just one simple request.. Please tone down the cc on monsters in hot and the living story 2 and then it would be fun to play in those areas.. Thanks. Link to comment Share on other sites More sharing options...
Udolpho.1209 Posted September 20, 2019 Share Posted September 20, 2019 > @"Ototo.3214" said: > Could there be some way to make the infinitely repeatable achievements like....look different in the hero panel so they don't just look like incomplete achievements all the time? Also: if you add an infinitely repeatable achievement to your watch list, when you complete that achievement, can it stay on your watch list (so you can complete it again)? ...I'm annoyed with Master Diver for the sunken chests and having to find it and re-add it to watch list again and again Link to comment Share on other sites More sharing options...
MetalGirl.2370 Posted September 20, 2019 Share Posted September 20, 2019 Infinite achievements that don't give reward for repeating them should NOT be infinite. (NOT talking about the ones that are repeatable AND reward you per repeat) Just make it another achievement with few tiers to do, which would give AP, and like any other achievement it should be done once max AP is reached. For example, infinite achievement for vault in the new map is unnecessary, it doesn't give you rewards other than 10 AP so it shouldn't be infinite. It's also driving me insane, and I think I'm not the only one, but my OCD is killing me when I have to look at incomplete achievements. Link to comment Share on other sites More sharing options...
Ototo.3214 Posted September 20, 2019 Share Posted September 20, 2019 > @"Udolpho.1209" said: > > @"Ototo.3214" said: > > Could there be some way to make the infinitely repeatable achievements like....look different in the hero panel so they don't just look like incomplete achievements all the time? > > Also: if you add an infinitely repeatable achievement to your watch list, when you complete that achievement, can it stay on your watch list (so you can complete it again)? ...I'm annoyed with Master Diver for the sunken chests and having to find it and re-add it to watch list again and again > > That's also a really good point I hadn't thought of, but I can see how that's super annoying with Master Diver. Link to comment Share on other sites More sharing options...
sevenDEADLY.5281 Posted September 20, 2019 Share Posted September 20, 2019 This might come off as a bit harsh but your OCD isn't a good reason to take away things from other people. I have problems in life too, that doesn't give me the right to force them on other people. Link to comment Share on other sites More sharing options...
Ototo.3214 Posted September 20, 2019 Share Posted September 20, 2019 I agree. Achievements like Agent of Entropy have basically no reason to exist other than to tell me how many items I've ever salvaged which...it doesn't give me any more AP after repeating thousands of times and becomes more of a nuisance to see pop up multiple times when salvaging through stacks of unidentified gear. I'd be fine with ones like that being removed from infinite repeatability or at least not giving a popup every time it's "completed" after hitting the AP cap on it. However, I don't remember if there are others where the repeatability has a purpose, like Master Diver, that don't necessarily give a reward. With Master Diver you do continue to get a reward (the swim infusions I assume you keep getting even if you reach the cap? Correct me if I'm wrong), then the achievement itself tells you which chests you still need to open which in and of itself is a use regardless of the reward. Not sure if things like some holiday achievements are like that without a reward, which I'd be fine with if they had a purpose of tracking. But if it's like Agent of Entropy I completely agree. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted September 20, 2019 Share Posted September 20, 2019 > @"sevenDEADLY.5281" said: > This might come off as a bit harsh but your OCD isn't a good reason to take away things from other people. I have problems in life too, that doesn't give me the right to force them on other people. It’s not taking anything away from people if it’s like the salvage one where the infinite loop gives no return at all If it did give something tho, then yes I agree with you. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted September 20, 2019 Share Posted September 20, 2019 Perhaps, it's a technical issue. Unless one is intimately familiar with the game's code, it's hard to say why some things as they are. There are definitely other QoL requests I'd rather have the Devs work on. Of course, that's just me. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 20, 2019 Share Posted September 20, 2019 > @"sevenDEADLY.5281" said: > This might come off as a bit harsh but your OCD isn't a good reason to take away things from other people. And _what_ exactly would be taken away from you, since said "infinite" achievements have finite rewards? Link to comment Share on other sites More sharing options...
Vavume.8065 Posted September 20, 2019 Share Posted September 20, 2019 I guess it's useful if you like to keep track of how many times you have done something, but other than that I don't know why its a thing. Link to comment Share on other sites More sharing options...
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